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Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 03-07-2004 23:35
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Yeah, what he said.
I guess I'll take your word for it, and say CASE CLOSED on the nervegas issue.
Play balance... that has to be it, play balance.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 04-07-2004 04:26 Visit Dis's homepage!
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#32 Report this post to a moderator
Put an end to popups!

now I think of it, I think there was some popup regarding my gas use.

I think once you pass a certain point, very bad things start to happen. I may try this again and pay closer attention to my bases and popups. I'd like to see how much I can get away with.

Enigma_Nova is offline Enigma_Nova
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Nov 2003
time: 14:37
  Old Post 04-07-2004 07:57
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If you have enough clean superformers, some SAM Artie and empath rovers, you can get away with ANYTHING.

Blake is offline Blake
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Brainfallocatione
Oct 2000
time: 17:37
  Old Post 04-07-2004 08:18
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... unless it's a scenerio where raise/lower land is disabled. heh.

I'm trying to determine how the gas works, playing as pyscotic Data Angels and gassing everyone off the face of planet.

Heres how it seems to work:
You gas up to a bit over 1000 turns of sanctions, not one pf these attacks causes ED.
Then ALL the factions declare Vendetta on you.
At this point, Planet decides to start taking it personally also, each gas attack now reduces clean minerals by 1.

So please yourself if you decide it's game balance, or Planet empathicly picking up the overwhelming hate for your faction.

edit: Err nope, seems to be a MAJOR atrocity with every gassing, meaning -5 Clean Minerals, my Angels are going to be harvesting planetpearls for eons....

Last edited by Blake on 04-07-2004 at 08:33

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 04-07-2004 09:12
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#35 Report this post to a moderator
Got spare money?

1000 sanctions would get completed in 14 gassings.
That's not a lot of gas to play with. :/

Blake is offline Blake
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Brainfallocatione
Oct 2000
time: 17:37
  Old Post 04-07-2004 09:50
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Why stop gassing? I'm continuing my Angels game, and gassed the drones some more, prehaps racking up somewhere around -40 clean minerals. Every turn I harvest worms for mad cash, then my probe teams sweep around the borders probing all the enemy faction units, then I rushbuy stuff, and I STILL have enough energy for a retirement fund.

Altough I can't exactly attack the other factions because my bases are still flat out building empath rovers, trance-synth-noodles, various infrastructure like creches (I'm running fundie/green/wealth) and formers to raise land... if the sea level rises stacked properly they would be at around 4000m. I already lost the PTS to sea level rises (if I was paying attention I woulda rushed a dome).

This is one pissed planet. I reckon Dee and Dawn have been whispering in planets ear, telling planet how evil the Angels are.

Blake is offline Blake
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Brainfallocatione
Oct 2000
time: 17:37
  Old Post 04-07-2004 12:53
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Okay, this is weird. I continued playing for a while, then suddenly all the ED was gone. GONE! I know there was still a good 30 or so ED in some bases the turn before. The same turn, the other AI's started talking to me and offering truces and whats not, so apparentely the ED from Gassing (and prehaps atrocities) expires after a while.

Fortunately, gassing Domai a few more times bought the ED back, so I could continue harvesting planet for fun and profit.

smacksim is offline smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 04-07-2004 12:56
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So it expires some years after you start gassing, even if you are gassing during the interim? That is Weird.

-S

Chaunk is offline Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 04-07-2004 13:33
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Do you have saves of that blake? I'd love to look at that in more detail... Perhaps you rolled over the atrocities count?

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 04-07-2004 15:42
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Rolled over the attrocities count...
...
...

So if you kill enough stuff you become noble again.

Blake is offline Blake
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Brainfallocatione
Oct 2000
time: 17:37
  Old Post 04-07-2004 16:50
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Help yourself to an AD-FREE life

Theres no kind of rollovers... altough it does seem something odd is happening to the atrocity count.
Every pre-outrage gassing causes +1 Minor Atrocity
Then post-outrage every gassing causes +1 Minor and +1 Major Atrocities

But then the Minor atrocities seem to cap at 20 for a while, while Major atrocities keep increasing.

But then Minor atrocities start increasing again....

I'm not quite sure whats going on there, altough it does seem major atrocities seems to correctely count the number of gassings post-outrage.

From looking through my saves, it seems the ED for the gassings expires after 10 turns.

Anyway, I've included one save just before the other factions are outraged - just gas two things. The second save is 10 turns later.

Attachment: roze of the prime.zip
This has been downloaded 2 time(s).

Last edited by Blake on 04-07-2004 at 17:15

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 04-07-2004 16:57
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So the Sanctions are in place for 1000 turns, but the ED only stays in there for 10.
Great... so if you're fortified for a 10 year planetsiege, you can gas everyone into oblivion.
Marvellous.

