Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > Development of a Rules List
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE
CivGroups
PtWDG Lux Invicta (12): Not a Member - Join
PtWDG Glory of War (17): Not a Member - Join
PtWDG Roleplay (34): Not a Member - Join
PtWDG Gathering Storm (36): Not a Member - Join
PtWDG Legoland (19): Not a Member - Join
PtWDG Vox Controli (14): Not a Member - Join
PtWDG Neu Demogyptica (13): Not a Member - Join

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:35
  Old Post 29-04-2004 03:41
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton buy from Amazon

Trip, I don'tknow about public battle logs. Obviously, these shold be accessible in forum, so that you (or the judge) can check them in case of something fishy going on. However giving it to the other party as well? We should discuss this before implementing such a big change to the game. GS has been in 2 wars so far, and while it is sometimes frustrating to not know what happened, it can also from time to time be part of your strategy.

And as to twisted situations in knots: it was not my intention. I'm too naief perhaps, in that I'm willing to believe nobody will break the rules willingly. In case people proof me wrong, we can always use this forum as our UN court... if all the other teams agree something was against the rules, we can then decide on sanctions. I see no reason to do so now, but perhaps that's just me

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 29-04-2004 03:58 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by DeepO
Trip, I don'tknow about public battle logs. Obviously, these shold be accessible in forum, so that you (or the judge) can check them in case of something fishy going on. However giving it to the other party as well? We should discuss this before implementing such a big change to the game. GS has been in 2 wars so far, and while it is sometimes frustrating to not know what happened, it can also from time to time be part of your strategy.

As I said in the PTW ISDG forum, why should teams not be able to have access to that information?

The only reason a replay feature wasn't included in PTW was due to time and budget constraints. It wasn't a priority. But if there had been all the time and money in the world to get everything done that the team wanted to, then there would be a replay feature, and you would be able to see exactly what happened, just like in SP.

Just because something is the status quo is not a reason to not question whether it's right or not...

Maybe we should make a rule banning the building of RRs and see what new "strategies" emerge from that? What, not a good idea? Why not?

quote:
And as to twisted situations in knots: it was not my intention. I'm too naief perhaps, in that I'm willing to believe nobody will break the rules willingly. In case people proof me wrong, we can always use this forum as our UN court... if all the other teams agree something was against the rules, we can then decide on sanctions. I see no reason to do so now, but perhaps that's just me

Like I said, thoroughness.

Maybe I'm too much of a cynic, but I like to have all of the bases covered so that the possibility of that sort of situation doesn't even have to be questioned.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:35
  Old Post 29-04-2004 05:03
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton buy from Amazon

I'm not saying I'm objecting public battle logs, it's just that this is a big change to a game that has been going for nearly one and a half year. I've got to think on this to decide my position in this, and I'm sure others need that too... this is not an obvious 'yes' vote from everyone involved.

Oh, and a game without RRs... sure... but not after we railed most of our territory

Re: punishment: there is such a thing as trying too much to anticipate all situations. I'm more of the type that doesn't waste too much thought on something that only has a slim chance of happening

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 29-04-2004 05:26
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Punishment may be hard to determine. Your example, say they send so many units they eliminated the other civ, think a one turn loss is a problem?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 29-04-2004 05:57 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Remove this text

quote:
Originally posted by DeepO
I'm not saying I'm objecting public battle logs, it's just that this is a big change to a game that has been going for nearly one and a half year. I've got to think on this to decide my position in this, and I'm sure others need that too... this is not an obvious 'yes' vote from everyone involved.

I feel this would be a major improvement, which is why I suggested it. I find the lack of information in PBEM games to be more of a case of "how can I screw my opponent out of information that he should know" than a "strategy."

Yes I understand that it changes a lot (and that is hard for some people to swallow after nothing changing on a game-wide basis rule-wise for quite some time), but I do think that this would make the game better and more fair for all teams involved.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:35
  Old Post 29-04-2004 07:50
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Put an end to popups!

I like the idea of having a battle log. Of course it a pain in rear, having to document all your battles and publishing. I know in all my PBEM games, it's bothersome not to know what happened to your huge stack of troops. The battle log does not give out any secret information.

I suppose this would need to be another team poll.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 29-04-2004 07:56 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by lmtoops
I like the idea of having a battle log. Of course it a pain in rear, having to document all your battles and publishing. I know in all my PBEM games, it's bothersome not to know what happened to your huge stack of troops. The battle log does not give out any secret information.

