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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 02-08-2004 19:32
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Battle Report MY 2122


  • Gythium Harbour built network node.
  • Bad luck for the Chiron Knights. They ran into yet another fungal bloom. The amount of fungus and rocky tiles between Yang and us is growing to incredible proportions. R-112 then explored a bit more SW.
  • Tomcat-1 finished planting a forest.
  • Hive contacted. Treaty signed. SCC Invincible sails through the strait seperating the Hive continent from our peninsula.
  • Rolling Thunder moved one square east. A unity pod detected east on a rocky and fungal tile. Second move was used to go southeast.
  • Shinsengumi moves two west en route to Sector Craterwest.
  • SC1 CP production hurried with 3 minerals at a cost of 7 credits.

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  Old Post 04-08-2004 03:58
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Battle Report MY 2123


  • SC1 built CP. Production set to former.
  • SC1 CP moves north.
  • Rolling Thunder moves E and N. Nutrient resource discovered in the sea => a good site for a future eastern port base?
  • Shinsengumi en route to SC3.
  • Tomcat-1 starts cultivating farm NE of SC3.
  • Chiron Knights and R-112 move to the suggested square near the unity pod.
  • SCC Invincible moves further down the Hive coast, and ends the turn next to a unity pod.
  • Energy allocations set to 60-0-40. We currently produce 6 credits and 7 labs per turn.

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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 07-08-2004 19:20 Visit Googlie's homepage!
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Battle Report - 2124


  • SCC Invincible pops pod. IoD appears. Is succesfully attacked for 30 credits worth of planetpearls (2 worms cargo)
  • Network Node at Gythium Harbour sold for 40 credits
  • Contacted Yang and asked for loan - received 53 credits
  • Bought Applied Physics from Yang for 100 ec's
  • Chiron Knights popped the pod on 53:35 and got a monolith. Healed and upgraded CK to Commando class!!
  • Moved R-112 CRV on to the same tile to continue tagteam program
  • Shinsengumi now just outside Sector Craterwest
  • Moved SC2's new scout downriver to Gythium Harbour, and rehomed it there
  • Transport foil put into production at Gythium Harbour
  • Changed SC2's production to prototype a 2-1-2 recon rover
  • Colony pod is now in position to found Olympus Academy next turn
  • Rolling Thunder[/i] proceeded up the eastern coastline
  • IEnergy allocations changed to 30:10:60

Googlie is offline Googlie
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Apr 1999
time: 21:37
  Old Post 07-08-2004 19:24 Visit Googlie's homepage!
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oops - forgot the presend gamesave (it's been opened a gazillion times since wrapping up the turn - to produce the screenies, etc, so I'm sure there'll be multiple reload messages in it):

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  Old Post 10-08-2004 07:43 Visit Googlie's homepage!
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Battle report - 2125


  • Planetary Networks researched and are embarked upon Nonlinear Mathematics
  • Olympus Academy founded - probe team put into production there
  • Moved SCC Invincible east 3 movement points (damaged)
  • Rolling Thunder moved 1 tile north
  • Popped the Unity pod to its east (a minerals special)
  • Zak, sitting offshore in a transport with a 1-1-1 disciplined scout, hails us
  • Zak wanted Yang's commlink number (refused it), then wanted Doc Flex, but wouldn't trade Gene Splicing for it. Woudn't Treaty, nor trade, so we mutually hung up.
  • Moved R-112 and Chiron Knights in tandem one tile southwest then 1 west, prepping for popping that pod to their northwest
  • Changed the worker at SC2 to work the crater tile for a 1-2-1 benefit.
  • Changed production in SC2 to a 2-1-2 Recon Rover
  • Sliders set at 40/10/50 (6 income, breakthru in 12, at 11 labpoints per turn)

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  Old Post 11-08-2004 19:11 Visit Googlie's homepage!
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Battle Report - 2126


  • Colony pod at SC3 rushed for 7 ec's
  • Shinsengumi moved from SC3 and is just approaching SC2 en-route to joining the Rio Grande
  • Rolling Thunder continued north and northwest, hugging our eastern coastline. Zak seems to have sailed off - at least he's not in sight of our rovers
  • Invincible moved 3 tiles east - our continent is not connected by a landbridge to any landmass to our south
  • Called up Zak, he still won't trade or treaty, but did sell us Lal's commlink for 25 ec's
  • Called Lal. He, too, won't trade or treaty, so we truced.
  • moved sliders to 60/10/40 (9 ec's per turn) to increase revenues while maintaining a decent research rate
  • Popped the southern pod with R-112. Dimensional Rift transported us 15 tiles south to a forested small landmass that seems to be connected in 3 directions

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  Old Post 15-08-2004 21:10 Visit Googlie's homepage!
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Battle Report - 2127


  • Called up Lal – he won’t reply.
  • R-112 CRV east into forest, only to see ocean.
  • Chiron Knights north to uncover last black tile in our southwest region, then upriver towards the monolith and the southern tip. Encounters a mindworm on the river, and toasts it for ec’s (and gets upgraded to Elite!!)
  • Shinsengumi crosses the crater rim and bivouacs for the night at Santiago Citadel.
  • Rolling Thunder heads northwest along the coast for 1 tile, then encounters fungus so turns inland to aviod it
  • Tomcat-1 moves down Crater Lakes but it can’t get to the nut tile which is its destination
  • SC3’s Colony Pod moves down the Crater Lakes but can’t make its designated site with its last 1/3rd movement point
  • SCC Invincible rests this turn for at-sea repairs
  • production at SC3 changed to another colony pod (pop grows in 6 turns, pod completed in 9)

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  Old Post 18-08-2004 18:57 Visit Googlie's homepage!
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Battle Report - 2128


