 |
|
Max Sinister
|
|
And I recently read in "Guns, Germs and Steel" that African blacksmiths managed to forge steel even centuries before Bessemer furnaces were invented.
|
|
|  |
 |
|
yellowdaddy
|
 |
Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:13
|
|
For Ancient Civilised tiles that sounds fine; but it doesn't sound compatible with the idea of "tribal units" - those HGUs (Hunter-Gatherer Units) and SFUs (Subsistence Farmer Units).
I propose that (if you plan to have some kind of economic model for these Tribal Units, that) you insert two lower levels below your basic Ancient Civ level.
[Like an economic tech level league: all civs can rise and fall, and their capacity for storing collective capabilities restricted by their position on it. When a Civ collapses back into a Tribal Unit, it loses amassed tech and economic development: trade routes, markets, currency etc...]
I think the units idea does provide attractive solutions for improving gamespeed by rendering all non-civ occupied tiles as having 0 settled population; and in gameplay by having a category of "semi-unit" that both simulates effectively the behaviour of early and less developed, and/or (semi-)nomadic human populations, and allows you to simulate a range of other small-group human activities: pirates, bandits, gangsters, guerillas.
For post industrial revolution economies hows about this?:
"...The most basic and general economic systems are:
Market economy (the basis for several "right-wing" systems, such as capitalism)
Mixed economy (arguably the "centrist" economic system)
Planned economy (the basis for several "left-wing" systems, such as socialism)
Traditional economy (a generic term for the oldest and traditional economic systems)
Participatory economics (an alternative to capitalism and planned economies) ..."
source
Last edited by yellowdaddy on 31-07-2005 at 22:29
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|