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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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I think Straybow says Spain held Gibraltar thus they could have forbidden Venice from crossing the straits. A naval picket (I guess they had both fleet and artillery on land) locked Venice inside the Mediterranean. A blockade system would be needed to represent that. I think that putting lots of ships in the straits would do the job, though we are far from implementing naval fights (particularly supported from shore) now. We don't even have a model for this.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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Straybow, could you cross-post that into the current Military Model thread (VI)? It has better chances to be found when we implement naval combat rules, which should (hopeiully, if everything goes well, and lots of additional conditionals) not be that far (I am being precise here) in time.
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:13
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my first post. I'm scottish, can speak a few languages, and am quite keen on realising a strong and DIFFERENT alternative to Sid Meier-type games.
i've already e-mailed Mark a bit, describing where i'm coming from... i'll elaborate further over time.
i have qualifications and experience in graphics and music. more to the point i designed a game a not unlike civ in theme, but quite different in style and structure about year before Civ 1 appeared. I have kept the idea shelved ever since, but i have some data, graphics and deep research.
the question is, is my game or ideas compatible with this game, i'm not sure.... some of them seem to be, but some maybe not... we'll have to see.
for a start, my map is quite different from any of the civ2 clones floating around, as are many other aspects. i don't like 3d isometric - i've read your earlier debate on this, i'm disappointed that so far your screenshots are of an isometric type - i will be putting a website together with a clearer presentation of my ideas, and some screenshots, which will be of a professional quality (without wishing too sound too arrogant!?!), but they will be overhead view, not 3d isometric. fortunatley in a way, most of the ideas i have that are radically different from things proposed have graphics to back them up.
the proof is in the pudding, so i will try an persuade with hard graphics and not just hot air.
i'm a bit bemused by this Java programming - what restrictions does this place on the game? as opposed to a C++ game? is this the kind of game you can play on your own as you would with Civ3 or something without the internet on, or ..?!
finally, i wonder what stage the game is at? i've downloaded something, but i don't know what to do with it!
have i posted this message in the right thread?!
i have to sign off now... back to my booze.
Jack McNeill
UK
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:13
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Hey Jack, welcome to the Clash forum 
quote: Originally posted by yellowdaddy
the question is, is my game or ideas compatible with this game, i'm not sure.... some of them seem to be, but some maybe not... we'll have to see. |
Even if there are serious incompatabilities between your concept and Clash that doesn't mean there is no point to your potentially joining the team. You need to evaluate what positive aspects you would see with Clash from your perspective vs the liklihood of your dream game ever coming into existance through tremendous amounts of volunteer hard work. . .
quote: the proof is in the pudding, so i will try an persuade with hard graphics and not just hot air. |
yes indeed 
quote: i'm a bit bemused by this Java programming - what restrictions does this place on the game? as opposed to a C++ game? is this the kind of game you can play on your own as you would with Civ3 or something without the internet on, or ..?! |
Relatively few restrictions. Just play the demo as discussed below and you'll see.
quote: finally, i wonder what stage the game is at? i've downloaded something, but i don't know what to do with it! |
Um, uh the most recent demo d/l is in the Demo 7 thread up top. There are links to directions for what to do to run it in that thread. If you follow the directions and get hung up, say in the D7 thread what you did and where you're stuck and we'll figure it out.
quote: have i posted this message in the right thread?! |
This thread is as good as any for your broad points. The graphics stuff would be better in the terrain or units graphics threads. For the best way to make suggestions or post comments read the "Suggestions" page off the main Clash web page.
quote: i have to sign off now... back to my booze. |
Hope you and the booze had a good time!
-Mark
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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Bump: Action of unearthing a thread that sunk too deep (hasn't had any posting for a while).
YMMV: Your Mileage May Vary (also known as you may have a different opinion).
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wombat42
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Or possibly "VPAVPA" (vous pourriez avoir votre propre avis). VPA squared.
