Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Border Control
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Toby Rowe is offline Toby Rowe
Warlord
London, UK
Feb 2001
time: 05:35
  Old Post 26-09-2004 07:16
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton or Terrorists Win

Niptium.

"That little square"

It says it all- pissed off we all are, 3 versions later the last came closest to solving it, and then stole cities away from us on higher levels just to piss us off.

I haven't seen "culture" as a concept being supported by anyone, but no one is annoyed by the idea of influence of cities regarding territorial integrity, It simply needs to be sharpened, within the border, but not outwards.

Filling the gaps is really important in Civ4 for me at least!

Toby

Niptium is offline Niptium
Chieftain

Sep 2004
time: 00:35
  Old Post 26-09-2004 10:01
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Suffering from ads?

Well, there is a definite problem with the border question. «This little square» problem is known from all of us.

There is also the diplomatic interactions to be solved. In fact, I'm pretty satisfied with the kind of diplomacy and freedom we have over it in a game like Victoria (from Paradox) and the EU diplomatic gameplay should be a standard in nowadays strategis games. Civilization III is way behind in terms of Diplomatical options.

Then .... what about those borders ? What about the whole civilization cities thing. If you look at a map, it's not true a country has cities placed in a symetrical way across it's entire continent. I mean, as long as you know 2 cities on the continent, you know pretty much were the other cities will land and it looks like a perfect symetrical pattern were cities have 5 squares in between. If you look at a country like Canada, Mexico or Sweden, most cities are placed were its geographically interesting, were human activity is tangible. If Canada would have followed the Civ kind of way, there would be cities every 2 km squares stretching from the Artic to the United States border. That's crazy, everyone knows that most of, if not 90% of Canadian cities are at most 300-400Km from the United States borders... You see my point ?

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:35
  Old Post 26-09-2004 10:05
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton buy from Amazon

If I'm not mistaken, 90% of Canada's population lives within 100 km of the US border.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:35
  Old Post 28-09-2004 20:28
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton buy from Amazon

Poor guys.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:35
  Old Post 28-09-2004 20:28
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Lose 30 kilos (of popups)

That said, I am living within 100km of France.

MartynC is offline MartynC
Chieftain
Auckland
Jan 2004
time: 17:35
  Old Post 29-09-2004 04:27
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Dauphin
That said, I am living within 100km of France.



HAHA

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:35
  Old Post 29-09-2004 16:33
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

* Adagio jumps right into this thread without reading most posts

There's one simple solution to the problem with the AI popping a city in the middle of ones nation:

First of all there should be several types of agreements on entering another nations territory:
1) Open borders: All nations may freely cross the borders, you can't kick them out
2) Allies welcome: All your allies may freely cross the borders, you can't kick them out. Nautral nations can cross the borders, but you can kick them out (making it illegal for a specific nation to cross the borders for x turns)*
3) Only allies: Allies are the only nations that may cross the borders*
4) Closed borders: Nobody is allowed in*


* If a nation brakes the rules war will be decleared (or an option for it will popup) against that nation. It'll be seen as the tresspassing nation decleared war...
Kicking a nation out** doesn't start a war

** The nation who was kicked out can't decleare war (for being kicked out)




The second part of the solution to avoid AI building a city in the middle of your nation is:
When building a new city, there's several rules to look at:
A new city should be built near the borders. If the new cities borders doesn't touch borders to other cities (of your nation), the city can't be built
That is unless you're trying to build a new city on an island you don't have any cities on already

Toby Rowe is offline Toby Rowe
Warlord
London, UK
Feb 2001
time: 05:35
  Old Post 02-10-2004 06:21
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Increase the size of your Attachments

Niptium,

Interesting with all you say- we shouldn't have to make false borders by creating cities just to seal it.

As for the US/Canadian border, doing 'A' level Geography in 1979, our teacher told us (I think) that 75% of the Canadian population lived within 150km of the US border- As it was geography, climate might have played an equal part to trade- they did have that spat over land ownership as well- Canadian/US people's views on it? (As I understand,both built railways to seal the borders and placed Policemen/sheriffs along it for permanance? although the US reasons were a bit different to the dogged Canadian reasons?????) (Our class chose West Africa over North America for the two year course- I think we made a bad choice, but our two tutors were then beholden to our choice.

Back to the game; I think in principle, expanding borders using the current model is fine- just do it by having a city alone- the cultural example is daft, but I don't think the model itself was daft- make the inward expansion occur quickly, and bin (trash) the outward expansion if possible?

Toby?

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0390 seconds (85.83% PHP - 14.17% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net