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Should Civ IV be 64bit? (Time out:0 days after 27-06-2004, 12:47)
Yes; fully AMD 64 compatible!!
Somewhat; 2 versions - 32 & 64
No; 32 only - maybe Civ V or VI for 64bit
Yes; so long as it comes with free Bananas
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Vince278 is offline Vince278
King

Dec 2002
time: 05:37
  Old Post 11-07-2004 08:55
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#31 Report this post to a moderator
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Unlikely. 64 bits apps won't become common until 64 bit PCs are common. It would be awesome but will have to wait for Civ V probably.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 11-07-2004 09:45
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#32 Report this post to a moderator
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quote:
Originally posted by Zealot
stuff


You do realise that upgrading computers costs money?
You do realise that making computer games costs money?

People want games to work on the computer they have now. People will go to extreme lengths to get games like Thief 3 running Win98 so they don't need to upgrade their computer. Upgrading hardware is an even larger investment, meaning much greater resistance.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:37
  Old Post 13-07-2004 10:34
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#33 Report this post to a moderator
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Correct. I have lost almost all my drive to upgrade the computers at home. Seems like a silly idea.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:37
  Old Post 13-07-2004 11:34
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#34 Report this post to a moderator
Inflate your Upload Space

Bah, they need but buy a compiler for the 64 bit version and that's it. Then they just need to release two versions of the engine (which could be done on 1 CD).

Still, it isn't a priority, given the market.

-Drachasor

Vince278 is offline Vince278
King

Dec 2002
time: 05:37
  Old Post 14-07-2004 09:29
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#35 Report this post to a moderator
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quote:
Originally posted by Drachasor
Bah, they need but buy a compiler for the 64 bit version and that's it.


I don't think its as simple as that. You can probably use a 64 bit compiler on a 32 bit program but to truly utilize the full power of 64 bit processing you'll need to rewrite parts of the program. You can now declare more variables, memory space, etc.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:37
  Old Post 14-07-2004 09:52
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quote:
Originally posted by Vince278


I don't think its as simple as that. You can probably use a 64 bit compiler on a 32 bit program but to truly utilize the full power of 64 bit processing you'll need to rewrite parts of the program. You can now declare more variables, memory space, etc.


A compiler for the AMD64 will do a lot of the work, and while they could rewrite parts and make it better, you'd still get a good performance boost.

I was just saying they didn't have to do any large amount of additional work. Anyhow, this thread is a little silly.

-Drachasor

Vince278 is offline Vince278
King

Dec 2002
time: 05:37
  Old Post 14-07-2004 10:06
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quote:
Originally posted by Drachasor
Anyhow, this thread is a little silly.


The premise sure was. Perhaps someone can close this?

MartynC is offline MartynC
Chieftain
Auckland
Jan 2004
time: 17:37
  Old Post 14-07-2004 10:47
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#38 Report this post to a moderator
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quote:
Originally posted by Vince278


The premise sure was. Perhaps someone can close this?


Why was the thread silly? It got ppl talking & debating, which is what i wanted to happen

Vince278 is offline Vince278
King

Dec 2002
time: 05:37
  Old Post 14-07-2004 13:18
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#39 Report this post to a moderator
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Civ4 as a 64 bit game is beyond wishful thinking. Perhaps you can guide us back on topic by letting us in on anything you've heard that may be relevant.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:37
  Old Post 25-07-2004 07:14
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#40 Report this post to a moderator
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quote:
Originally posted by Vince278
Civ4 as a 64 bit game is beyond wishful thinking. Perhaps you can guide us back on topic by letting us in on anything you've heard that may be relevant.


No kidding ... I mean, 64 bit games are a cool idea, but until 20% even of people have a 64-bit chip -- and probably closer to 80% -- you're not going to see games even released with a 64-bit *option* not to mention 64-bit only. There's precisely a 0% chance of civ4 ever being released as a 64-bit-only game. 0%.

Besides, if any game is going to go 64-bit, why civ4? What exactly takes serious computing power on civ4? I doubt you need 500mb ram to run it, in the end-- civ3 you could probably run (if it lets you, not sure) on 128mb, albeit slowly (since WindowsXP isn't too friendly with 128mb as it is, so you probably have Windows98)... Civ is just not a hugely memory or processor-intensive game. If they wanted to make the AI 100% or 200% more powerful ... I wouldn't object with waiting 2x or 3x as long for the AI turns to complete. (Until it got to 1920, I was playing a peaceful-to-battleships-and-tanks game with 15 AI civs, and it took 20 minutes for our third battle turn where 12 civs were having at it ... ouch ...)

Hyperthreading, as mentioned earlier, I would see as a bigger boon, anyways, and having a processor with less of a bottleneck at the bus level -- a p4 800mhz FSB is probably a bigger help than a 64 bit chip, to Civ-type games, that have a lot of threads running at the same time for the AI, but not heavy on the video ...

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:37
  Old Post 25-07-2004 16:31
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#41 Report this post to a moderator
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I played civ3 on amd500 128mb, worked fine on maps smaller than large. Once tried a huge map, by the time I got nationalism, turns took some 30 mins...

