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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:36
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quote: Originally posted by bipolarbear
aha, i see, RTS is quite fun, Starcraft sucks iit though. Caesar three was the best RTS ever. |
Citybuilders, though usually in RT, and usually considered with the strategy genres, are for some odd reason almost never called RTS, even less often than games like EU or SMG.
Theres such a huge number of games that follow the mode of build a gathering builidng, gather resources, build fighters, and then fight, that this style of game has appropriated the term "RTS". There almost needs to be another term for RT games that dont fit that model.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:36
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quote: Originally posted by DrSpike
Well there is a lot of flexibility in the terminology but I tend more towards the useage that Simulation games are those that simulate something reasonably accurately. |
but then its a general qualifier, not a genre title. After all lets say, Panzer General, isnt as accurate a sim as say Combat Mission. Caesar 3 isnt as accurate as the Simcity series aspires to be (I assume SC4 is more accurate thatn SC2000 was) there are flight games (crimson skies?) far less accurate than say an MS flight sim. So does that mean CM, SC4 and MS Flight sim belong in a seperate genre all their own, and apart from the others mentioned? I dont think so.
Simulation (as a gaming genre) is typically used to refer to software that simulates (with greater or lesser accuracy) a real world technology or institution, with the emphasis on giving the player the chance to "play" with that technology or institution, rather than pursue particular goals or play "against" the AI or in MP. The paradigm are the flight sims and the various Maxis games.
Now when you simulate a city, you edge towards Strat games. Especially when, as with the Impressions City builders, you move away from a clear distinction between public and private sectors (which SC has) and you place at least some emphasis on training soldiers. Caesar3 in some ways resembles a "typical" RTS.
Im not sure about the Sim vs tycoon distinction, as i havent played the paradigm examples of the latter. My impression is that a tycoon game is focused on the private sector, and uses that to make a more "competitive" game rather than a Maxis style toy.
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