Blake is offline Blake
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Brainfallocatione
Oct 2000
time: 17:37
  Old Post 04-07-2004 17:17
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Hmmm I think it's actually more balanced with the 10 turn ED, in the 10 turn ED siege I made somewhere around 3000 credits. Thats some pretty serious income for that early in the game.

Blake is offline Blake
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Brainfallocatione
Oct 2000
time: 17:37
  Old Post 04-07-2004 18:46
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Yay with the discovery of MMI and the addition of XChoppers I can finally get some more income, nothing like 500 credits a turn from worms.

It might be that killing a unit with gas gives -1 clean minerals, and attacking a base gives -5.

Check this out, I captured a fungal tower .

Attachment: captured fungal tower.zip
This has been downloaded 5 time(s).

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 04-07-2004 22:27
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Inflate your Upload Space

NW.
Disband it, since it will only revert back next turn.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 05-07-2004 04:03 Visit Dis's homepage!
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quote:
Originally posted by Blake
... unless it's a scenerio where raise/lower land is disabled. heh.

I'm trying to determine how the gas works, playing as pyscotic Data Angels and gassing everyone off the face of planet.

Heres how it seems to work:
You gas up to a bit over 1000 turns of sanctions, not one pf these attacks causes ED.
Then ALL the factions declare Vendetta on you.
At this point, Planet decides to start taking it personally also, each gas attack now reduces clean minerals by 1.

So please yourself if you decide it's game balance, or Planet empathicly picking up the overwhelming hate for your faction.

edit: Err nope, seems to be a MAJOR atrocity with every gassing, meaning -5 Clean Minerals, my Angels are going to be harvesting planetpearls for eons....


yeah that's the point it got bad. when everyone declared war on me. I forgot everyone was at war. No one was close, so it was no biggie. But planet is always close

thanks for the testing. If I had been more prepared for planet uprising, I could have gotten all that cash. But instead they overran my weakly defended bases and I could not rush defenders. So I lost every base but one.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 05-07-2004 05:00
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#47 Report this post to a moderator
Avatar Enlargement: We've got the solution

For me an emergency switch to green and changing all my production to empath rovers allowed me to survive quite easily. But it would be very hard without Cent.Empathy.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 06-07-2004 07:43
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Check this out, at the beginning of the next turn I complete the Pholus Mutagen, and it appears it DOUBLES my ecodamage. I go back, and replace the PM with another SP, and my ED remains normal.

Prehaps the ED reducer SP's actually increase atrocity induced ED? And I mean, as in DOUBLES the clean mineral reduction, like if I have -50 clean minerals from atrocities, that changes to -100, meaning every bases with 0 production can be pumping out ED in the hundreds, under Green. It's something like that anyway. And get this, adding Cent. Preserves or Temple of Planet doesn't help, in fact it further INCREASES ED.

When I reload the previous turn, and add a CP to a base, ED massively INCREASES.

So those ED reducing facilities, BACKFIRE massively when you've been having fun with nervegas and tossing PB's around like confetti. Thankfully the ++ planet still works! It's going to be something of a miracle if I can survive this game.

*** I'm also pleased I didn't try to figure out atrocity ED back when doing the whole ED formula thing, this is HEAVY stuff and probably requires atleast as much investigation as the mineral-based ED.

Blake is offline Blake
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Brainfallocatione
Oct 2000
time: 17:37
  Old Post 06-07-2004 07:44
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The save.

edit: You might notice I decided to load the save in the Scenerio Editor, Pact all the AI's together and give them each 30/30/30 orbitals. That was done about 5 turns ago. I thought they might offer more resistence that way...

Attachment: prime 2276 dbl your ed, dbl your fun.zip
This has been downloaded 1 time(s).

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 06-07-2004 07:47 Visit Dis's homepage!
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#50 Report this post to a moderator
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There's much I need to learn . I'm still a newbie.

I take it you have mineral based ED and I guess the other is based off of atrocities. But atrocities lower the clean mineral limit. How does the clean mineral limit work exactly?

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 06-07-2004 08:23
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#51 Report this post to a moderator
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Read the column on the original findings, thats all true. Note that most the experimenting/testing (ie drudging through games taking notes) was done by yours truly, Fitz did some of the technical/mathematical stuff. Ned wrote the column and made it happen. I guess we all worked on the terminolgy and bounced ideas back and forth. At one point I joked I'm the only person who ever actually tests stuff.... Heh. Guess it wasn't a joke


The Original ED thread, mainly locking horns with MariOne. Theres stuff I knew in that thread that I've forgotten now
http://apolyton.net/forums/showthre...=&threadid=7628
The Main "Guts of ED" thread, where Ned, Fitz and Myself hammer away at the problem until ED yields it's secrets...
http://apolyton.net/forums/showthre...=&threadid=7907

2001 really was the year of SMAC discovery, great times, great times.

