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Modo44
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in western Poland
Jul 2004 time: 06:24
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quote: Originally posted by Dominae
The simple heuristic to getting a lot of flips in your favor is to build up a lot of Culture. Sounds simple, but it's usually not.
Try this for your next game: play a Religious civ, and build a Temple before anything else in each of your new cities (including your capital!). |
That's what I always do when plaing religious. The first few cities close to the capital will almost always have 2 shields per turn, completing a temple in 15 turns (or less, because they usually grow sooner). The difference is, I don't built the temple in my capital just as early, because first it is usually being set up as a settler/worker pump.
quote: Originally posted by Dominae Then set aside one city early on and build as many cheap Wonders as you can there (Colossus, Oracle, Statue of Zeus, etc.). With this strategy you can easily keep up with the AI in Culture on your favorite difficulty level (I've done it up to Demigod). |
Up to Emperor, you don't even need all the wonders. Usually the Great Libray will do.
Back on topic of flipping. If you have a great culture compared to your enemies (and I mean great - at least 1,5 times their culture score), you don't really need to starve cities down. Park your victorious army in the city and set it to building a temple or library (whichever is cheaper). The troops will recover while stopping the resisters for good. This usually takes one or two turns, possibly handling any counterattacks that might occur. Without resister and with some shields ready, you can now rush the building. If taking bigger cities, even pop-rushing will not be a problem. Soon the cultural borders of the city will grow, further reducing the risk of flipping. After the cultural building is rushed, leave one defensive unit in the city and move the army to the next target. Rolling invasion, anyone? 
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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quote: Would you also be loathe to build a new temp city in between your maxxed out ones (I assume you're using 4-tile city placement)? By stealing a couple of Food resources that your other cities do not need, it could easily be a 2-turn pump (I assume, without having seeing the exact geography). This would mess up your Corruption a bit, but the "free" two Workers a turn will really come in handy come the Industrial era, where otherwise you would have to build Workers in your maxxed out cities for RRs.
In my first ever Emperor game way back, when I still disliked anything closer than OCP, I bit the bullet and put two temp cities down in the middle of a nice patch of Flood Plains and Hills. To this I attribute my victory (and to Samurai - hey, that's pretty historical: the feudal Japanese peasant/serf and samurai classes). |
It's actually a mixture of 3 and 4 tile. Honestly I can't think of a spot for such a temp city, and I don't think that's just me being squeemish about tight spacing. The only city with some spare grassland tiles is Paris, and there is an SGL sitting there waiting to rush Shakespeares in 4 turns. All other cities are either short of tiles, or short of food tiles. I have a fair amount of mountains, plains and deserts in this game. So my options for pump cities are actually rather limited.
If I've got time tonight, I'll post a screenshot. A save probably won't work, because [confession] I'm still using 1.15b. Since I've had dialup and 1.21 didn't seem to be all that much different, I never did download it. That will change as soon as DSL is hooked up (hopefully tomorrow night).
-Arrian
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Dominae
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quote: Originally posted by Modo44
That's what I always do when plaing religious. The first few cities close to the capital will almost always have 2 shields per turn, completing a temple in 15 turns (or less, because they usually grow sooner). |
If you really want that Culture accumulating ASAP, you could go Warrior (5 turns), plus 10 Shields on a Temple build (5 turns) then poprush the Temple. The Warrior and Temple take care of any unhappiness, and you're back into productive shape in no time.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:24
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quote: Originally posted by Modo44
Back on topic of flipping. If you have a great culture compared to your enemies (and I mean great - at least 1,5 times their culture score), you don't really need to starve cities down. Park your victorious army in the city and set it to building a temple or library (whichever is cheaper). The troops will recover while stopping the resisters for good. This usually takes one or two turns, possibly handling any counterattacks that might occur. Without resister and with some shields ready, you can now rush the building. If taking bigger cities, even pop-rushing will not be a problem. Soon the cultural borders of the city will grow, further reducing the risk of flipping. After the cultural building is rushed, leave one defensive unit in the city and move the army to the next target. Rolling invasion, anyone? |
Wow. That's a pretty slow invasion. I pretty much have to starve them, or else just move so fast that the closest city to the capital is constantly moving closer to the capital. I generally have 90% of the population as entertainers asap, leaving enough military to a) protect the city and b) quell resisters inside of 5 turns.
But, i prefer the fast action invasion -- cav or tanks, land 20-30 for starters (2x that if it's a later game and/or a larger map, in 2 drops), take over 2-3 cities the first 2 turns and 1-2 cities a turn after that, depending on geographic realities ...
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iamweaver
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quote: Also, sometimes my core cities stop producing units - the new ones can do that | How does this work? I find that the corruption in the border cities is horrid until I can plant a Courthouse - and even then, it is pretty awful. Do folks move their palace to the front lines, and use the Forbidden Palace to keep their core cities running smoothly?
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iamweaver
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quote: Police Stations are standard builds of mine for most cities | Has the Universal Sufferage wonder changed, or do folks just normally bypass it? I must admit that I prefer to wait until I have railroads/US before doing a mid-game assault, simply because instant travel means that my reserves can be a much smaller force, or sometimes even unneeded if troops can be run back from the front itself.
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Dominae
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quote: Originally posted by Arrian
Do you use poprushing when you play?
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If I'm Religious and I've got some pump cities going, I'll poprush Temples in my outlying (50+% Corrupt) cities. I'll poprush on Demigod and below (usually for cultural improvements) because it's not suicide to do so on those levels and adds spice to the game. I'll also poprush a defender when needed, but this is rarely the case in SP.
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