  • Called Lal, and sold Plan Nets to him for 25 ec's
  • changed SE to Planned
  • Tomcat-1 moved up the Crater Lakes and commenced farming at 55:17
  • SC3's Colony Pod to its designated site (53:19) - will found base next turn
  • Shinsengumi moved thru Olympus Academy and popped pod to the north - a minerals special on a rocky tile!!
  • Rolling Thunder moved west and southwest to pop that pod - got an Alien Artifact!!
  • As Invincible had its 4 movement points restored (at 80% healed), finished mapping our southern coastline
  • Tried for a quick mindworm kill by moving R-112 into the southwestern fungus instead of back west into the forest - couldn't enter (and didn't scare up a mindworm either)
  • changed worker at Gythium Harbour from a 1-1-1 to a 2-1-0 to remove the energy efficiency penalty
  • changed sliders to 50/10/40 to get Nonlinear Math 2 turns earlier - 10 instead of 12 (with a reduction in ec's per turn of 8 down to 6)

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time: 06:37
  Old Post 21-08-2004 15:47
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Battle Report MY 2129


  • Sector Cratersouth established. Former production there hurried with 15 credits.
  • SC2 production set to probe team. SC1 production set to something random: pressure dome. We've got three more turns before we have to decide what to build there.
  • SC1 worked changed to a doctor for this turn. Or will we nervestaple?
  • New SC1 former (Tomcat-2?) moved north as suggested by Googlie to build a road between SC1 and OA.
  • Chiron Knights moving east.
  • R-112 moves one tile west.
  • SCC Invincible first moved a bit east (to explore a bit more than we would have by directly moving south) and then south as suggested by Dissident. On its last move it encountered an Isle of the Deep in a fungus tile. Battle odds are 32 to 35 against us. Therefore the ship fled east.
  • Moved Rolling Thunder north to explore. N-NE.
  • Moved Shinsengumi south to SC1, rehoming to Olympus Academy in the meanwhile.
  • Moved Warwag west towards SC3.
  • Moved the alien artifact towaeds a base on its own.

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  Old Post 26-08-2004 03:26
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Battle Report MY 2130


  • When I opened the turn, the diplomacy window with the Angels appeared, empty.
  • Sector Cratersouth completes former. New production set to colony pod.
  • SC2 production changed to scout patrol. SC1 production set to colony pod.
  • Shinsengumi moved to SC1 for garrison duty.
  • Former Tomcat-2 commenced building a road between SC1 and OA.
  • Warwag rehomed to Sector Cratersouth. Didn't manage to move back out SC4 this turn, but will without a problem reach its destination SC3 next year.
  • Tomcat-3 moving in position to plant a forest on that SC4 nutrient bonus.
  • Alien Artifact moving further towards our bases.
  • Rolling Thunder reached the northern tip of our continent and started heading back. To the pod on (64.12)?
  • Chiron Knights finally moved out of Hivean territory. It uncovered the remaining unexplored terrain, and it ended its turn next to a unity pod.
  • SCC Invincible further moved south as according to Captain Dissident's orders. It ended its turn next to a unity pod on an ocean tile. We can pop it next year, though of course there is some 40% chance we'll get an IoD and will have to run away. SCC Invincible also discovered a rocky tile south of its last location.
  • R-112 CRV moved two tiles south. We've reached the southern end of a peninsula, so there's no alternative but turn around and head back into Hivean territory.

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  Old Post 29-08-2004 02:25
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Battle Report MY 2131


  • SC2 completes scout patrol, which moves to OA. SC2 production set to former.
  • Chiron Knights pop pod. They discover nutrient resources and... another Battle Ogre MK1 !!! Ogre baptized Fiona. Moving to our home territories. Chiron Knights goes to pop that pod in the south before returning home.
  • SCC Invincible also pops the pod and gets, as usual, an Isle of the Deep. Therefore it flees to the fungus-free east. It ends next to another sea unity pod, and also noticed a base radius.
  • Tomcat-1 completes crater farm near SC2.
  • Tomcat-2 completes road between OA and SC1.
  • Tomcat-3 starts planting forest near SC4.
  • Warwag moves into SC3.
  • Alien Artifact further approaching our bases.
  • Rolling Thunder moving back south, following a route east of Mount Taygetus.
  • R-112 moves two tiles north, back into Hive territory.
  • Energy allocations set to 60-10-30. It will now take seven years to discover Nonlinear Mathematics, and fifteen years to get a tech in general. This means we've got some twenty years to probe rape Zakharov.
  • Got some bad news... When I clicked "End turn", that Isle of the Deep we popped came charging out of the fungus and attacked SCC Invincible. Our ship barely survived, 90% damaged. This means either seven years repairing, or moving further at half speed, but unable to pop any pods out of fear for other IoDs. I assumed moving east would keep the ship safe, and the IoD would land its cargo if it had any on the rocky tile we discovered. But I guess it moved instead straight towards that base (radius) we see, and discovered SCC Invincible on its path.

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  Old Post 01-09-2004 05:45
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Battle Report MY 2132


  • Angel diplomacy window didn't pop up.
  • Olympus Academy completes probe team. Production set to formers. Probe team moving towards Gythium Harbour, where the transport will be completed next year.
  • Chiron Knights popped the unity pod on fungus and got an alien artifact!!!
  • Fiona, Rolling Thunder (next to pod now) and first artifact moving home.
  • Tomcat-2 tried to move to the mineral bonus tile, but failed this turn. It's now in OA, so it'll certainly get there next turn.
  • The new scout patrol from SC2 meant for garrison duty in OA isn't necessary yet this year, so I let it upgrade morale to commando (+) at the monolith between OA and SC1.
  • SCC Invincible repairing.
  • R-112 moving further north. I guess eventually we should run into a Hive unit, and hopefully Yang will ask us to withdraw. I fear if we would ask him to withdraw, he could declare vendetta.
  • Tomcat-1 started cultivating a farm in the crater center.
  • SC3 production hurried for 10 credits. Colony pod will now be complete next year.
  • Warwag moving to the SC2 monolith for an upgrade to elite status.

