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Drachasor
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Bah, they need but buy a compiler for the 64 bit version and that's it. Then they just need to release two versions of the engine (which could be done on 1 CD).
Still, it isn't a priority, given the market.
-Drachasor
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:37
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quote: Originally posted by Vince278
Civ4 as a 64 bit game is beyond wishful thinking. Perhaps you can guide us back on topic by letting us in on anything you've heard that may be relevant. |
No kidding ... I mean, 64 bit games are a cool idea, but until 20% even of people have a 64-bit chip -- and probably closer to 80% -- you're not going to see games even released with a 64-bit *option* not to mention 64-bit only. There's precisely a 0% chance of civ4 ever being released as a 64-bit-only game. 0%.
Besides, if any game is going to go 64-bit, why civ4? What exactly takes serious computing power on civ4? I doubt you need 500mb ram to run it, in the end-- civ3 you could probably run (if it lets you, not sure) on 128mb, albeit slowly (since WindowsXP isn't too friendly with 128mb as it is, so you probably have Windows98)... Civ is just not a hugely memory or processor-intensive game. If they wanted to make the AI 100% or 200% more powerful ... I wouldn't object with waiting 2x or 3x as long for the AI turns to complete. (Until it got to 1920, I was playing a peaceful-to-battleships-and-tanks game with 15 AI civs, and it took 20 minutes for our third battle turn where 12 civs were having at it ... ouch ...)
Hyperthreading, as mentioned earlier, I would see as a bigger boon, anyways, and having a processor with less of a bottleneck at the bus level -- a p4 800mhz FSB is probably a bigger help than a 64 bit chip, to Civ-type games, that have a lot of threads running at the same time for the AI, but not heavy on the video ...
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Drachasor
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Ok, the Athlon64 processor is out, and it comes in a number of varieties. The latest support dual-channel DDR memory on the processor (less latency and more bandwidth compared to intel implemtentions).
Intel has a x86-64 processor too, but its 64-bit implemention stinks. The other 64 bit chip it has, which uses an IS-64 implemention, absolutely stinks on 32-bit stuff (totally different archictectures). In any case, the later is doomed to die a slow death (and is already doing so).
The Athlon64 processor, is fully backwards compatible with current code, and runs it faster than the Athlon processors. It uses a different chip size though, and you need a new motherboard with it (and in any case, an Athlon 500 is waaay out of date, I am not surprised someone is having slow play times on Civ III with that rig--and ram!). It can run 64 bit x86-64 code (formerly called AMD-64), but you need to have a 64-bit OS for it. Currently the only such OS's that are configured for x86-64 are Linux ones. Windows64 still hasn't come out (they are taking forever!). You'd need that before you could even think of running a 64 bit version of cIV.
That said, once you had the OS, then it wouldn't take too many changes to adjust the program, you'd just need to recompile the code into 64-bit programs (data files wouldn't change). Most of the memory access stuff and other such intricacies are handled by the compiler, so you'd get most of your performance boost just from the recompile. It wouldn't be too hard to store both sets of files on the CD (they aren't what takes up most of the space). Right now though, it doesn't make sense to bother, considering the only people using it would be people using WineX *and* cIV *and* an AMD64 chip. In other words, hardly anyone. No point in buying the compiler for that.
-Drachasor
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Drachasor
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The Sempron doesn't have 64-bit extensions...it is basically a Thoroughbred (a type of regular Athlon).
-Drachasor
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