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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > FG: Gladiator VI - The Unbearable Lightness of Fighting
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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 06-12-2004 18:21
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sent

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 07-12-2004 00:53 Visit Kassiopeia's homepage!
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Looks like this time around 100 HP was not enough. Remove this text

Final Battle, Leg 1


1. Commodus approaches Drogue carefully, deciding to use a well-rounded strategy in such a crucial battle. Confident over his almost unblemished history of victories, he charges at Drogue, who in turn decides to largely neglect his defence. Commodus takes immediate advantage of this and chops Drogue with his huge sword for 27 points of damage. The Lord of Antoine, however, counterattacks with the strength given to him by Commodus' strike and scores 32 points of damage on Commodus' already scarred body.

2. Both gladiators decide to not swift away from their already established strategy, and blows are exchanged, on Commodus' for 35 points and on Drogue for 27, mirroring the first segment.

3. Drogue decides to take a breather and makes only a modicum of an attack on Commodus, but Commodus is able to shrug it off easily, proceeding to make a counterblow worth 9 points of damage.

The situation after leg 1 is incredibly close: Commodus has 33 HP left, while Drogue has 37 HP.

Last edited by Kassiopeia on 07-12-2004 at 04:31

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 07-12-2004 01:12
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Damn, I won't even be able to finish my beer before this one is over.

Drogue is offline Drogue
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Omnipresent conscience
Oct 2002
time: 05:22
  Old Post 07-12-2004 03:58 Visit Drogue's homepage!
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Shite, that was quite a round!

Kass: My second hit should be for 35 points of damage though. I did 32+35 points of damage, so Commodus should be on 33, and Commodus did 27+27+9, so I should be on 37, as you've put.

Drogue is offline Drogue
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Oct 2002
time: 05:22
  Old Post 07-12-2004 04:02 Visit Drogue's homepage!
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Got spare money?

Sent

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 07-12-2004 04:08
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Put an end to popups!

Uh, wait till Kassi answers to your remark.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 07-12-2004 04:09 Visit Kassiopeia's homepage!
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Oops, you are correct. Fixed.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 07-12-2004 22:42
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Inflate your Upload Space

Orders sent

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 08-12-2004 04:12 Visit Kassiopeia's homepage!
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Lose 30 kilos (of popups)

Final Battle, leg 2


1. After the brutal first leg, with health becoming a scarce commodity, both fighters opt for a more careful and defensive approach in segment 1, resulting in no damage to either party.
2. However in the second segment Drogue decides to once again pretty much neglect his defensive play in favour of a head-on attack. Unfortunately for him, his finely tuned coreographics thought up with a decisive blow in mind prove useless, and instead Commodus manages to sneak in a retaliatory cut worth 9 HP, equalizing the situation somewhat.
3. In the final round Commodus is almost spent after all of this tumbling about, but Drogue is too w(e)ary after the second segment and resorts to just keeping Commodus' nominal attacks at bay.

And so, Commodus now has 33 HP, while Drogue has 28 HP left. This is getting interesting.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:22
  Old Post 08-12-2004 05:46
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And so the possibility of the double-KO rears its ugly head once more.

Maybe a discussion is in order?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 08-12-2004 10:02 Visit Kassiopeia's homepage!
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I'd be inclined to give them 100 HP more each and start over. But we do need to discuss it.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 08-12-2004 10:03
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Got spare money?

50 sounds better.

DrSpike is offline DrSpike
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Sep 2001
time: 05:22
  Old Post 08-12-2004 15:13
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50 is too low for the effective power bonus in this game. 100 is best.

Drogue is offline Drogue
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Oct 2002
time: 05:22
  Old Post 11-12-2004 00:13 Visit Drogue's homepage!
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Sent

Ljube is offline Ljube
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Belgrade
May 2003
time: 06:22
  Old Post 11-12-2004 15:04
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sent

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 13-12-2004 13:15
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Kassi, please update the game. No need for stories, a simple I lost or I won will suffice.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 13-12-2004 18:48 Visit Kassiopeia's homepage!
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Suffering from ads?