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  Old Post 04-09-2004 04:01
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Battle Report MY 2133


  • SC3 CP and GH transport production finished and now set to respectively another CP in SC3 and a scout patrol in GH (placeholder - mineral prodcution is 2, so we have four turns to decide what to do based on what needs arise the next few turns).
  • R-112 tries to move north but bounces on the fungus. That bouncing still revealed some squares though: Monsoon Jungle spotted.
  • Transport with probe team sent off to Great Collective.
  • SC3 CP moved to its base founding location.
  • Second southern alien artifact, Chiron Knights and Fiona moving home.
  • SC2 former production hurried with 3 credits.
  • GH scout patrol and Shrek switch position. Scout patrol rehomed to SC2.
  • Warwag upgrades to elite, and is ready to attack any worm next to OA.
  • SC2 scout patrol moves to SC1 and rehomes to there. Shinsengumi moves to Olympus Academy and waits there to strike at the worms next turn.
  • Tomcat-2 rehomes to OA and then proceeds to build a road between SC2 and SC1/OA.
  • Rolling Thunder attacks and defeats the easternmost mind worm for 10 credits. Health then reduced to 50%.
  • Then I pressed "Turn Complete" and it was Planet's turn to attack. First the spore launcher bombarded Rolling Thunder. Then the western mind worm attacked and defeated RT. The worm was heavily in the red though. The southern mind worm then moved IIRC SE, so that one Shinsengumi can attack next turn.

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  Old Post 10-09-2004 18:57
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Battle Report MY 2134


  • As already known, Rolling Thunder destroyed.
  • SC2 builds former Tomcat-4. That one helps Tomcat-2 to complete the road between SC2 and SC1/OA. SC2 production set to probe team.
  • Morganites have obtained Doctrine: Mobility. Morganites have also started constructing the WP, ME and HGP. Would they really already have enough crawlers to finish all of those? To be continued next year no doubt.
  • Angels have shrunk to population size 6. Some serious expansion??
  • OA has grown to size 2. Second worker put on the rocky minerals tile.
  • Probe taskforce moving further towards Great Collective. Unless a unit is placed in the way, we should be able to infiltrate the Hive next year.
  • Nutrient forest near SC4 finished. SC4 worker switched from crater farm (now free for new base) to nutrient forest.
  • Fort Buster (suggestion of Zeiter IIRC) founded and production set to formers. The worker working the crater farm => base production 2-4-3 (minus one for inefficiency => 2-4-2). As a consequence of passing the bureaucracy limit, we got an extra drone in SC2.
  • R-112 succesfully moved onto the fungus tile.
  • Alien artifact moved deeper into our territory, into SC2. IIRC artillery (such as spore launchers are) can destroy artifacts with one bombard attack, so I wouldn't want to take any risks.
  • Shinsengumi flamed the eastern mind worm for 10 credits worth of planetpearls. 30% damage.
  • Warwag moved into Olympus Academy for garrison duty.
  • 1st Infantry (scout patrol) and Shrek changed spots again between GH and SC2.
  • SC3 production set to scout patrol. FB former production hurried with 15 credits. SC1 CP production hurried with 24 credits. Still 41 credits in reserve.
  • Units not yet moved: Shrek, 1st Infantry (in SC2), Warwag, Shinsengumi. Reason I waited: how should we handle the drones?
  • When I ask Yang for a credits-for-tech exchange, he tells me "I fear you have no knowledge which interests me, Colonel Santiago." Whether that means he already has Doc:Mob or simply doesn't want it, is of course another question. One that hopefully will be answered next year after infiltration.
  • After I clicked "Turn complete", it was the native life's turn again. And they have been most friendly to us. The worm moved east and the spore launcher south, meaning they are both on the same tile and can be flamed by one rover.

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  Old Post 13-09-2004 22:34
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Battle Report MY 2135


  • Probe taskforce moved to a position of which infiltration would have been possible... if it were not for the Hivean synthmetal sentinels blocking the way. Infiltration should hopefully be possible next year by moving W-S-S.
  • SC1 completes colony pod and FB formers. Production in those bases set to scout patrols.
  • Hmm, I made a mistake while moving the R-112. I moved north, thinking that the rover could then follow the river upwards. Turns out that square was rocky, ending the unit's turn. Sorry, I didn't see it with that monsoon jungle blocking the view.
  • Warwag toasted the two remaining worms for 20 credits. 20% damage taken.
  • Two formers (T-2 & T-4) moved to Olympus Academy. Both failed to use their last remaining 1/3 of a movement point to move on the rocky square.
  • Tomcat-5 (new from FB) moves SW and starts building a road.
  • Tomcat-1 moved north to begin with a farm cultivation next year.
  • Chiron Knights backtracked its movements to rejoin with the artifact.
  • SC1 CP and 2nd Infantry moved to Olympus Academy. 2nd Infantry rehomed to OA, so that SC1 would have a higher mineral production, enabling it to complete a scout patrol before SC2 grows. Here too both failed to use their last 1/3 of a MP to move out of OA.
  • Shinsengumi moves into OA and rests.
  • Former production hurried in Olympus Academy.
  • The Morganites stopped building their three SPs. The UoP are still building the Humane Genome Project though.