Last edited by Blake on 06-07-2004 at 08:35

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 06-07-2004 08:35
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Hey Blake, thanks for posting those old links. They were the days of discovery here at 'poly. I was newer than you all to the game and had a great time trying to learn from the masters and do experiments of my own.

Ever hear from Ned? He was a great theorist, especially about the AI and pacifist setting, etc...

I just downloaded this game. I fear the worms!

-Smack

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 06-07-2004 08:46
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#53 Report this post to a moderator
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Not that 666 meter searises are enough. Someone wants craters too...there were about 12 pops on that turn, with maybe 40 or so worms and sporelaunchers showing up for the party. Have you thought maybe there is some variable that might be getting multiplied by -1 accidentally? Those hybrid forests did nothing for me on first inspection.

Attachment: ecodamage.jpg
This has been downloaded 36 time(s).

Last edited by smacksim on 06-07-2004 at 08:52

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 06-07-2004 09:10
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#54 Report this post to a moderator
Got spare money?

I've already lobbed 2 Planetbusters ...err.. I mean Freedom Bombs!!!*, one to take out Dawn of Planet and 2 other cult bases, another at some Gaian bases that kept sending airraids.

It's possible theres some negative factor somewhere. But heres something interesting, adjusting "Major Atrocities" in faction diplomacy (shift-F9 with Scenerio editor activated) directely changes ecodamage, this could have some interesting applications for scenerios.

* (run a mile screaming if Bush ever announces a new weapon with "Freedom" or "Liberty" in it's name)

smacksim is offline smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 06-07-2004 09:40
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That should make it somewhat easier to narrow down atrocity effects on ED. Another consideration is that it might take 2 turns for ED to be updated due to using a PB; One for the PB, 1 for the faction's reaction to bounce back onto the PB'er in terms of ecodamage.

As Dave Letterman said a couple of months ago after making a years worth of Bush jokes: 'Gosh, I'm going to miss that guy.'

-S

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:37
  Old Post 06-07-2004 10:24
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Re: Why does nerve gas cause ecological damage? Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Dissident
You are damage humans nervous systems, not Planet.

To tell you the truth, I had forgotten they caused ecological damage. Well when I performed 2900 years worth of sanctions of nerve gassing, I was in for a nasty surprise. I knew there was another drawback, I just couldn't remember (yes I could check the in game help, but I get lazy). Well I was anally raped by aliens after that. What can I say. But at least I took out the hive who had attack 4 weapons and plasma steel defense, and I only had lasers . but I lost the game due to losing all my bases to aliens. (except the last which was taken by the believers who picked on my last base). but it's kind of fun losing sometimes. Well maybe not. It's something I never allow happen usually. But just for the hell of it, I continued playing.

well I was going to give you all a screenshot, but all the land comes up black in my picture viewer/program. you can only see the unit shields, and city names. oh well.

I suppose they did this for game balance. Nerve gas would be too tempting to use otherwise. As sanctions aren't that big a deal. I could deal with 2900 years of sanctions . well actually when I play peaceful factions, sanctions were the sole reason I did not use never gas.


It isn't environmental damage so much as planet's reaction to the event. The mind worms get uppity if you build a road, so its not a stretch that gassing a fairly large area would anger them.

If you take the appropriate measures(building and selling off preserves, building large quantities of troops) you can mitigate or eliminate this.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 07-07-2004 06:21 Visit Dis's homepage!
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#57 Report this post to a moderator
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quote:
Originally posted by Blake
Read the column on the original findings, thats all true. Note that most the experimenting/testing (ie drudging through games taking notes) was done by yours truly, Fitz did some of the technical/mathematical stuff. Ned wrote the column and made it happen. I guess we all worked on the terminolgy and bounced ideas back and forth. At one point I joked I'm the only person who ever actually tests stuff.... Heh. Guess it wasn't a joke


The Original ED thread, mainly locking horns with MariOne. Theres stuff I knew in that thread that I've forgotten now
http://apolyton.net/forums/showthre...=&threadid=7628
The Main "Guts of ED" thread, where Ned, Fitz and Myself hammer away at the problem until ED yields it's secrets...
http://apolyton.net/forums/showthre...=&threadid=7907

2001 really was the year of SMAC discovery, great times, great times.


cool. Thanks

 
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