Say, you computer-savvy people, I have an Athlon XP, when the 64 bit comes out, or reaches affordable price, will it be compatible with my current motherboard, slot/socket-wise? Or otherwise?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:37
  Old Post 25-07-2004 20:31 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#42 Report this post to a moderator
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yes, because the 64bit computers will be "backwards compatible" and should support the whole 32bit instruction set.

intel has 2 chips in development. one has a completely new IS and emulates existing 32bit instructions... so it's slower for non-optimized things. the other processor line is like the AMD... support the whole 32bit IS and adds some more. but don't ask me the names of these processors

civ3 won't work much faster on a 64bit computer, as it's not optimised. but later programs (probably not yet civ4 (CIV) should be able to use it.

however... that each turn takes 30 minutes is due to bad programming. the computer architecture can't help against that

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:37
  Old Post 26-07-2004 04:50
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#43 Report this post to a moderator
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I'm fairly sure the AMD-64 is not a socket-A chip. I'm not 100% sure, but fairly sure. There certainly are "AMD-64" mobos, however... so I would think you'd need another mobo.

But, that's probably not the end of the world. You'd want one, anyways ... a mobo that was available when AMD500 was available is probably doing you more harm than the 500mhz processor is. Can't imagine what the processor->memory or FSB bottlenecks would look like on an AMD64 2-3ghz chip in a mobo from 2001 ... ^^

Besides, if you're going to spend $200+ (depending on how long you wait) for a new chip, what's another $80 on a decent mobo, or $120 on a good one? Honestly i'd probably suggest spending $150 and getting a Thoroughbred 2100+ plus mobo, you'll notice a big enough jump that you won't miss not having the 64 bit processor. It'll be a few years (2007 probably) before 64 bit processors are really necessary.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:37
  Old Post 26-07-2004 04:53
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#44 Report this post to a moderator
Got spare money?

Sabre, if your "yes" is for the poll ... backwards compatible yes, forwards compatible, no (unless you know something I don't). A 64-bit program probably would not run on a 32 bit computer unless it was written to be dual-use, while a 32 bit program would run fine on a 64 bit computer. Or, it would run poorly if it was designed to take advantage of the 64bit architecture but not the expanded instruction set (ie it would hit different bottlenecks, so run slower on a 32bit computer than it should)...

Honestly i'm not sure how different the 64 bit instruction set is, perhaps it's close enough that you could manage it. Perhaps someone with a more thorough knowledge of the 64 bit processor can answer that?

Vince278 is offline Vince278
King

Dec 2002
time: 05:37
  Old Post 26-07-2004 09:30
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#45 Report this post to a moderator
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Generally, you can declare/use 2^64 variables instead of 2^32 which means you process loads more per cycle. You can also address an ungodly amount of memory.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:37
  Old Post 28-07-2004 06:24
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#46 Report this post to a moderator
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Ok, the Athlon64 processor is out, and it comes in a number of varieties. The latest support dual-channel DDR memory on the processor (less latency and more bandwidth compared to intel implemtentions).

Intel has a x86-64 processor too, but its 64-bit implemention stinks. The other 64 bit chip it has, which uses an IS-64 implemention, absolutely stinks on 32-bit stuff (totally different archictectures). In any case, the later is doomed to die a slow death (and is already doing so).

The Athlon64 processor, is fully backwards compatible with current code, and runs it faster than the Athlon processors. It uses a different chip size though, and you need a new motherboard with it (and in any case, an Athlon 500 is waaay out of date, I am not surprised someone is having slow play times on Civ III with that rig--and ram!). It can run 64 bit x86-64 code (formerly called AMD-64), but you need to have a 64-bit OS for it. Currently the only such OS's that are configured for x86-64 are Linux ones. Windows64 still hasn't come out (they are taking forever!). You'd need that before you could even think of running a 64 bit version of cIV.

That said, once you had the OS, then it wouldn't take too many changes to adjust the program, you'd just need to recompile the code into 64-bit programs (data files wouldn't change). Most of the memory access stuff and other such intricacies are handled by the compiler, so you'd get most of your performance boost just from the recompile. It wouldn't be too hard to store both sets of files on the CD (they aren't what takes up most of the space). Right now though, it doesn't make sense to bother, considering the only people using it would be people using WineX *and* cIV *and* an AMD64 chip. In other words, hardly anyone. No point in buying the compiler for that.

-Drachasor

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:37
  Old Post 28-07-2004 22:31
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#47 Report this post to a moderator
Got spare money?

Excuse me, am I missing something here?
Is Civ IV going to be released in H1 2005 or sooner?
Is anyone here saying that there should be a 64-bit only Civ IV?
Are some of you saying that you don't mind waiting for the AI to take more than ONE (1) MINUTE to do its turn?

Wow I must be in planet Moron or something...

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:37
  Old Post 29-07-2004 00:54
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#48 Report this post to a moderator
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Oops, I certainly don't have the Athlon processor in the same mobo as I had the AMD 500. A totally new machine, build from scratch.

The mobo is MSI K7N2 Delta, with socketA.... I wonder, if the AMD500 would have even fitted?

It seems quite clear, that if the 64 works on my mb, it doesn't work in it's full potential.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:37
  Old Post 29-07-2004 01:44
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#49 Report this post to a moderator
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The existing Athlon 64 only fit in mobos with socket 754/939/940 (only Athlon 64 FX and Opterons for this socket). There will be really soon the new Sempron processor, and it probably fit in your current Socket A mobo, but it will most certainly have its 64-bit extentions disabled.

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:37
  Old Post 29-07-2004 01:55
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#50 Report this post to a moderator
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The Sempron doesn't have 64-bit extensions...it is basically a Thoroughbred (a type of regular Athlon).

-Drachasor

 
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