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  Old Post 18-09-2004 20:58
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Battle Report MY 2136


  • That synthmetals that was in the way last year has moved a tile east, so the probe team was able to infiltrate the Hive. It succeeded and was able to return unharmed to Sector Cratersouth. I'll write a covert ops report soon.
  • SC3 builds scout patrol. Set to CP. OA builds formers. Set to scout patrol.
  • All crater base are now road-connected.
  • Tomcat-3 starts cultivating a farm on (52.18).
  • Newly recruited 3d Infantry Brigade moves from SC3 to SC4, as that base will grow next turn.
  • All units in OA (scout patrol, CP, three formers) move one tile north. Except Shinsengumi, which is under repair this turn.
  • R-112 continues its forced expedition into the deepest of Hive territory. It ran into a former, but was not contacted. Despite obviously not liking us trespassing Hive territory and therefore having a belligerent attitude towards us, Yang remains awfully silent and doesn't demand a withdrawal.
  • Warwag moves to SC2 to repair.
  • SCC Hunter hurried with 18 credits.
  • Zakharov already had DocFlex I believe, as he wasn't interested in any "25c for a tech" deal. Lal didn't have DoxFlex yet and was willing to accept a "25c for DocFlex". I accepted it, as Zak's submissive to Lal, so he would have gotten DocFlex soon anyway. Neither were willing to give us any technology. After the deal, Lal became the tech leader on the "Who's Who" info screen.
  • Yang's comm frequency sold to Zakharov for 20 credits. Yang isn't interested in Lal's frequency, so we unfortunately can't get a deal out of that. Furthermore, Yang remains unwilling to sell us human commlink frequencies. Ah well, one advantage of that is that probably Yang won't be willing to sell Zak's commlink (which he now has) to other human factions either.
  • We now have a respectable credits reserve of 99c.

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  Old Post 23-09-2004 05:43
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Battle Report MY 2137


  • Gythium Harbour builds SCC Hunter. Production now temporarily set to something random: a scout patrol. Still time enough to wait and see if we need one of those for drone control, or can produce something else.
  • SCC Hunter leaves Gythium Harbour and sets sail due west.
  • Road built on rocky mineral fields.
  • CP + escort further proceed to the east coast.
  • Transport foil moves to GH to pick up the SC4 CP which will be completed next year and can start moving to GH then.
  • Tomcat-1 pops the pod north of Fort Buster and locates abundant mineral resources.
  • Probe team moves two tiles east. I guess we could move it to the future eastern coastal base, waiting to be sent eastwards.
  • Tomcat-5 moves to the tile east of SC4 to expand our road network.
  • Third Infantry Brigade moved back to Sector Craterwest. SC4 completes a CP next year, shrinks back to size 1 and thus no longer needs a garrison. SC3 on the other hand grows to size 2 next year and will thus require a garrison.
  • R-112 continues exploring Hive territory.
  • I gave Yang back our remaining debt of 71 credits. Then I asked for a new loan and I got 162 credits, with a repayment schedule of 3 per year for the next century. We now have 201 credits, a profit of 91c. Oh yeah, we're now the wealthiest faction of Planet.
  • From our infiltration data we know Yang is in a state of truce with Zakharov. And Yang does not have the commlink of Lal. Perhaps we'll have to hope his laser foils encounter Peacekeeper bases soon. In other news, none of the human factions have gained the comm frequencies of Lal or Zak this year.
  • Yang has researched Progenitor Psych and has become the tech leader this year. Since he has 13 techs, this means Zak and Lal, the previous tech leaders, also have 13 techs. Yang is now researching Optical Computers and will have it MY 2147.
  • Gaia has switched to Wealth SE Values, meaning they have obtained Industrial Automation. This leaves us as the only human faction which doesn't have the tech. On the bright side, this gives us three potential suppliers once the Planetary Council is called.

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  Old Post 27-09-2004 23:47
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Battle Report MY 2138


  • Nonlinear Mathematics researched. Social Psych selected. But after we traded Gene Splcing with the UoP, switched to Ecological Engineering. That switch cost us 4 labs.
  • OA and FB build scout patrol and starts on a probe team. SC4 completes CP and starts on scout patrol.
  • R-112 backtracked its steps, tactically withdrawing from a spore launcher.
  • Transport moves into the direction of Gythium Harbour and SCC Hunter towards a unity pod.
  • SC4 CP moves into the direction of GH.
  • Warwag moves to GH, and Shinsengumi moves to SC1 for garrison duty.
  • Diplomacy with the UoP conducted: Gene Splicing bought for 100 credits. Treaty signed. 74 credits loaned with an annual interest of 2c for 100 years.
  • Probe team production in SC2 hurried with 13c.

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Battle report - 2139


  • Fiona reached Gythium Harbour
  • WarWag, Shinsengumi and 1st Infantry moved to Santiago Citadel
  • Colony Pod moves adjacent to Gythium Harbour
  • Trannie moves into bay adjacent to Harbour ready for colony pod pickup
  • Eastern Colony pod and scout move into position fpor next base founding at 66:12
  • Both probe teams move towards that location ready to board trannie when completed next turn (after base founding)
  • AA and protecting rover move up peninsula towards Gythium Harbour
  • SCC Hunter moves west and north on its suggested loop
  • R-112 moved east onto the mineral tile
  • Changed production at Harbour and SC1 to research Hospitals prior to popping that pod with Invincible - got a sonar map revealing the seaborder of a PK base to its south - headed that way to explore (and changed production back - see next bullet)
  • Started an impact infantryman in SC2, a former in SC1 and a foil probe team at GH (they can always be changed later before the first minerals row is completed)
  • Former completed road thru mineral tile on moist terrain above Fort Buster and started on Forest


(.sav has a reload message as I closed the midturn save to finalize the Gaians turn, then opened it again to make this presend.sav)

Attachment: acdg3-sparta, 2139presend.zip
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Battle Report - MY2140


