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beingofone
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U.S.A.
Apr 2003 time: 05:17
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I am going to download and play this one- I really liked the Dictator I have already played.
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kobayashi
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Singapore
Dec 2000 time: 13:17
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Finally got round to playing this beast and it is very good, exactly my type of WWII scenario and I might I add the best global WWII scenario I have come across yet.
Not overly complicated in terms of units and cities - at the start giving the player some space to settle in. Plenty of flexibility because of research and events do not constrain the player except for crucial points like when the Japs, US and Russia join in the battle.
The geo-political constraints of the time (I only played up to mid 42) are well captured in the terrain attributes and unit stats as well as the layout of the map. The constraints on building new units overseas and unhappiness was well executed for the British. I also liked the concept of generic plus empire specific units. I found the Germans very well behaved, trying to bomb Britain and taking greece, bulgaria and then bombing Malta.
I will have a fuller set of nitpicks later but for the time being:
I think the (initial? there is some mention of super)battleships and generic bombers are a tad weak on the attack.
I didn't have to build any Flak city improvements and I survived the Battle of Britain pretty easily. Also most of the time a bomber can't even kill a destroyer. As for the battleships, well they sometimes can't even kill an AA gun during bombardment.
Didn't Lebenon belong to the French?
Did Japan own Rabau from the beginning?
The Axis presence in Lybia at the beginning was too weak and I wiped them out easily. Could put a AA gun or too there at the beginning to give the Axis time to build up in Africa.
Airlift as a concept is probably too advanced for this era. There wasn't any airlifting of equipment as we know it today except for a few German gigant 8-engined transporters which could carry a tank/88mm with a rocket-assisted launch. Everything went by ship in those days.
Last edited by kobayashi on 06-10-2004 at 18:23
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kobayashi
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Singapore
Dec 2000 time: 13:17
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I lost India to the Japs in 45 and at one point the Germans were in control of Plymouth after attacking it with abut twenty aircraft (at the same time their progress in Russia suddenly came to a halt so I guess some good came out of that).
I managed to survive somehow till 1946 when the D-Day event occured. Here's my observation - It seems to be an overpowering event and the German AI didn't have a chance. If you ever get round to tweaking D3 a bit more, how about putting some fortress squares on the landing zone so that the German AI will want occupy those spots and stop the unit spawns. At the same time the Allied player/s would have to dislodge the german units inorder to allow the landing to start/continue.
oh wait there were fortress' there in the beginning excpet for the airfield. Americans must have pillaged them. oh well scratch that idea.
V2 missiles seem to only want to attack superbattleships. If they were made dirt cheap but less powerful, they might be used more as a mass damaging weapon rather than like an exocet missile. Just a suggestion.
One other minor point, some addiitonal unit obsolescence might be worth looking into (battleship-superbattleship, early tanks obsolete with tank dev4 etc.)
Anyway I it seems I have not played very well but I've enjoyed myself so I am going to try again - as the Japanese.
Last edited by kobayashi on 08-10-2004 at 20:42
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kobayashi
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Singapore
Dec 2000 time: 13:17
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and here I am again with more observations, this time about the jap aircraft
1. bomber Att 24, Def2, mov 6x2 cost 100
2. Val Att 12, Def2, mov 6x2 cost 90
3. Zero Att 24, Def24, mov 8x2 cost 90 (plus fighter flag)
4. Toni Att 24, Def32, mov 8x2 cost 110 (plus fighter flag)
seems to me there is no reason to build anything but fighters.
Last edited by kobayashi on 10-10-2004 at 13:06
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