Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Clash of Civilizations > Economic Model II
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread   
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:13
  Old Post 31-01-2005 04:19 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Remove this text

The technique of folding intelacing layers of steel and iron is what made them so strong.

The smelting techniques were also supperior as well from what i heard because the iron was poor.

This tending to make the older swords exteemly good when attacking, except if they were hit by another sword head on. The poor iron caused the katana's to become very brittle and they would break easily if blocked with the edge, which is why, when they block they always turn the sword, not simply to keep the blade from dulling faster. On its side, it is quite strong and in some ways more deadly as it could crack a skull with a tap.

However, not all the ore was bad in Japan and as time went on with better knowledge metalurgy the swords did become better, and stronger. By the height of the age of Samurai most westerners think about the blades were wouldn't break so easily mostly because the armor they used often started to use metal as well as leather.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:13
  Old Post 31-01-2005 20:33 Visit Max Sinister's homepage!
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Got spare money?

And I recently read in "Guns, Germs and Steel" that African blacksmiths managed to forge steel even centuries before Bessemer furnaces were invented.

yellowdaddy is offline yellowdaddy
Prince
Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003
time: 05:13
  Old Post 02-02-2005 21:36 Visit yellowdaddy's homepage!
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Got spare money?

I think that's what Mark meant by
quote:
fine details
.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
  Old Post 24-07-2005 19:33 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#154 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by yellowdaddy in the Social Model v3.0 thread
What about Economic policy of the government beyond Property Rights? Primitive Civs have to have a religious system, and become more advanced as economic considerations predominate.

You can have a range of options: religious collectivism (Communism, Fascism, Islamism...) and planned economies, mixed economies as well as market economies and participatory economies and subsistence economies.


The overall econ approach in ancient times is designed to be somewhere between the two poles of pure market economy and pure traditional economy. Traditional means "I do what my same-sex parent did." For a modern game I might add a third "collectivist" possibility, but it is pretty much already taken care of by private property setting.

Game effects (so far) include:
Market:
o Workers move between sectors of the econ freely, making it more productive
o Technological progress is better (other things being equal)

Traditional:
o More stable politically, since the "everyone has their predetermined place" permeates society

Please respond in the Social thread with further ideas that impact social more than the econ model in general.

yellowdaddy is offline yellowdaddy
Prince
Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003
time: 05:13
  Old Post 31-07-2005 21:26 Visit yellowdaddy's homepage!
Edit/Delete Message Reply w/Quote
#155 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

For Ancient Civilised tiles that sounds fine; but it doesn't sound compatible with the idea of "tribal units" - those HGUs (Hunter-Gatherer Units) and SFUs (Subsistence Farmer Units).

I propose that (if you plan to have some kind of economic model for these Tribal Units, that) you insert two lower levels below your basic Ancient Civ level.

[Like an economic tech level league: all civs can rise and fall, and their capacity for storing collective capabilities restricted by their position on it. When a Civ collapses back into a Tribal Unit, it loses amassed tech and economic development: trade routes, markets, currency etc...]

I think the units idea does provide attractive solutions for improving gamespeed by rendering all non-civ occupied tiles as having 0 settled population; and in gameplay by having a category of "semi-unit" that both simulates effectively the behaviour of early and less developed, and/or (semi-)nomadic human populations, and allows you to simulate a range of other small-group human activities: pirates, bandits, gangsters, guerillas.

For post industrial revolution economies hows about this?:
"...The most basic and general economic systems are:

Market economy (the basis for several "right-wing" systems, such as capitalism)
Mixed economy (arguably the "centrist" economic system)
Planned economy (the basis for several "left-wing" systems, such as socialism)
Traditional economy (a generic term for the oldest and traditional economic systems)
Participatory economics (an alternative to capitalism and planned economies) ..."

source

Last edited by yellowdaddy on 31-07-2005 at 22:29

 
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0438 seconds (86.44% PHP - 13.56% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net