  • Vladivostok founded and transport foil hurried to completion for 48 ec's. Rehomed the travelling scout to that base to free up a mineral at its old home
  • One probe team has reached the base, the second will arrive next turn in time to board the trannie
  • Hurried CraterWest's Colony Pod for 5 mins
  • The road to the mine has been completed above Olympus Academy - moved one of the formers east to link Vladivostok by road
  • The travelling Alien Artifact and escort are now 1 tile closer to Harbour
  • The Colony Pod boarded the trannie and now is in position to make landfall next turn - the AA's escort will backtrack to serve as a protector for that base (too near the fungus for my liking)
  • I moved the Scout Rover (from Santiago Citadel) back through Harbour to tag-team for the AA's protection
  • The former East of CraterSouth has moved east to finish the road linking that base to the Eurotas River
  • SCC Hunter moved north and discovered a small tip of land - no contact yet, though
  • SCC Invincible moved into the bay and moored overnight under the watchful eyes of the PeaceKeeper base garrison at UN Planning Authority. I hailed Lal and offered a Treaty, but he politely declined
  • R-112 encountered a Gaian mindworm
  • Rover probe teams started in Fort Buster and Olympus Academy and a foil probe in Gythium Harbour
  • Defensive probe (infantry) started in Sparta Command

Attachment: acdg-3, sparta-2140 presend.zip
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Battle Report - MY 2141


  • SCC Hunter moved west along its plotted route and entered the bay of Vander Eudaimonics, a Morgan base. Contact made. SCC Hunter continues on planned routesouth and west
  • SCC Invincible left PK waters on a north/northwest route round the promontory northwest of UN Planning Authority
  • The second probeteam entered Vladivostok, and they and their mates boarded SNC Hermes and sailed East-North-East encountering nothing but ocean for 3 tiles
  • The colony pod disembarked from SNC Pegasus, ready for base planting next turn (Minas Tirith).
  • SNC Pegasus then moved north and east round the seafungus where the Alien Artifact boarded it for moving to Gythium Harbour.
  • Chiron Knights (the AA's escorting rover) moved south to act a temporary garrison for Minas Tirith
  • R-112 cannot move East out of the Gaian mindworm's way as egress is blocked by a Hive colony pod. Instead it moved it back thru the monolith in the direction the Hive scout disappeared to last turn.
  • Tomcats 4 and 5 (the 2 formers above Olympus Academy) split southeast and southwest respectively and started roads on these 2 rocky tiles before ganterraforming mines on each
  • Craterwest's colony pod moved to join the former (Tomcat-1) at the crater's northen rim, accompanied by its scout garrison
  • Warwag moved from SC2 to Craterwest to garrison protem
  • Tomcat-2)the former in craterbases triangle) moved towards SC2 en-route to farming the rolling & rainy tiles in the SC-GH-SC2 triangle
  • Shinsengumi, who was going for hand-off of AA returns to GH
  • Scout Patrols started their training in the 2 SectorCrater bases
  • Vladivostok commences construction of a second Hermes class transport foil
  • Sector Craterwest and Sector Cratersouth commence training programs for Scout Patrols
  • Olympus Academy and Santiago Citadel rushbuild their units for 8 ec's (a Probe team) and 13 ec's (the prototype impact Infantryman) respectively
  • Doctrine Mobility and Gene Splicing were inserted into the gaian diplomacy window, Accepted in trade for Industrial base and Industrial Automation
  • Morgan has been contacted, and a Treaty and Gene Splicing have been offered , subject to negotiating, in the Morgan Diplomacy window
  • All garrsioning units have been placed on Alert rather than on Hold

Attachment: acdg3-sparta 2141 final presend.zip
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Last edited by Maniac on 11-10-2004 at 17:26

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Battle Report - 2142


  • Ind Auto and Industrial Base aquired in the Gaian trade
  • R-112 boxed in by 2 Hive scouts and the Gaian mindworm - can’t move. Sent small screenie to the Gaians Embassy
  • Hermes moved 3 tiles ENE, en-route offloading the 2 probeteams to explore, then they reboarded, Uni base co-ordinates obtained for infiltration/techsteal next turn
  • Invincible moved West and South as per orders. Passed a 1-tile barren island, otherwise ocean
  • Tomcat-1 moved 2 tiles upriver on Rio Grande, and commenced farming the rolling/rainy crater river tile
  • Craterwest’s colony pod and scout moved onto tile vacated by Tomcat-1
  • Tomcat-6 moved NE for final piece of the road network to Vladivostok
  • Tomcat-2 moved into Tomcat-3’s tile (where a road is being connected) en rout to the rolling/rainy triangle - will assist on roadbuild en-route to speed up its construction by 1 turn
  • Fort Buster – worker relocated. Probe team rushed
  • Gythium Harbour – Scout commissioned – put a Crypteia there as a placeholder
  • Minas Tirith founded. Former rushed. Chiron Knights garrisons there
  • Olympus Academy – crawler started
  • Santiago Citadel – Impact Infantryman commissioned- starts training a Scout patrol (Hoplite Infantry - see below).
  • Moved Impact Infantryman to Sparta Command’s monolith for upgrade to Elite
  • Sparta Command – rushed Crypteia
  • Pegasus moves 1 x N drops off the AA, then SW x 2
  • Hunter moves S x 1, then E x 2 and SW x 1, skirting an island/isthmus to the south. Sent small screenie to the Morgan Embassy
  • Scout rushed at Craterwest
  • Probe team from Olympus Academy moves towards Rio Grande base site via Fort Buster - partway there
  • Shinsengumi moves to Cratersouth to garrsion there for expansion to size 2 pop in 2143
  • Santiago Citadel and Sparta Command scouts swap bases, and Citadel's gets rehomed to Sparta Command to free up a mineral at SC2
  • Contacted Lal - he asks for Ind Auto
  • Contact the Gaians, and for 50 ec's they waive the embargo on onward-trading (to the AI) for Ind Auto
  • Sign Treaty with the Peacekeepers
  • Contact Zak - trade Ind Auto for Secrets of the Human Brain
  • trance all scouts in production - renamed Hoplite Infantry
  • put 75 ec's (pre-accepted) in the Gaians diplobox for the Ind Auto release and for the Angels' commlink
  • Put a pre-accepted Treaty in Morgan's diplobox

