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Sn00py
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From New Zealand
Aug 2001 time: 13:36
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I liked Civ1 more than Civ2. But that maybe because I played Civ1 first. So Civ1 was the sole reason for me liking the Civ series. (Except for CivIII, I was not impressed by it at all).
CivII was great, no doubt, but it's not the reason I played CivII. I played CivII because of CivI. So to me, CivI has higher value, more important reason.
Same goes for Monkey Island. No matter how many Monkey Islands they make, (even if they are thousands of times better than the first) I will still prefer Monkey Island 1 over the rest.
But back on topic. Firaxis may or may not be aware of it, but in order to produce a Civilization game that can be considered great enough to stand next to CivI and CivII, they need to make the game very deep. Firaxis will know they have succeeded when by you start your very first game, you play for an hour and are loving it, but realise that you are stuffing it up a bit - not making your Civilization the way you want it to be. So you restart, you start over again and you do what you would have done differently. This is the addiction point, this is the moment you realise that this game has pulled you in, intrigued you enough to want to play further, to play it properly.
I think in order to achieve such levels with Civilization IV, Firaxis will have to remove the linear gameplay and place the No.1 Rule: Everything Effects Everything. And the No.2 rule: Don't take stuff out (unless it really is rediculous, (some of CTP's units come to mind)), add more stuff - but don't make the mistake of making the added features neccessary to play the game - that just results in too much micromanagement.
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Brent
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quote: Originally posted by Heresson
GAME SHOULD BE HARD
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Hardcore fans, most of those who post on the boards, want the game to be more difficult, but if new players are more important to please, shouldn't the game be as easy or easier? I wouldn't mind it being easier, I always play at the easiest level anyway. I at least think the easiest level or two don't need to be much more difficult. I guess I don't care how difficult the highest levels are. Or do they expect these new players to be hardcore players of other games with skills that will carry over to this one or just about any game?
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