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CiverDan
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I would like to see the concept of "minor races" similar to GalCiv. I think the entire time the barb concept has been half-way there,. "Modern barbs" in Civ2, using artillery they got from who-knows-where making a frontal assualt on ur industrialized civ is silly. I dont like the conceptual of "when I research construction/Currency or whatever last tech I need to get into the next age 25 barb horsies suddenly appear either. I would like barb uprising to be more random. But make them more likely in times of war. This can represent pillages in ancient times, and partisans (for whichever side) in modern times.
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Brent
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This post may not be completely new, but I think it at least solidifies previous ideas, even if just mine.
The purpose of minor civs: to have a lot of civs, to have more of the obscure ones that people (me) want. In at least one other thread, it seemed like most people did not want a lot of civs. People did not want civs without uniqueness. Minor civs can be civs without uniqueness. Let them have as many city names as major civs. If my idea for complex relationships between city names were to be implemented, maybe it wouldn't apply to minor civs. For a civ such as Troy, maybe it wouldn't have a lot of city names. Probably minor civs wouldn't have internal provinces. If major civs have more than one available ruler, minor civs would only have one, possibly ficticious, or none, if it would make sense. Minor civs wouldn't have subordinate characters, like great leaders. Minor civs wouldn't need Traits or unique units, but maybe units shared within their culture group. Minor civs should be definitely assigned to culture groups, and this would not have to be balanced. Minor civs might be ideal for island cultures like Hawaii or Tonga. Minor civs should be playable, and it should be possible to play a minor civ version of a major civ. It should be possible to play a game with no major civs, and possibly this would be somewhat like Civ2. Minor civs might not have any special AI, while major civs might. As you may have guessed, I want minor civs to be the same as majors regarding building units and improvements, culture, and technology and such. They would be disadvantaged by not having Traits or unique units. I myself would be completely satisfied if the obscure civs I want are in without uniqueness. I do not want maps large enough for hundreds of minor civs, but I do want many, many minor civs available. Minor civs can be given uniqueness in the editor. Creating minor civs in the editor is good for if some major civ characteristics are difficult for some players to create. It's nice to learn that I'm not alone in wanting lots of civs. Scenarios, both premade and usermade, can be composed entirely of minor civs.
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Brent
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Things I forgot or didn't think to mention: If there are ruler portraits for major civs, maybe not for minors. There could be Culture Groups composed entirely of minors. Minor civs are the same as majors in diplomacy and trade. Minors might all be peaceful by default.
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Brent
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whoops, also, if major civs have their own art for standard unis, or their own units with the same abilities, minors either have completely generic ones or specific to culture group.
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Max Sinister
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Yes, and than the game should replace them with split-of civs from the majors...
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Pizza
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Stratford, Ontario, Canada
Jan 2001 time: 05:33
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I don't like the idea of minor civs. Just stick with regular civs instead. Civ's quite often become inconsequential (or minor) in the game as they lose their resources, and cities and fall behind in tech.
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