Attachment: acdg-3 - sparta, 2142-presend.zip
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Battle Report - 2143


Unit Moves
  • Rio Grande founded. Scout escort rehomed there and put on Sentry
  • Fort Buster's probe team moved to Rio Grande
  • Hermes moved to Universaity Base Bay, unloaded one probe team who infiltrated Zak, but was lost in the process
  • Second probe unloads and steals Ecol Engineering. Is returned to VV with a morale boost
  • Tomcats 2, 3 & 6 completed the interior road network. (2 and 3 got bogged down in the river bed trying to climb to the rolling & rainy tiles)
  • Spartan Kel moved from monolith back to Cratersouth to garrison there
  • Shinsengumi moved from Cratersouth to Fort Buster ready for the pop growth next turn
  • Pegasus backtracked to pick up the OA probe team, then hove to offshore
  • probe team reached the ocean's edge and will board Pegasus next turn
  • Invincible continued SouthWest to the landmass we can see - encountered the 80% damaged Hive Sloop
  • R-112 still boxed in
  • Sparta Command's Crypteia is refreshing itself at Santiago Citadel en route for Gythium Harbour
  • Tomcat-7 (Minas Tirith) south into the fungus en-route to mineral special
  • Hunter moves west, encounters fungus but continues - anchors in Morgan's Red Fungus Resort Bay
  • Changed all units in bases from "On Alert" to "Sentry - Board Transport"

Build Orders
  • Started - and rushed to completion - a former at Rio Grande
  • Changed production (from stockpile energy) to formers at Sparta Command, Fort Buster and Vladivostok
  • Hoplite Infantry started at Minas Tirith and Sector craterwest

Miscellaneous
  • changed research goal to Doc Initiative
  • changed sliders to 30-10-60 (tech in 6 turns, 2149)
  • Set Treaty with the Angels, pre-accepted

Attachment: acdg3-sparta-2143endturn.zip
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Battle Report - 2144


Unit Moves
  • Longstrider probe at GH boards Pegasus which moved 3 tiles due west
  • Hunter moved southeast 1 tile into the fungus then south 1 tile. Red Fungus Resort now size 3
  • Invincible moved SE x 4 down coastline to easternmost promontory
  • R-112 still boxed in
  • Hermes moved northeast and east, exposing more of Zak's coastline
  • Tomcat-2 moved to 60:18 and commenced tree planting exercises
  • Tomcat-3 moves onto rolling & rainy tile by SC and commences a farm in that SC/SC2/GH triangle
  • RG's new former (Tomcat-9?) moved between RG and FB and commenced mining operations
  • Vladivostok's longstrider moving towards our western coast for rendezvous with the Pegasus.
  • Tomcat-6 moved thru Vladivostok to 1 tile north, enroute (next turn) to mine the mineral special NE of Vladivostok
  • Spartan Kel repositioned to Sparta Command
  • Minas Tirith former moved onto mineral special tile and commenced forest planting

Attachment: acdg3-sparta, 2144 endturn.zip
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Battle report - MY 2145


Diplomacy
  • Accepted the trade with Morgan – Gene Splicing and Ethical Calculus for Ind Econ and 120 ec’s (8 per, over 15 years)
  • Traded Ind Econ to the UoP for Social Psych, but refused a Pact with Zak
  • Called Yang – sold Gene Splicing to him for 25 ec’s
  • Treaty with the Angels. Put Gene Splicing (negotiating) in the diplo pouch

Unit Movement
  • Hunter moved E x 1 and S x 1, stalled by fungus
  • Invincible moved S x 1, SW x 1, S x 1 (to avoid the fungus) and W x 1, anchoring in a small bay. A road can be seen up the hillside
  • Pegasus moved W x 2 then NW x 1
  • Longstrider bivouacking outside SC2 moved to Sector Craterwest
  • Hermes moved W x 3, heading back towards Vladivostok
  • Workers in SC3 and SC4 re-allocated
  • workers in RG and FB re-allocated
  • 2 formers straddling OA commenced mining operations on 63:15 (NE)
  • Former N of Vladivostok moved E x 1 and commenced roadbuilding – V’s former moved N x 1 and also commenced roadbuilding
  • Former finishing farm on Rio Grande moves NW x 1 and commences tree-planting on 55:13
  • Former between FB and RG changed from mining to foresting (for faster utilization of resources)
  • Garrison scouts shuffled – SC2 to SC4, then SC4 to FB.
  • Warwag and Shinsengumi moved to 53:9, just below pod, ready to pop next turn
  • R-112 moved on to monoplith adjacent to Hive base, again boxed in. (but called Yang - and he answered - see diplo above)

Build Orders
  • Vladivostok: Transport (will have 9 mins accumulated when Doc Init is discovered in 3 years, so no loss on changing to a cruiser transport at that time)
  • Sector Craterwest: Colony Pod (6 turns, 1 before pop grows to 3)
  • Sector Cratersouth: Colony Pod (6 turns, 3 before pop grows to 3)
  • Rio Grande: Hoplite (3 turns – pop grows to 2 in 6)
  • Santiago Citadel: Impact Speeder (reinforcements for the Uni campaign)

Attachment: acdg3-sparta, 2145endturn.zip
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Battle report - MY 2146


Diplomacy
  • Got biogenetics from the Angels (in return for our sending Gene Splicing to them)
  • Received 13ec’s from Morgan (SCC Hunter rental and Ethical Calculus licence fee)
  • Warwag podpop strands a Uni scout in our territory – call Zak, and he withdraws

