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Should Civ 4 Cure Eternal China Syndrome? (Time out:0 days after 11-07-2004, 05:06)
No, the game is more fun with consistent empires
Yes, let new nations form and old ones potentially fail
Allow new nations to form, but let old ones live
Let nations be replaced by bananas.
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Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:36
  Old Post 20-07-2004 02:22
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#31 Report this post to a moderator
Tired of ads?

Say, what if, after leading a nation for x years, your civ slowly ascends to civilization, a culture. Like the current "western civilization", not a single nation, but a collective of similarly valued nations.

An example: At the end of WWII, the allies didn't annex the whole of germany, as in civ would happen, but merely occupied it. As time went by, the allied sectors merged and formed a nation, on western values and principles. In civ terms, a small nation, with trade and research pacts, and mutual protection pact with right of passages with you is formed. A minor civ, as succested in other thread. You can influence it's production of units, and in time of attack, will assume control of them, in addition to your own army. It's research contribution and tax revenue (to you), as does it's military, grows in paraller to yours.
Then there's the soviet sector, in which similar events occur. In time, when the desire to reunify becomes too great (a simple counter, affected by the size of the dissolved nation and such, started at the end of the war), these two unite, under the civ, which has more "points", from infrastructure, literacy, whatever. The losing civ might intervene, stopping the proces with military, with severe penalties to the flow of recources and trade from the nation. Of course, if either side has, effectively enough, converted the populace of the conquered nation, they might not want to return to the old nation.

Only territories/cities you could annex would be those, which were on your border at the start. From every other city you have captured, amount of gold is diverted to you, for some time, after the hostilities have ended. This process could be repeated only after some time, if you declare war in few years, you can't annex any new territories. (Perhaps depending on government...) If they declare war, you can take border cities. Or choose not to, with advantages and disadvantages, like international reputation, earlier "conquered" nations jumping out of you alliance and such.

Accept peace with those terms, or continue the war to the capital, after which, if more cities are available, and the leadership manages to escape, the nation continues to function. If not, the regime falls, and the occupation described above commences.

The victory by conquest is achieved, when all of the world is under your cultural empire, in owned territories, or in allies, friends, or occupied from the last war.

Some details need to be ironed out...

Eh, am I making ANY sense?

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 20-07-2004 02:27 Visit lajzar's homepage!
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#32 Report this post to a moderator
Tired of ads?

How about each time you have a revolution, X % of your cities revolt and form a new civ? The percentage would vary depending on how radical the change is, and certain changes (rep-dem) should have no revolt.

The 4-8 turns of non-production should be changed to very low production.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:36
  Old Post 20-07-2004 02:51
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#33 Report this post to a moderator
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quote:
Originally posted by lajzar
How about each time you have a revolution, X % of your cities revolt and form a new civ?


Wouldn't that just discourage government switching even more that at present?

Brent is offline Brent
Prince

Dec 2000
time: 21:36
  Old Post 20-07-2004 03:51
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#34 Report this post to a moderator
Inflate your Upload Space

I like the Hun's ideas. Maybe the first time you play the game, you can only play one of a small number of ancient, possibly only major, civs. They would have predefined breakoff civs. In this first game, you would control the original civ for the whole game. The breakoffs could have subbreakoffs. The next time you start a new game, the original civs are still available, as well as either just the first generation of breakoffs, or any civ that appeared in that first game. Eventually dozens of civs would be unlocked, all of them. You'd be encouraged to try a variety of civs to unlock breakoffs. Maybe this would be the only way to play new civs in their fully featured form, but you could play them without unique characteristics any time, including scenarios, or there could be scenarios that use the same system.

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
time: 17:36
  Old Post 20-07-2004 15:58
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#35 Report this post to a moderator
Increase Your PM Length

hmmm too restricting in my opinion,Don't know if people want a 'campagn mode'.However it would be nice if you choose what faction to lead when a schism occurs.
'hmmm do I stay with our glorious monarchy or Join the land of the free for exciting REXing opportunities?'

Pizza is offline Pizza
Chieftain
Stratford, Ontario, Canada
Jan 2001
time: 05:36
  Old Post 13-08-2004 04:47 Visit Pizza's homepage!
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#36 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I think maybe the game should simply start with more civs using regional names. then as the game progresses and civs get conquored or assimilated the name of the civ should change.

For instance didn't the chinese start off as a number of city-states that were later joind together to form china ?

For instance Canada started off as a number of colonies (independany countries essentially) that later confederated.


************************

At the start of the game could it be set up so that settlers *always* found a new civ (city-state). Then after having been right next to your civ for so many turns, they just decide to join your civ due to a culture flip. Maybe make it really easy to flip cultures at the start of the game.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:36
  Old Post 13-08-2004 06:12
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#37 Report this post to a moderator
Get a bigger avatar today!

Losing one's civ might be the most unfun thing one could do to the player especially for perfectionist builders....

Without breaking old civ, new ones won't have space....

And China is eternal.....so ECS is fine in comparsion to the unfun alternatives.

Cmonkey is offline Cmonkey
Chieftain

Apr 2003
time: 05:36
  Old Post 13-08-2004 11:29
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#38 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Urban Ranger
The Mongols came real close.


Ummm....No.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 13-08-2004 14:22
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#39 Report this post to a moderator
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I agree. The Mongols lasted only as long as they had strong leadership (which wasn't very long). The same goes for the Huns, Alexander the Great's empire, etc. The next closest country that could be considered Eternal (other than China itself) would probably be Egypt.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:36
  Old Post 13-08-2004 14:36
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#40 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Hun's idea


You mean satellite nation/colony?

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:36
  Old Post 13-08-2004 19:51 Visit Max Sinister's homepage!
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#41 Report this post to a moderator
Got spare money?

Would anyone like this idea:
At the beginning of the game, there are only minor civilizations. They don't even have a name of the civilizations we know - either they've got names of what are now the barbarians, or they get computer-generated names.
All the pre-civs receive points for population, territory, money, units and techs. Every few turns, the game checks woh's got the most points. If you are among them, you'll get a message: "Congratulations [insert your name here], your people have arisen to CIVILIZATION level! You are now known as the (Americans / Germans / Greeks / Chinese / Zulu / Aztecs)!" Of course, this means that you could also lose your civ status if you lose too many cities...

Cmonkey is offline Cmonkey
Chieftain

Apr 2003
time: 05:36
  Old Post 13-08-2004 22:50
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#42 Report this post to a moderator
Got spare money?

Now that would be interesting Max. It would really go well with the "population on every tile" idea. Of course there would have to be many "minor" civs.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 14-08-2004 11:58
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#43 Report this post to a moderator
Avatar Enlargement: We've got the solution

That sounds similar to something they are already planning for Civ 4. I forget the exact details at the moment.

 
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