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Dario86
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San Juan, ARGENTINA
Apr 2004 time: 05:21
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bueno como n35st0r llego ultimo el deberia ser China en tal caso, como sea si elegimos un 2194, yo votaria por la v2, creo haber escuchado por ahi q la version 1 esta muy favorable a favor de las potencias del eje.
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Pablostuka
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of somewhere near Barcelona
Jan 2003 time: 06:21
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@N35t0r : Copio-pego las house rules que escribi para otro 2194 que vamos a empezar en CDG...
quote: HOUSE RULES:
1) NO TRADE ALLOWED. No gifting of money, techs, units, cities...etc is allowed. CivDip use is banned as well. Read the scenario readme text for more information.
2) No ship chains allowed. If your loaded convoy gets sunk...bad luck!
3) No reloading. Accept your casualties, this is war!
4) IMPORTANT: The scenario is stackable. If your aircraft carrier full of planes or your transort ship full of troops gets destroyed, it's imperative you DISBAND those units floating in the sea. Rescuing them with other ships is banned.
5) No freezing of airplanes in the air allowed (so don't press CTRL-N having airplanes with range 1 flying in the air)
6) No airbase chains allowed. So using engineers to build sucessions of airbases in order to get free instant movement (railroad effect) is FORBIDDEN.
7)It's imperative that players report their achievements. So if you capture cities, or win battles, please report them.
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Vamos, nada de comercio, ni cadenas de buques, ni recargar si pierdes un combate, disbandear unidades si los barcos se hunden, no congelar avones en el aire para ganar movimiento extra, ni tampoco crear falsas vias férreas usando bases aereas adyacentes. Eso es todo.
Una vez ya sepamos que civ quiere cada uno, abriré el thread, colgando las House rules traducida, y un link al archivo del escenario (recuerden: version 1)
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Dario86
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San Juan, ARGENTINA
Apr 2004 time: 05:21
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ya decidimos. alejandro sera alemania y yo seré japon.
Faltan q los aliados se pongan de acuerdo
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