Unit Movement
  • Hunter moved E x 2, stalled by fungus
  • Invincible moved E x 2, S x 1 SW x 1 (to avoid popping the pod) and anchoring in a small bay.
  • Pegasus moved N x 1, drops off the probe team, then W x 1 and pops the pod to its NW. Obtains a Unity Rover
  • Longstrider in Sector Craterwest moves to join buddy on the coast
  • Hermes pops the pod to its North, and a tidal wave sweeps it 6 tiles east, along the Uni coast. Heading back, it encounters another pod, which it pops, gaining the completion of the trance armoured crawler in Vladivostol
  • Warwag pops the pod NW of Rio Grande, and unleashes an earthquake (Rio Grande is now landlocked)
  • R-112 can’t move off monoplith adjacent to Hive base, again boxed in
  • OA’s crawler moved N x 1 to mine there

Build Orders
  • Vladivostok: changed to trance armoured crawler – completed on podpop
  • Olympus Academy: starts another crawler
  • Sector Craterwest: Colony Pod (5 turns, 1 before pop grows to 3)
  • Sector Cratersouth: Colony Pod (5 turns, 3 before pop grows to 3)
  • Rio Grande: Hoplite (3 turns – pop grows to 2 in 6)
  • Santiago Citadel: Impact Speeder (reinforcements for the Uni campaign)

Attachment: acdg-3 - sparta, 2146, endturn.zip
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  Old Post 01-12-2004 17:43
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Endturns MY 2147 -> '49.

Attachment: acdg-3 - sparta, 2147-9.zip
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Battle report - 2152


Diplomacy
  • Placed Social Psych and Ethical Calculus in the Angels diplobox, pre-accepted

Unit Moves
  • Warwag into Kop Obs (renamed Argos?), rehomed there, now 100% healed
  • Shinsengumi enters AU and takes up termporary garrison duty there - also rehomes to that base
  • Mercury to Amursky Bay, loads with the Longstrider, Castor Horsemen, Hoplite (Elite) and the Trance Scout Skirmisher down from OA. Mercury turns and anchors for the night at 71:11
  • Hunter moves 6 tiles due north to the "B" of Buster Ocean
  • SC3's colony Pod, scout and Crypteia move 1 north onto the bend in the Rio Grande - heading to found Messene
  • Colony pod outside Vlad, and Vlad's Crypteia board Hermes and it moves south until stopped by the fungus at68:18
  • Tomcats RG-1 and FB-1 move upriver 3 tiles through RG en route to work the territory rounde Messene when founded
  • MT's peripatetic scout moves into Hive territory to avoid the fungal wall blocking his movement to the new base site
  • R-112, killing time while waiting for the pegasus, attempts to move into the coastal fungus tile to its east - unsuccessful
  • Rolling Thunder II veers back inland into fungus to rendezvous with the Messene convoy
  • Pegasus heads south down the Styx channel until stopped by fungus
  • Invincible loops south and east to end below the pod to be popped
  • Spartan Kel forays out north of Monitoring station, but ends turn facing a University Former. (Zak asks for cessation of hostilities - refused - then offers Opticals for a truce - also refused)
  • Kel summons Chiron Knights who join them, then CK destroys blocking former
  • New SC1 hoplite upgrades to Elite on the (62.18) monolith.
  • New SC2 hoplite ditto.
  • Sparta Command's commando scout patrol currently garrisoning OA moves for Elite upgrade on the monolith.
  • AA moves from OA to suburbs of Vlad

Rehoming Waltz
  • The SC4 hoplite in SC2 moves to OA.
  • The GH hoplite moves to SC2.
  • One of the SC4 garrisons move to GH and rehomes to that base.
  • One of the SC3 garrisons moves to SC4 and rehomes.
  • In exchange the SC4 garrison moves to SC3.
  • The RG hoplite in FB moves to SC4 and rehomes.
  • The RG hoplite in RG moves to FB.

Energy Allocations
  • moved sliders from 60:10:30 (17 income, tech every 67 turns) to 60:20:20 (14 income, tech every 111 turns)

Worker re-allocations
  • Rather than turn a SC1 worker into a doctor, moved the GH worker from the southern forest on to a farm
  • Moved Santiago Citadel's worker from the northern forest to the southern forest
  • Moved a Sparta Command worker from a farm to the northern forest - extra energy output, plus 20% psych quelled drone problem

Tomcat Orders
  • RG-1 and FB-1 move up the Rio Grande to work Messene, when founded
  • SCW-1 en route to 53:15 to forest there
  • OA-1 to 59:15 and commences farming
  • SCS-1 to 58:20 and commences foresting
  • SC-1 to 61:21 en route to 59:21 to finish GH and SC direct road linkage and tagteam with SCS-1 for forests/ etc for GH
  • FB-1 moves 1 south and continues road to MT
  • OA-2 and VV-1 move west and tagteam on building farm on 66:10, to be followed by a forest on 65:11
  • MT-1 continues mining operation in mountains above Minas Tirith (at 60:30)

Attachment: acdg3 - sparta - endturns 2150 to 2152.zip
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Last edited by Googlie on 19-12-2004 at 20:44

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Battle report - 2153


Diplomacy
  • Received, pre-accepted, Adaptive Economics from the Data Angels
  • Put Optical Computers pre-accepted in the Angels diplobox (see below)
  • 5 ec's from Morgan, as tech purchase are resumed

