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Mark_Everson
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Canton, MI
Jan 1970 time: 00:13
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Well, I have been thinking about what I can add to the conversation that hasn't already been said.
Character effects on diplomacy are hard for me to envision in terms of specific game mechanics. The only thing I can come up with is that a really successful diplomat essentially manufactures out of the air extra "stuff" to give the other side in the negotiation . I guess the simplest way to do this would be to have a Great diplomat automatically sweeten the pot in a negotiation by a certain percentage of what is at stake. So, for instance, we are trying to end the war with the hated Pig-Molesters and we offer them the province of no-big-dealia to quit attacking us. Suppose the province is worth $one million, a great diplomat offering it to them might convince them it is worth $1.1 million. The deal would then be accepted or rejected based on that inflated value.
The government stuff with respect to characters has been beaten to death, and I don't see what I can add to that discussion in a few minutes. If you want to ask specific questions about areas that you are having difficulty with, I'd be happy to try and answer them with my take on it.
On the economy, other than bankers and merchants, I really don't have any good ideas at the moment. We have already discussed both of those. Great bankers or other economic actors will probably just give arbitrary benefits to various sectors of the economy. I think I know what you mean when you say that you want to incorporate merchants directly into the characters model. I frankly don't like the idea. There will be merchants running around doing all sorts of things, and to basically Require that every one of them also be a character will IMO overburden the system without much being accomplished. I think the merchant characters should be limited to a Small sub-set of merchants. If I have misconstrued your plans for the merchants, just let me know.
Well, that's the best I can dredge out of my feeble brain at the moment.
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roquijad
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Santiago
Nov 1999 time: 05:13
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About number of chars: In a multiplayer Clash there should be some kind of agreement between player concerning this number. The reason: if chars can actually give bonuses to players (like when selling that $1 mill province and making it look like $1.1 mill), then players will tend to choose a big number of chars each, so you then get a really messed-up situation concerning computational speed.
In a single player game there should also be some control on the number of chars: If I'm playing and things aren't going good for me, I'd choose to increase the number of chars to get more bonuses in all game aspects. It'd be like cheating.
Rodrigo
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