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barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:22
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Kuciwalker

What does "RNG" mean?

-Ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 07:23
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Random Number Generator.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:25
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Kuciwalker

Yes, gotta love it when your Modern Amour is defeated by a spearmen inside a town.

-Ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 07:26
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Did you see my example in the other thread?

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:27
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Put an end to popups!

No, Im afraid not

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 07:30
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quote:
If you play long enough, you'll see an unfortified barbarian 1hp warrior on grassland defeat a full hp 4-MA army bonused by the Mil. Academy while playing chieftain. The chances, however, are merely 1.3*10^-51.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:33
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Wow.....

I do not even understand what the odds is....1.3*10^-51 ????

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:33
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And btw..

If that every occured to me, I think I may go insane and put a hole in this monitor.

-Ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 07:34
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Lose 30 kilos (of popups)

That's on a scale of 1 to 0, with 1 being an absolute certainty of it happening and zero being an absolute certainty of it not happen. A 1/2 chance would be that 1/2 the time, it would happen, and 1/2 the time it wouldn't/ 1.3*10^-51 is a VERY small number.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:36
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Got spare money?

Do you know how he got that calculation?

-Ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 07:37
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I took the chance of the Warrior taking off one hitpoint from the army, and raised it to the 20th power.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:39
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Indeed

But still, if a MA couldn't defeat a barbarian warrior with one HP, something is seriously wrong there.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 07:48
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Not if you'd tried that attack 1.3*10^51 times

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 07:57
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Indeed

But unfortunately, some people have lives and can not spend that much time trying to prove a point.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:34
  Old Post 14-08-2004 08:04
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It would probably take trillions of trillions of these "lives" you speak of

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 08:07
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l O l

Maybe, one could make a factory of gamers who are to do nothing but see the one HP warrior beat the 4 unit MA army, like you said, it could happen.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 08:36
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Increase Your PM Length

Actually, assuming you lived 100 years and did such a battle once per second for your entire life, it would take roughly forty hundred thousand trillion trillion trillion lives

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 09:05
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Wow

But Indeed, I would live to see the day 4 MA's inside an army got routed by a barbarian with 1 HP.

Another thing, how did you calculate that?

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:34
  Old Post 14-08-2004 10:03
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I took 1 divided by the probabity of it occuring (giving the average number of trials you'd have to make for it to occur) and then divided that by the number of seconds in 100 years

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:34
  Old Post 15-08-2004 02:20 Visit joncnunn's homepage!
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That's if true randomness was used instead of the RNG.

RNG's are notorious for being the least accuracute for both very rare and very common results: (0% < x% < 5% or 95% < x% < 100%)

quote:
Originally posted by Kuciwalker
quote:
If you play long enough, you'll see an unfortified barbarian 1hp warrior on grassland defeat a full hp 4-MA army bonused by the Mil. Academy while playing chieftain. The chances, however, are merely 1.3*10^-51.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
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  Old Post 15-08-2004 02:22 Visit joncnunn's homepage!
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There's not that many numbers in the RNG pool.

quote:
Originally posted by Kuciwalker
I took the chance of the Warrior taking off one hitpoint from the army, and raised it to the 20th power.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 15-08-2004 02:38
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Joncnunn

How do you know?

-Ron

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:34
  Old Post 15-08-2004 07:54
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quote:
Originally posted by joncnunn
There's not that many numbers in the RNG pool.


Depends on what they're using to store the random number. If they're using 20+ bytes, then yes, it is

Petrus2 is offline Petrus2
Chieftain

Jul 2004
time: 05:34
  Old Post 16-08-2004 20:15
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Got spare money?

A few thoughts...

1. If you DID experience such an occurance, or any of the unlikely events, it could benefit you, don't forget that.

2. It's a game, what is really the big deal??

3. Have you never, never ever, not ever, reloaded when you didn't get the combat result you wanted? If you have, then how big a deal is the oddball result, since you are likely to reload then anyway. (or get the goody hut result you want, map start you want, etc)

4. If your war plan is devastated by an oddball combat result, then your warplan was doomed to failure in the first place.

Just my thoughts on a topic where it seems that players sometimes get unnecessarily upset when things don't go along with what they expected.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:34
  Old Post 19-08-2004 07:18
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#55 Report this post to a moderator
Inflate your Upload Space

You guys have gone waaaay into the deep end of the pool of silliness.

Uhhh, back on-topic:

In AU 601, I just got put down by Nathan (nbarclay) coming at me with 50+ Cavs... and that's with the AU Mod, where we have notched them down to 5a.

Damn... if they had blitz too???

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 19-08-2004 07:53
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I haven't reviewed Nathan's battle logs with this in mind, but we've got a ready made source of information as to just how many of his cavs would have been up for a second attack.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 19-08-2004 10:01
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[QUOTE] Originally posted by Theseus
You guys have gone waaaay into the deep end of the pool of silliness. /QUOTE]

I actually came up with that example a long time ago in the C3-general when someone was *****ing about a spear vs tank-type scenario. It's a useful example.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:34
  Old Post 20-08-2004 00:05 Visit joncnunn's homepage!
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quote:
Originally posted by barbeerhj
Joncnunn

How do you know?

-Ron


I'm a programmer by trade.

RNG algorithms don't actually store a set of longs, but it instead yields which bit pattern of a specific length to grab. (Neither does Free Cell actually store in memory those thousands (or hundreds of thousands with XP) of starting hands, the number entered is enough to compute the starting hand.)

There is direct programming support in some langagues for 32 bit and others for 64 bit, and so one of those numbers is most likely the size of the RNG pattern. RNG isn't important enough to spend the effort to write a software implemention of a 256 bit RNG, let alone a 32 byte long one, and in addition, the larger the set, the slower it's going to take, and it's more important that an RNG take almost no time to run than keep probababilties correct.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:34
  Old Post 20-08-2004 00:12 Visit joncnunn's homepage!
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quote:
Originally posted by Kuciwalker


Depends on what they're using to store the random number. If they're using 20+ bytes, then yes, it is


They definately aren't using 20 bytes. It's going to be an even power of 2. Most likely 32 or 64 bits. Come to think of it, I wouldn't completely rule out Civ III using a mere 16 bits given a report on how civ III came to be, which is probably the length it was in Civ II and SMAC. Civ IV is most likely to have a 64 bit RNG.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 21-08-2004 05:16
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Back to the Cossack Tired of ads?

I believe that the strength of the blitz attack is more in counter-attacks then it is in offensive assualts against well defended positions.

Seeing as how a cavalry with 6 attack has about a 44% chance of defeating a fortified musketman inside a town. Also, he has a 35% of defeating a fortified rifleman inside a city (32% if inside a metro).

With such amazingly low odds of winning againsts defenders, it would seem unlikely that the blitz move could really come in handy unless you have the advantage of going against pikeman or even spearman in the mid-late middle ages.

But, when you consider the ease at which you can decimate enemy field troops, especially their cavalry and musketmen, the blitz becomes a more attractive offer.
I mean, being able to hit up an enemy cavalry group 3 times with on unit can do some seriose pwning unless the lovely RNG gives you a stinker.

-Ron

 
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