Unit Moves
  • SNC Mercury moves into Arcadia University and offloads units
  • Longstrider moves to Monitoring Station and relieves Zak of Optical Computers
  • Invincible popped a facs completion - Minas Tirith now has a trance syntharmored speeder supply completed
  • Formers move 1 tile up Rio Grande and completed road - now working on a forest
  • Colony pod convoy moved NE x 1 and is now 1 tile away from base site
  • RT-2 moved southeast and now is on new riverroad tile with the Tomcats
  • CRV-112 moved East 1 tile into fungus, ready for Pegasus pick-up
  • Hunter moved north, jogging west en route to map the Morgan coastline - uncovered 2 juicy pods for popping next 2 turns
  • Hermes moved south with her colony pod and Crypteia cargo, and is now in a position to offload them next turn at the designated base site
  • MT scout en route to form new base garrison moved onto Rio Rojo - will reach the site the turn the base is founded
  • Pegasus moved south 3 tiles (first was fungus) through Styx
  • Synthspeeder to Argos and homed there - Garrison duty
  • Chiron Knights NW onto river (for attack on Otk-Dis next turn) encounters a mindworm, so kills it, taking some damage (it'll be the one to "liberate" the base, healing in the process - moves onto tile
  • Spartan Kel joins it
  • Warwag, from Argos, joins it
  • Castor Horsemen, from AU (just landed) mosey down but end up just beside them

Tomcat Deployment
  • As mentioned, road on river bed NE of RG completed - forest now being planted there
  • Forest completed between RG and FB - Tomcat moves SW x 1 to forest tile 53:15 (can be used by RG, FB and SC3)
  • Tomcat on monolith between SC and OA moves E x 1 and commences mine there
  • Tomcat SW of SC moves W x 1 and commences road linking GH to SC
  • 2 Tomcats north of Vlad completed farm - need fresh orders for 2154
  • Others are in mid-task (Mine at MT, road linking SC and MT, Forest between SC2 and GH, Farm W of OA N of SC2)
Crawler deployment
  • FB's worker taken off the 1-4-1 forested mineral tile to the N and put on 1-2 crater tile to allow crawler to work the forest/min tile en route (next turn) to working RG's big mine (this will create a 15 minerals production base at Fort Buster)
  • MT's speeder crawler completed this turn on a podpop, and next turn will work its way into the heartland, crawling as it goes
Unit Rehoming
  • Shrek Ogre in SC2 moves to SC1.
  • Fiona Ogre in GH moves to SC2.
  • One of the hoplites in SC1 moves to SC2.
  • One of the three hoplites in SC4 moves to GH
Worker Reallocation
  • As Gythium Harbour will grow to size 4 next turn, we need to appoint a doctor. Two remaining GH workers on the 2-1-1 tile and the 1-2-2 forest tile
  • SC2 forest worker moved to the 3-1-0 tile

Attachment: acdg-3 - 2153 endturn.zip
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Battle Report MY 2155



Diplomacy

  • Yang declared war on us, after refusing to give Doctrine: Initiative.
  • Adaptive Economics sold to Zakharov for 25 credits.
  • Monitoring Station solf from Zakharov for 244 credits. Renamed to Fort Superiority. Zakharov will now research IntInt MY 2177, and we MY 2174.
  • Adaptive Economics sold to Lal for 25 credits. Lal still doesn't have PolySoft, OptComp, and DocIni.
  • Zak contacted again. 46 credits extorted. Then PolySoft sold for 25c. The only tech he doesn't have yet is Doc:Ini.

Base foundations

  • Messena and Twonuts Strand founded. We now have 17 bases and 42 population. By comparison, Morgan has 18 bases and 45 population.
  • The addition of three new bases to our empire did create lots of b-drones though. To quell them, SC2 rec commons hurried for 40 credits. Shrek Ogre moved back to Gythium Harbour.

Worker relocations:

  • RG: moved 1-2-0 crater worker to the 1-2-2 river forest.
  • SC4: moved 2-2-1 worker to the 2-2-0 crater tile.
  • SC2: moved the 3-1-0 worker to the now free 2-2-1 tile. SC2 needs only one nut surplus to fill its nutrient tanks.
  • GH: moved the two 2-1-0 workers to the 3-1-0 farm and the completed 1-2-2 river forest.

Unit actions

SNC Pegasus dropped off a probe team near Fellowship City. The probe succesfully stole Polymporhpic Software, and returned to Minas Tirth, being succesfully upgraded from hardened to commando.
Polymorphic Software gives all probes +1 morale. Meaning we've got a few elite Crypteia now, with two MPs.
Pegasus sails further south. Massive Hive force discovered.

Other unit actions:
  • Hermes moves back north next to a unity pod.
  • Artifact moving to Río Grande.
  • Rolling Thunder II moving to the Minas Tirith area.
  • CRV R-112 defeated the Hive scout patrol. Zeiter's troops didn't take a scratch.
  • SCC Invincible travelling back north to the unity pod.
  • New OA crawler now mining 4 minerals.
  • New FB crawler now harvesting one mineral en route to Gythium Harbour.
  • Tomcat-SCW2 moving east to terraform there.
  • SNC Mercury docks at AU, picks up the Crypteia and sails off again, escorted by the SCC GeneralTacticus.
  • Two hoplites stay in AU. Rest moves to Fort Superiority and Castor Horsemen further east.
  • Probe team in Fort Liberty moves to Climactic Research to probe defend.
  • OA garrison is moving to Vladivostok. OA is training replacement garrison to prevent drone riots.

Unit and support shuffling

  • Hoplite moved into Twonuts Strand and rehomed.
    Hoplite rehomed to Messena.
  • 20% damaged impact rover rehomed from AU to Fort Liberty.
    Tegean scout and impact rover on the monolith move to Fort Superiority to rehome there. The rover turns back to Fort Liberty.
    End result: no Arcadian base has to spend minerals on support.
  • SC2 hoplite moves to GH and rehomes.
    GH hoplite moves to SC2 as replacement.
  • The SC3 hoplite in SC3 moves to SC4 and rehomes.
    A SC4 hoplite goes into the other direction as garrison replacement.
  • Rehomed the Rio Grande hoplite in Fort Buster to Fort Buster.
    Reason: the destroyed former near MT has freed up a support slot in FB.

Attachment: acdg3-sparta-2155endturn.zip
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Last edited by Maniac on 12-01-2005 at 20:24

 
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