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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:22
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Final Battle, Leg 1
1. Commodus approaches Drogue carefully, deciding to use a well-rounded strategy in such a crucial battle. Confident over his almost unblemished history of victories, he charges at Drogue, who in turn decides to largely neglect his defence. Commodus takes immediate advantage of this and chops Drogue with his huge sword for 27 points of damage. The Lord of Antoine, however, counterattacks with the strength given to him by Commodus' strike and scores 32 points of damage on Commodus' already scarred body.
2. Both gladiators decide to not swift away from their already established strategy, and blows are exchanged, on Commodus' for 35 points and on Drogue for 27, mirroring the first segment.
3. Drogue decides to take a breather and makes only a modicum of an attack on Commodus, but Commodus is able to shrug it off easily, proceeding to make a counterblow worth 9 points of damage.
The situation after leg 1 is incredibly close: Commodus has 33 HP left, while Drogue has 37 HP.
Last edited by Kassiopeia on 07-12-2004 at 04:31
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:22
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Final Battle, leg 2
1. After the brutal first leg, with health becoming a scarce commodity, both fighters opt for a more careful and defensive approach in segment 1, resulting in no damage to either party.
2. However in the second segment Drogue decides to once again pretty much neglect his defensive play in favour of a head-on attack. Unfortunately for him, his finely tuned coreographics thought up with a decisive blow in mind prove useless, and instead Commodus manages to sneak in a retaliatory cut worth 9 HP, equalizing the situation somewhat.
3. In the final round Commodus is almost spent after all of this tumbling about, but Drogue is too w(e)ary after the second segment and resorts to just keeping Commodus' nominal attacks at bay.
And so, Commodus now has 33 HP, while Drogue has 28 HP left. This is getting interesting.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:22
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You'll see why I've been lagging. Oh, you'll see:
Final Battle, leg 3
Where we left off: Commodus at 33 HP, Drogue at 28 HP.
Segment 1: Commodus strike at Drogue for 14 HP of damage. Drogue does no damage. Drogue at 14, Commodus at 33.
Segment 2: Commodus strikes again at Drogue for 14 HP damage - but at the same time, Drogue manages to strike Commodus for exactly 33 points of damage.
We have a double KO, gentlemen. My take on this has been that I'll give you both 100 HP, in other words, we'll redo the final battle - but if you both agree to splitting the victory, I am fine with that too.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:22
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quote: Originally posted by DrSpike
For what it's worth I don't care about realism in a game. |
Ahh, that's where we differ. If something can't be RPed realistically, I find it hard to imagine how the game works. Thinking of it as a real thing tends to make things more fun, IMHO. For instance, I'd enjoy SMAC a lot less without the RPing in the game, or if the RPing was unbelievable.
quote: Originally posted by DrSpike
It's a little unfair on double KOers to both lose, which is why the precedent is to replay. |
I don't understand what's unfair. Whether it's a double win, double lose, double KO or whatever it's called, it's the same thing, and the only benefit of getting further/winning in the competition being pride means what it's classed as would make no difference. Unless there is another benefit? 
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