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Drogue
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Omnipresent conscience
Oct 2002 time: 05:36
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quote: Originally posted by Comrade Tassadar
quote: it isn't realistic |
Theres a point where you have to sacrafice realism for fun. |
I agree. I think that most of us here, and I'd like to think all of us, would not try to plant or work a mole in another faction, and as such, would be honest and leave a team they disagreed with. However the politics and diplomacy are part of the fun, and I think each team should be free to practice diplomacy, in the way that team decides. Moles will almost certainly be against the rules, but I want to keep diplomacy open and active.
As for turn playing, personally I'd see it as up to a faction how they do it. Some factions won't want to only let the official turn player play, whereas some will. If a faction wants me to enforce that only turns from a certain player are to be accepted, I will do as such. As for a limit, to avoid people going over the timelimit, we could have 24 hours with only one person (turn player) able to play, and after that anyone can. Personally I'd like to see the turn player position passed around, to let a few people have a go, but I know some factions will want set duties.
A realistic alternative is that any member of the government is able to play the turn and be accepted, but no-one else. This represents that a government member would have the ability to do as such, but a normal citizen wouldn't, while also putting the onus on the faction to decide on it's rules, and to put people in power who the team trusts to follow them.
If a member of a faction breaks a faction rule, it is up to the faction to discipline. If a member of a faction breaks a pre-decided game rule, it is up to the mod to discipline. I think turn playing and diplomacy, for the most part, should be based on factional rules, with only some rules (such as spying, moles, etc) actually as game rules. The different factions will likely have radically different values, and so different styles of play (if they RP at all), and so I'd like to leave the style of government and play up to the teams as much as possible, to allow them the freedom to have fun, and to play as a team. Having said that, I do understand the need for set rules, and as such, will go with the majority decision.
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