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Jason K
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Total Annihilation... it's over a year old, came out late '97, but there's still quite a community.
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F Smith
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Austin, Tx, USA
May 1999 time: 05:13
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I love that 'commander' concept.
In AoE we created a series of multiplayer maps in which each player started out with a hero -- it had much the same effect. If you lost the hero, you lost. But it could stop a rush, big-time.
Ever hear of the scenario 'Four Corners of the Earth'?
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Jason K
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Nope, but I have AOE so I'll give a look.
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