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Kirov
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Warsaw, Poland
Sep 2002 time: 06:24
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26 on. It's probably my last turn, as I'm going to England in 2 days til September. I'll post a new thread.
See you after the summertime and thank you for the nice game. Good luck for everyone!
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:24
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Thanks, Googlie, and same to you.
Hercules, send the next turn to dacole. I sent his address to you.
See you somewhere in September.
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dacole
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Oh what were the rules for this game? Specificly about crawler upgrading and the stockpile energy bug? Thanks!
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t_ras
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israel
Feb 2002 time: 07:24
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- A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
- A player is not permitted to establish contact with another faction prior to having met them in-game.
- If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
- A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
- A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
- A player may not accept a bribe from another player's AI during council sessions.
- A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
- A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
Contentious issues
- A player may not insert stockpile energy into the build queue after the production of a military unit. Due to a bug in the game, should you put stockpile energy into the queue, you will get the benefit of the extra energy on the same turn as production of your military unit.
- If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
- A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
- A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:24
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Hi guys, good to see the game running.
quote: Originally posted by Hercules
Turn 2227 to Dacole.
And a very hearty welcome to Dacole and a fond farewell to Kirov.
I hope Kirov enjoys his visit to England and maybe a visit to Northern Ireland during his 2/3 month visit to these quarters.. |
Herc, we sure as hell have to make another game in September. I'd like to drop by to N Ireland, I doubt if I have time to visit even London. I'm in Birmingham currently and out for a job. I believe I'll get one soon. What after that - dunno.
Anyway, I enjoy it here very much and although I don't have a lot of time, I'll be droping by on 'poly from time to time. See you!
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dacole
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Ok I sent the turn out several days ago...did it get there do I need to resend it?
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dacole
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Turn 2228 to Tras.
I have called the council to elect a planatary govenor, currently I have 282 votes and hercules has miriam's 11 votes.
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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