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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Too many cities?
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barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:36
  Old Post 20-07-2004 02:04
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#31 Report this post to a moderator
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What do you think would happen if you tweaked the editor to allow settlers to produce cities on coasts, oceans, and sea tiles?

Perhaps, the entire map would be filled with culture boundries and naval combat could become a little more interestings. Consider them atols and naval bases.....assuming that you some how limited their growth.

-ron

Antrine is offline Antrine
Prince

May 2003
time: 05:36
  Old Post 20-07-2004 03:27
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#32 Report this post to a moderator
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Nothing, however post a picture if you manage it. I would be cool.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:36
  Old Post 20-07-2004 06:09
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#33 Report this post to a moderator
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Heh

I'll do that, I made a mod like that on the original Civ III.

Although, the AI was not intelligent enough to realize you need to load the settler into a transport then move out to sea to settle.

I think I'll try and find a way to make settlers move in water.

-ron

Antrine is offline Antrine
Prince

May 2003
time: 05:36
  Old Post 20-07-2004 07:50
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#34 Report this post to a moderator
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I seem to remember now reading somewhere somebody worked this angle? Maybe at CivFanatics.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:36
  Old Post 20-07-2004 21:10
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#35 Report this post to a moderator
Put an end to popups!

How about a new unit, a boat with the settler ability?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 21-07-2004 04:08 Visit Dis's homepage!
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#36 Report this post to a moderator
Tired of ads?

somehow I don't think this game is equipped to deal with that.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:36
  Old Post 21-07-2004 10:24
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#37 Report this post to a moderator
Got spare money?

It probably buried in there somewhere. After all, they did well enough in SMAC.

Baron von Funk is offline Baron von Funk
Settler
London, UK
Jul 2004
time: 05:36
  Old Post 22-07-2004 01:35
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#38 Report this post to a moderator
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I still think that it is silly as a hardcoded limit, couldn't they have put it up to 65536 cities, which would be far more useful for those 31 civ games (if you have the system to handle it). 512 between 31 means not a lot of cities each, which is kind of boring, although I suppose merciful on computer systems

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:36
  Old Post 22-07-2004 04:44
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#39 Report this post to a moderator
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What is the point of making over 31 cities? In reallity, making a lot of cities (like the AI does) does nothing except give you a little bit of military support and more land.

Once you have built up a massive array of cities far from your capitol, they become like duds, even with happiness, court houses, police stations, and a more advanced government.

I have seen level 12 cities, 21 potential shields, 30 com., produce only give me 5% of that even with all of the corruption buildings rushed. It is a waste of time and effort to go crazy making cities everywhere.

Perhaps Communism could counter-act this, but seeing as how it ruins your core cities, I don't think that it is a very good investment.

-Ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 22-07-2004 04:53
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#40 Report this post to a moderator
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It is if you're big enough.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:36
  Old Post 22-07-2004 05:06
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#41 Report this post to a moderator
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I have an example of ocean cities, I simply need to know how to picture it and scene it on here, any help on this?

-ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 22-07-2004 05:15
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#42 Report this post to a moderator
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Hit printscreen, then paste into paint.

btw, ocean cities have existed since PtW IIRC.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:36
  Old Post 22-07-2004 05:27
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#43 Report this post to a moderator
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Lol, I thought some one was asking me to post it, guess not :-)

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:36
  Old Post 22-07-2004 13:20
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#44 Report this post to a moderator
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You need to make it a jpeg, then post it as an attachment.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:36
  Old Post 22-07-2004 13:22
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#45 Report this post to a moderator
Get a bigger avatar today!

As far as max cities is concerned, make the hard cap some ungodly high number like the 65K previously mentioned, then put in a soft limit tied to world size with a slider in the editor -- like they did with number of civs and corruption.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:36
  Old Post 22-07-2004 13:27
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#46 Report this post to a moderator
Remove this text

As an aside, my new computer is handling a 362*362, 31 civ, 512 city game right now just fine. I'm playing it in DEBUG, and as long as I lean on the shift key, it goes through a turn in about three minutes.

 
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