Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Clash of Civilizations > Technology System Version 5.1
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread   
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:13
Post  Old Post 09-04-2000 08:19 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Support Apolyton

I have no prob with your scale mark so long as every basic tech goes on that scale of 0-100. The problem I have is if we start having techs starts later (ie 30) because with FF techs everything would already be over 100 which IMO would confuse the player. Also we'd have to set up a system of averages for all relevant techs when its developed because since we can't determine the future that well putting arbitrary numbers in to start at is IMO going a little to far. With the 0-X method (X being potetially infinate) then no one has to worry because they know what each level represents basically. IE they know that 10 for Agriculure will represent basically the same level of effort, input, advancement, etc as 10 in electronics.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 09-04-2000 17:50 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Lose 30 kilos (of popups)

LGJ:

Okay, so this is just the same issue that we've been debating for months. We both think the other's approach is counterintuitive and will confuse the player. I suggest we just let Richard be the tiebreaker on this one, and start using whichever way he prefers. Once people start using the system we can see if it works okay, or we should try the alternative method.

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:13
Post  Old Post 07-05-2000 09:34 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Support Apolyton buy from Amazon

This thread has reached the 150 post limit, so I have created a new tech thread:

Technology System Version 5.2

 
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0286 seconds (85.21% PHP - 14.79% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net