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wombat42
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But I wouldn't lose sleep over it. Don't have to post in the mother-tongue... Besides, your English is impeccable. I would have guessed you're a native speaker. Still might be, despite the flag and the name.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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Maybe if you didn't waste paint on your trousers you wouldn't have to buy so much paint and would be able to pay them?
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Stormbeard
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Original Post:
--
First off, hi, I've been lurking about the Clash Project for, er, a few years now ... In that time, I have occasionaly been trying (and failing) to get the Demo working on my W2k workstation.
So, since the topic of this thread is to create a thread more about Clash in general, and the project's orientation in general, I'd like to ask about the Licencing of Clash. I have failed to find a licence anywhere. This means Clash is Public Domain? That's dangerous.... (Did you know what happened to BSD? They had their code absorbed into Windows, with just a little mention deep in the code that no-one ever sees, and that windows is still copyright by Microsoft) You could have some corporation make an insignificant change to Clash, and claim it as it's copyright...
I would Suggest GPL or LGPL, but if you have reasons for staing away from Open Source, then tell me.
More posts coming *very* soon.
--
Now, Mark is right, this ought to not have been posted the way I posted it... I just forgot there was that main thread, but it *was* cluttered (the Clash Overview thread). It really ought to get cleaned up. (all those single-word bumps...)
Anyway, I have some general things about clash to discuss.
First off, I was under the impression that Clash was intending to be a game that would be able to random-generate a world. (See the Map Generator model on the website) and even liked the picture (Map Generator link under Screen Shots).
If this is so, then what of names. If Clash would create a whole new world for a game, then what would it do about Ethnic Groups, city names, and province names? Even in a scenario starting from a historically accurate time, there might be splinter groups according to the current models. Thus, you have things appearing during the game needing names.
If you follow the "traditional" approach (Using RL names) then you can have very strange and even misleading things happen. You could have the Russian Republic defending it's myriad of islands with triremes against the onrushing Aztec hordes or something...
Then there is the easy, boring approach: The great and Glorious civilization of EG002.
Or you could use random (or not quite random) groups of syllables. This gets interesting, because you could possibly program in a certain style for each language. For example the XacTec culture might name it's cities similarly (DacPak, LacPak, MoomPak, etc.), it's provinces another way (XacLos, XacMoom, XaxDac, etc.), and it's characters in another manner (Blort dos MoomPak, Port dos LacPak, etc.). This could get quite complicated- both a plus for immersion (in some ways) and a difficulty for coding...
You could also combine that with player interaction, so a player might input a preferred name ending (that could be an empty string), etc. There could even be a set deviation from the standard shown above..
I would have posted this elsewhere, but there didn't seem to be any single thread where this belonged, and it was pretty general.
I will discuss my Demo issues on the demo thread now (like a good boy )
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yellowdaddy
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Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003 time: 05:13
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quote: quote:
First off, I was under the impression that Clash was intending to be a game that would be able to random-generate a world. (See the Map Generator model on the website) and even liked the picture (Map Generator link under Screen Shots).
If this is so, then what of names. (snip)
I don't have a good answer for that one. We'll have to try some different approaches and see what people like. Personally I prefer real-world names, even if they don't match the geography.
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Oh yes we do - one of my earlier posts... ... check it out.
http://apolyton.net/forums/showthre...&threadid=82813
specifically here:
http://apolyton.net/forums/showthre...15&pagenumber=9
the solution was in summery:
have a fixed list of (at the last count) 72 Ethnic "peoples"
based mostly fairly accurately on the ethnolinguistic families of the Human race.
For each we have an equal vocab list for each language group to generate place names, and even people names.
there was also the proposal to have a bit of code which would simulate language evolution by changing consonants and vowels on the vocab list in a regularised way. New tribes and civs would take their names from people and places thus generated.
So, basically, Stormbeard, your idea has already been posted and tossed about by Laurant and I last year... so I'd see if you can convince him first...
btw, there is a thread called "the language thread" and it's not that old.
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