 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
There's a faction under siege?
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
Do you remember what the unity flag was?
|
|
|  |
 |
|
Enigma_Nova
|
|
If I'm under siege, the units are beyond my sensor net.
I'm playing the turn now.
|
|
|  |
 |
|
Enigma_Nova
|
|
Turn to Chaunk.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
You have a sensor net????
Already!!!!
|
|
|  |
 |
|
Enigma_Nova
|
|
d'uh... why do you think I whined when those 2 formers went down?
I lost about 12 turns of forming time and 3 turns of production.
With those 12 former turns I would have 2 more sensors and a forest... and I'd have produced more formers.
Meh... recover, rebuild and whoop some ass.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
From the looks of things the two formers which you lost didn't really slow you down at all.
|
|
|  |
 |
|
Enigma_Nova
|
|
Kody: You bet they slowed me down! My bases have spent a total of 6 base-turns working unimproved tiles.
I was travelling at a major pace. The loss of those 2 formers was a big impediment.
I'll start picking up the pace again, but I imagine that I've lost at least 1 or 2 turns of turn advantage.
In my SP games (simulated from HoF terrain) I get to my 2122 state by 2120 if I didn't lose the formers.
So effectively, I have a 2 turn delayed start.
Don't tell me a 2 turn delay is insignificant. It can cost you the game.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
quote: Kody: You bet they slowed me down! My bases have spent a total of 6 base-turns |
My bases have spent +20 base-turns working unimproved titles. I'm still working some unimproved titles and will continue to work unimproved tiles for a while.
|
|
|  |
 |
|
Enigma_Nova
|
|
...and wouldn't you be p!ssed if you had to work those tiles for another 20?
I plan on exponential growth. Power-doubling in 7 turns means that if I take a 20% drop in power now, I'm set back 1-2 turns.
Considered relatively, that's a lot.
Enough to delay the forests long enough to route my attempt at Laser Rovers.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
Well generally terraforming seriously lags behind what you could use. That's why terraformer reactivation can give such a decisive advantage.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
Turn to Believers 2122
From the looks of things, the talk in this thread was only because we were all killing time waiting for the next DG to happen.
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
Nope you need to move a unit next to them. That's how the game treats it.
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|