You'll see why I've been lagging. Oh, you'll see:

Final Battle, leg 3


Where we left off: Commodus at 33 HP, Drogue at 28 HP.

Segment 1: Commodus strike at Drogue for 14 HP of damage. Drogue does no damage. Drogue at 14, Commodus at 33.

Segment 2: Commodus strikes again at Drogue for 14 HP damage - but at the same time, Drogue manages to strike Commodus for exactly 33 points of damage.

We have a double KO, gentlemen. My take on this has been that I'll give you both 100 HP, in other words, we'll redo the final battle - but if you both agree to splitting the victory, I am fine with that too.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:22
  Old Post 13-12-2004 18:56 Visit Drogue's homepage!
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Personally, I think a draw is a draw, in game terms. In realism terms, we're now both dead, and thus I'd suggest the RP would be something like the prize money is split between our families, and we're declared joint winners.

Nice ending btw, I should have gone for the big hit first, by the looks of things.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 13-12-2004 20:25
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I don't accept joint wins so I suggest Drouge and I be declared joint losers.
Thus Gladiator 6 would end without a winner.

Let's start a new game.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 13-12-2004 23:21 Visit Kassiopeia's homepage!
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Then let it be so. I declare that both finalists are killed in the course of the battle and the prize is shared between their next of kin. Gladiator VI has come to an end without a winner; I'll open up the signup for number 6 soonish.

DrSpike is offline DrSpike
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Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 14-12-2004 00:07
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Lose 30 kilos (of popups)

Joint wins are silly for this game as Ljube says. However, no win seems a little harsh. A replay is arguably the best outcome.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 14-12-2004 00:18 Visit Kassiopeia's homepage!
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I'm not going to make them redo it all over again if they are fine with the current result.

DrSpike is offline DrSpike
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Sep 2001
time: 05:22
  Old Post 14-12-2004 00:35
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I guarantee if given a choice between no win and a replay Drogue will choose the replay.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 14-12-2004 00:47 Visit Kassiopeia's homepage!
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I thought (well, interpreted that) he already made that choice. We shall see when he returns online.

DrSpike is offline DrSpike
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time: 05:22
  Old Post 14-12-2004 01:02
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No, he cowardly tried to take the draw as he has no time.

Since that option is not being considered he will opt for the replay. I would too.

Drogue is offline Drogue
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Oct 2002
time: 05:22
  Old Post 14-12-2004 01:42 Visit Drogue's homepage!
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#356 Report this post to a moderator
Lose 30 kilos (of popups)

Ey? What's the difference between a joint win and a joint lose? Dare I call semantics? Either way, it's a double KO, and replaying would be unrealistic and of little point, IMHO

DrSpike is offline DrSpike
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Sep 2001
time: 05:22
  Old Post 14-12-2004 02:16
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Ok you both lose - there is no champion.

For what it's worth I don't care about realism in a game. It's a little unfair on double KOers to both lose, which is why the precedent is to replay.

But whatever, see you in the new one.

Drogue is offline Drogue
Emperor
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Oct 2002
time: 05:22
  Old Post 14-12-2004 04:51 Visit Drogue's homepage!
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quote:
Originally posted by DrSpike
For what it's worth I don't care about realism in a game.

Ahh, that's where we differ. If something can't be RPed realistically, I find it hard to imagine how the game works. Thinking of it as a real thing tends to make things more fun, IMHO. For instance, I'd enjoy SMAC a lot less without the RPing in the game, or if the RPing was unbelievable.

quote:
Originally posted by DrSpike
It's a little unfair on double KOers to both lose, which is why the precedent is to replay.

I don't understand what's unfair. Whether it's a double win, double lose, double KO or whatever it's called, it's the same thing, and the only benefit of getting further/winning in the competition being pride means what it's classed as would make no difference. Unless there is another benefit?

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 14-12-2004 06:39
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There can be only one winner of the tournament. Or no winner if all contestants are dead.

So, we're not winners this time. Perhaps next time. Sorry Theben, you lost your 100 spam $. I failed you.

 
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