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(Time out:0 days after 27-06-2004, 12:31)
Xenobanana!
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Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 04-07-2004 15:37
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#31 Report this post to a moderator
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Can we try and have only one topped thread please?

We can link from that thread to every other thread. I think more than one is unnecessary.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:37
  Old Post 04-07-2004 19:17
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#32 Report this post to a moderator
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Done. Comments?

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 04-07-2004 19:26
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#33 Report this post to a moderator
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Very nice

Thanks Andi!

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:37
  Old Post 04-07-2004 21:46
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#34 Report this post to a moderator
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Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:37
  Old Post 04-07-2004 22:19
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#35 Report this post to a moderator
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Classic

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:37
  Old Post 04-07-2004 23:03
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#36 Report this post to a moderator
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Record-holder in going from Chieftain to Warlord?

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:37
  Old Post 06-07-2004 22:00
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#37 Report this post to a moderator
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Anybody who is able to achieve the same effect in the future would be called "pulling an AndiD".

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 06-07-2004 22:03
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#38 Report this post to a moderator
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quote:
Originally posted by HongHu
Anybody who is able to achieve the same effect in the future would be called "pulling an AndiD".


Well it'd have to be the same effect. There's no way you could say AndiD's posts were spam for example...

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:37
  Old Post 28-07-2004 21:08
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I was reading the turn threads and had a small question thought I'd ask here for my own sake.

Seems to me that you are saying whenever you pop a pod you got 1 point toward accumulated research point, is that correct? Is this something unique for Morgan? Sorry for being ignorant.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 28-07-2004 22:02
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Yep, every pod popped gives 1 research point. Can be extremely useful in the early game as we've proved two times already (three?). It's not a Morgan only thing, it's just an undocumented feature IIRC.

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:37
  Old Post 28-07-2004 22:37
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I also didnīt know that, but when the issue was raised here, I tried it in a singleplayer game, and it really works wonders. But then, I also didnīt know that bases adjacent to pods allow for secure pops, or that you can design armoured probe teams that act as "clean" defenders...

It really makes me a Noob again when I watch those veterans play the turns...

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 29-07-2004 05:29
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#42 Report this post to a moderator
Put an end to popups!

Amen. That's why I'm here.

-- CTO #endgame

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:37
  Old Post 02-08-2004 23:11
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Sorry to turn this thread into snowflake learning SMAX thread. But I was wondering if I could ask why disbanding a scout will have different ec values for different units in the following post (2109 thread)?

quote:
Originally posted by Chaunk
Disbanding the scout towards the CP in MorMet (assuming a net node) would save us ~20 e.c.s. Towards a former in the same situation it saves us a turn and 5e.c.s. Is one former turn worth 15 e.c.s?


Appreciated.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:37
  Old Post 03-08-2004 00:11
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#44 Report this post to a moderator
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I guess it's about using the 5 scout minerals to get faster to the magic first ten minerals after which a former costs only 25 credits (19 with 10% industry) to rush = becomes affordable.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:37
  Old Post 03-08-2004 00:58
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Oh I get it. In your situation the scout minerals would apply to first line for CP and second line for formers so the difference is 4 to 1 rush versas 2 to 1 rush or something like that?

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 03-08-2004 02:04
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A colony pod is a three row unit, whilst a former has only two rows. That means that after 10 minerals are in the box (Assuming +0 industry), the CP costs 60ec to rush fully, whilst the former only 25.

Cashing in the scout at exactly 10 mins gives 15 min in the box. The CP now costs 41 ec, whilst the former 13ec. The scout in the first case gains 20ec, whilst in the second 12 ec. The bigger difference is becuase in the first case we're on the second to last row and in the second the very last row. As the mineral cost formula is exponentially formed, it's better to disband the scout towards a unit with many more minerals to go than to one with few minerals to go.

I'd say that it's almost never worth cashing in a scout towards a former unless the former is way below the 10 mineral limit. In my above example at exactly 10 minerals, it'd probably be worth spending the extra 12 e.c. and cashing the scout in on the next turn to get closer to 10 min for example.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:37
  Old Post 23-10-2004 01:52
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Please read this, everybody. We need more people to participate.

Last edited by Snowflake on 23-10-2004 at 02:33

 
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