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Spider
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k-town
Jul 2000 time: 05:12
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Ok, Oedo, how about this theory of mine:
Don't play with zoners. They're almost all "little teenie boys".
That's the way I see things.
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:12
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Lesson #1: Research & Development(cont). Just wanted to add that that in 960 AD I could research a new tech every 4 turns in Republic. Two turns later, I switched to Democracy and could learn every 3 turns but by then I already had Navigation and I throttled my R&D way back to generate gold to rush build caravals.
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:12
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Lesson #2: PRODUCTION
I used every high shield/trade special I could at the expense of food and pop. I wanted to keep my city sizes down until I built Mikes to prevent rioting. My capitol city had a whale, silk and a coal.At size 3 it was cranking out 10 shields and 5 beakers a turn. In 960 AD at size six it was cranking out 16 shields/turn. I had 2 other size 3 cities built next to coal mines that were cranking out 9-10 shields per turn.I also had food cities that were cranking out settlers. At 960 AD I had mined 4 squares worth 18 shields. My opponent had exactly ONE mine in his ENTIRE civ worth 3 shields.AS will be discussed in a future installment, the cities I built on different continents outside my homeland were very spread out and I was able to cherry pick the very best locations...all had whales and most had 1 other special. As far as all the ships were concerned, I used gold to rush build the majority of them after I throttled back my science rate. To be continued....
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I know we shouldn't rush to judgement about the C word without evidence and so on and so forth, but WOW take a look at that powergraph 
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Fear Horse! The Scourge of Cant!
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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First, I suspect that *most* of the Zone players are essentially honest. However, I think the number of players who cheat in large or small ways is much higher than most people want to admit.
I pick up a fair number of games in the Zone (most of which never get finished even with limited goals like "to 500BC" , but I try to stick with GameLeague players. Not that they can't cheat, too, but the major (and detectable) cheats are less likely to be used because there are penalties when found out. Even then, that is more a deterrence than an actuality. But it gives some protection.
Non-GameLeague players have no threat held over them at all, and that makes me more hesitant. Even if caught, they really don't care, or they just come back with a new name and go merrily on their way.
Many cheats are detectable with analysis of saved files (hack software, for example). But 2 major ones are not (and I'm sure there are others of which I am not aware): 2 computers and examining save files between sessions. For the first, it is too easy and the advantage is too great. I can hardly imagine how a good player who does that would ever lose (though they must, or perhaps it gets boring and they stop playing). Maybe a good honest player can still beat a poor cheating one, I don't know. For the second kind (looking at files between sessions), at least the benefit doesn't last as long, though the same information is learned.
As a case in point, I offer the fact that in the (planned, but not held) GameLeague Triumvirate Tourney, the Tourney administrator *allowed* revealed maps between sessions because HE ASSUMED IT WOULD BE DONE ANYWAY. I think that says it all right there...
I guess that's enough on the subject on my part.
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Proud participant in GameLeague...
Proud Warrior of the O.W.L. Alliance...
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Okay here's my take. Zone players are street walkers - they are only interested in quickies and will do anything to get em. Gameleague players are working in a brothel, lots of competition for top dollar. Apolyton players are at the high class end - they like to develop long term relationships with their clients 
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Fear Horse! The Scourge of Cant!
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:12
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Lesson #3: Exploring
I admit that I dont understand the find city feature. And I was hoping that my distinguished opponent could explain the radar-guided triremes......since he seemed to home in on my SSC with a trireme full of diplos 4-5 turns after he got Lighthouse, guessed the right compass direction and crossed a nice stretch of ocean. At least when I went looking for my opponents, they had found me 1st so I had some intel on the compass direction.......Carnide was to the west and Crusty was to the south. I admit that I had a homing beacon for my invasion force that led to the heart of Carnide's civ.....that homing beacon was called "Cedar Creek". More about that later.
Anyway, very early on one of my warriors reached the North Pole and traveled west until he reached a large continent that spread to the south. Found a couple of friendly archers in some huts and the 3 amigos went exploring. Tipped probably 8-10 more huts, got a couple advanced tribes. Through the wonders of Mikes and Pyramids became a self contained civ of 7 cities...too far away from the Eastern homeland to generate trade arrows but all cherry picking specials to get good production. When I got to the southern edge of the continent, built ports, diplos and triremes. Finally found Carnide about 15-20 turns before the invasion...just to the south of my new western civ. After stealing techs from 3 of his cities, Carnide rushed some vet triremes to the area to stop my incursion. Carnide and I were racing for SoL...he had democracy and I was 2 turns away from researching it. The diplo on my trireme bribed 1 of his vet triremes and took off on a joyride through his civ hoping to find a city, any city, to steal democracy. The 1st city I bumped into was Cedar Creek. Unfortunately the tech I stole was theology so he built SoL on the next turn, but Cedar Creek happened to be the site of JSB. Instead of SoL, I built Leos and after getting Navigation launched an invasion from 10 ports to the NW,N,NE, and E to capture Cedar Creek and anything else valuable around it.Three main amphibious groups approached Cedar Creek from 140 degrees of compass bearing. I tried to stay 2 squares from his coastline to avoid detection but he found me and a major naval battle ensued. I noticed enemy triremes coming from coastal squares to the south(probably rush built) and sent a scout caraval with a diplo to investigate. Found a coastal road square...dropped off a diplo, and and quickly found Big Mound and the capitol of Little Bighorn( only 3 squares away from Cedar Creek). The really cool thing about this was that my eastern amphibious force, while still being 1 turn away from Cedar Creek, was within range of Little Bighorn so I got to launch the attack 1 turn earlier that anticipated(which is important in trying to attack under democracy). Game,set,match.
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" First France......then the WORLD!"
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