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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:35
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quote: Originally posted by sabrewolf
by the way, i've noticed an SP-PBEM exploit:
if you CONTINUE a game instead of saving and loading, you seem to get additional moves.
eg. 2 workers irrigating:
- in SP, it's finished in 2 turn. basta...
- in >=2 player PBEM, they'll finish it at the end of the 1st turn, but during the 2nd turn, they cannot be moved, hence: 2 turns net
- when 1 player MP, they'll also finish at the end of the 1st turn, but you can move them in the next turn!
next example: wounded units in cities:
- in SP and MP: move units in a city, 2nd turn: don't move them, 3rd move: they're healthy(er) again
- in 1p-MP: move units in to city, 2nd turn: healthy AND moveable.
due to speed reasons, i prefer continuing (with exceptional safety saves every 10 turns or so), so am i illegally exploiting the game? nathan, what did you do after you got theseus' password? |
As long as there were still two human-controlled civs, I saved the game after each turn rather than continuing it. That way I'd have a complete record of the game's moves in the form of saves through the fall of Greece. (Not that I'm ever likely to do anything with it, but I'm a packrat with a pretty decent amount of disk space.)
I generally avoided deliberately exploiting the bug in regard to worker movement, but I didn't go out of my way to avoid exploiting it as an incidental result of not having enough workers to do a job in a single turn and such. And I did deliberately exploit it occasionally, more for reasons of convenience than for the advantage it would provide. There were also a few times here and there when I did things that were easier from a micromanagement perspective but not quite as efficient on the theory that the loss of efficiency and the bug would more or less offset each other. On balance, I'm sure I got some advantage out of the exploit, but I can't imagine its having had a meaningful impact on the balance of power.
One thing that helped me was that I'd already reached the railroad stage of the game when I switched to single-player play, so about the only jobs I couldn't try to have gangs of workers do in a single turn were clearing marsh and jungle. A few extra workers at the tail end got an extra turn, but the gangs that were able to complete a job in a single turn did not.
Regarding units' healing, I'm sure there were times when it affected which units I used in attacking. But since my only attacks were against units outside cities, and with how many more offensive units I had available than I ever needed in a single turn for the types of attacks I allowed myself to make, I didn't even notice the phenomenon's existence until very late in the game. And even after I did notice, it only barely scratched the surface of my attention.
Nathan
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