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Drachasor
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quote: Originally posted by Laertes
I know that the concept of a city and its radius is supposed to cover suburbs, but we have all come across that nice city site that is just one square too far from, say, a nice bit of grass.
COuld we have a "suburb" improvement, that could be built, in modern era, and pitched on a square adjoining the radius of the city. It would not have a pop of its own, it would just give access to the tile. On second thoughts, maybe a worker/settler could found a suburb as theydo an outpost. |
Hmm, I think this could work, but you should only be able to use that square if it is just barely out of reach, not 2 or 3 squares out of reach. Also, the city that wants to use it should have to be size 21 or higher, I think, to discourage using it to help fuel ICS. I suppose it doesn't matter too much if you can't build this until the modern age though.
-Drachasor
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Trifna
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of anchovies
Jul 2001 time: 13:37
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Hello, I got this on my List thread, and it had to do with improvements, so here it is:
In the earlier years of slower flight, landing on a strip of grass was commonplace, so airports shouldn't be required until Advanced Flight. Add a cheap Airstrip City Imp, maybe 50 shields, to enable boxwing plane puddle-jumping with a maximum range of 10 tiles.
.. No planes are built but are an automatic adjunct of the Airstrip, and only one unit can be flown at a time, and no other can be dispatched from an Airstrip until the previous unit has reached its destination. While en route, the icon would be a boxwing plane, with a unit panel to the side (like ships) showing the unit on board. A boxwing can't cross mountains, and there must be unoccupied (but improved is okay) Plains/Grassland for the plane to land. Whether programmers want AI or the player to handle this doesn't matter, but you can cross the continent in two or three turns by choosing the landing points and a safe route. You can also click on the plane after landing to Unload the unit at that location if you change your mind. The boxwing would then return to its home Airstrip without further command.
.. Only cities with an Airstrip can initiate unit moves this way, but units can land anywhere, including taking off from a city without an Airstrip while en route to its destination. The more Airstrips you have, however, the more probability the unit will arrive safely, based on the logic of having fuel and replacement parts for the planes.
What Airports are built, allow at least 3 units to be flown from and/or to land in a single airport per turn. The current limitation is unreasonable.
La Diva
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