Most teams (i.e. all so far engaged in combat) have already posted logs within their own forums for their own teams so that everyone can see how the battles went. I don't think it would be much more work to have them edited a bit to be sent off to the affected team as well.

quote:
I suppose this would need to be another team poll.

Yes, that is wise. I will open up a new poll on that along with rule infraction punishments.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 29-04-2004 12:01
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton or Terrorists Win

I think a battle log is a good idea for new games, it's a good and sensible way of adding a feature that was never implemented due to lack of time and money.

I would be very reluctant to add it to a running game though, especially one that has been going on for so long. The lack of information on what other teams are doing on their turn can be annoying but it is equal to all teams and has been made part of everyones strategy.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:35
  Old Post 30-04-2004 01:39
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

no way, I would never become a turnplayer again if we needed battle logs. Its part of PBEM, deal with it.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:35
  Old Post 30-04-2004 05:40
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Help yourself to an AD-FREE life

at times this game feels like a job already, battle logs would be just one more thing to have to deal with, and I don't think I would want to do it.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 30-04-2004 14:31
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Civilization 2

The long-term answer is software implementation (Civ 4).

The game save could include a 'transaction log' like a database uses to reapply changes exactly as orginally made. The log is used to 'replay' the other civs turns when a PBEM is loaded up.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 01-05-2004 18:21 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Got spare money?

My personal opinions:

Battle logs - Ok - but a pain. More programming would have been nice.

Galley chains - (Then again - it does help combat the defensive advantage of railways.)

F1 - hmmm. No opinion, other than the double-tile use is clearly out.

Now - some others:

RR movement as it currently stands - give me a break. Make it a set number of tiles - OR - require units to use a turn to disembark and not be able to attack on the same turn they use RR's.

Pre-builds: farcical. "We were part way through building the pyramids, but we decided to change it to the Hanging Gardens???" Explain that one. Or - "we were almost finished the university - but we needed a battleship instead." Yes - that makes good sense. IMHO, you should be able to salvage maybe 10% at the most of a pre-build's shields. I think it would be more challenging to have to do the planning from start to finish on a build. This would require some thought on game mechanics regarding wonders - especially when you have 550 shields sunk into something and someone else completes it. Then again - maybe that should be the risk you take.

And - regarding the ship chain - clearly - a more realistic portrayal of ship movement is required that would obviate the need for such an exploit.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:35
  Old Post 01-05-2004 20:33
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton buy from Amazon

Umm, Beta - you certainly are a purist, aren't you?

But seriously - I know infinite RR movement and other things you mention could work better, that's for sure, but we are talking rules for THIS VERY GAME here. I do not see how we could address the issues you mention...

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 02-05-2004 04:37 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by vondrack
Umm, Beta - you certainly are a purist, aren't you?

But seriously - I know infinite RR movement and other things you mention could work better, that's for sure, but we are talking rules for THIS VERY GAME here. I do not see how we could address the issues you mention...


I should have been clearer. I fully agree that we cannot implement my 'purer' ideas for this game. They are just issues that I have with the game mechanics. They are NOT serious suggestions for changes here.

As to being a purist - I was a pretty serious board war-gamer at one point, back in the late 70's and early 80's - which were the haydays of wargaming - hence the origins of my 'purity'.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:35
  Old Post 03-05-2004 18:51
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

My thoughts on battle logs (for anyone who cares )

I think they are a good idea in most situations, however I feel there is one instance where they should notbe used. If there are no survivors in a stack after an attack, nor immediately adjacent to the attacking units, I do not think a battle log should be sent. No survivors = no one to say what happened. Think of it as the advantage of a swift, overwhelming attack: the element of suprise is still in the attacker's favor.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:35
  Old Post 03-05-2004 19:59
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Call to Power 2

aha, but you still see the attacks in regular civ3. If we stoop to use battle logs then we should at least do them properly as in the real civ.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 03-05-2004 23:39
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Beta
And - regarding the ship chain - clearly - a more realistic portrayal of ship movement is required that would obviate the need for such an exploit.


Fully agreed.

Speaking of 70s and 80s wargames, btw... I was raised on that stuff, since my father has an incredibly extensive collection.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 09-06-2004 20:18
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Got spare money?

Do we have a copy of our agreed-upon rules list (taking the team voting into account)?

-Arrian

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 09-06-2004 21:39 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Get a bigger avatar today!

So far there's only been the three rules voted upon. I'll see if I can get a consolidated document put together sometime soon.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 09-06-2004 23:01
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Increase the size of your Attachments

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0558 seconds (87.48% PHP - 12.52% MySQL) with 66 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net