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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:36
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GeoModder:
If the scenario creator does their job properly new units (such as Googlie's Sea Probes) will be bound into the game and noone will have to do any funny stuff with their Alphax.txt files. Are you sure that you are not GeoMuddier impersonating GeoModder ?
Maniac:
I could be wrong, but IIRC, the #Units list is not the only part of Alphax.txt that can be bound into the game file. I'll have to see if I have any memory aids to refresh my memory about what else might bind. OTOH, I am pretty sure that the #Chassis section does not bind, so I regret that the chopper movement thing could not be done by the Scenario Editor - I would personally rather not change it if it took screwing aroung with everyone's Alphax.txt files (Yes, I know that additional installations of SMAC/X can be used to harbor aberrant versions of .txt files, but I really don't like the idea of having AC directories multiplying like rabbits on my disks - I have enough trouble finding and keeping track of things as it is).
I am pretty sure that much of the factionname.txt files will also bind into the game - so that a custom or cloned faction can be added into a scenario and it will function correctly even if the players do not download/copy anything into their main AC directory or their Scenario directory area (things like the faction definition parameters will apply in the game even if they do not display correctly in the datalinks/faction-profiles.
For Kody, Maniac &/or whomever else cares:
I wrote a batch file a few years ago to juggle the alpha.txt and other files for the Aldebaron Mod so that it would be relatively easy and reasonably safe to switch a half dozen or so files between SMAC and Aldeb modes. Here is a link to it. It is run from the AC directory with a parameter (SMAC or ALDEB - CHECK is assumed if it doesn't recognize your parameter) to tell it what to do, and the command lines with parameters can easily be associated with desktop icon shortcuts to make the thing pretty painless to run. No doubt it could be adapted to our current needs and/or made more complicated to do additional or different stuff. The program is basically pretty simple, it just renames the inactive files to things like SMAC-Alpha.txt or ALDEB-Alpha.txt and renames the active ones to the usual names; it does, however go through a reasonable amount of trouble to keep things straight and keep one from making any stupid mistakes leading to the files getting accidentally misnamed or deleted, the kind of thing that is all too easy to do manually. You still have to remember to run it, however, for it to work.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:36
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quote: Because I don't know how to do that. Are you volunteering though? |
Sure it's fairly simple, although jm seems to have it all covered.
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