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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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In the spying discussion, a few more thoughts:
1. We currently do not have money to burn. We're not short on cash, but we still need some extra 3000 gold for upgrades to get Stormia safe. Especially nearing the end of the war this becomes very important, as we won't only need to protect against GoW, but also against ND, who will have tanks by that time (they currently still rely on cavs, which also solves the discussion whether Lego can get them to attack GoW. Nope, no chance with cavs...)
2. we've got Vox who can spy, and Lego... both with updated information. If we prevent Lego from gaining information, we also have to prevent Vox.
3. cash is not the problem for these allies: There is nothing to research for Vox except marines (now that they have flight). That's no priority once they are under attack... and Lego can most likely research at 4-turn pace without deficit spending. Further, planting a spy is half as expensive as exposing spies (but I don't know how this will evolve when at war)
4. You can plant a spy, and investigate cities in the same turn. Exposing spies is merely an annoyance if they can be safely replanted.
5. Does anybody knows anything on how we can improve our chances to prevent spies entering? Is there any documentation on spies, either for vanilla Civ or PTW?
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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Well, let me repeat that I'm in no way an expert in espoinage, but from what I know, it seems like it isn't cost-effective at all. When we would have cash to burn, I would do it immediately, but that is not our situation.
We made the decision a while ago to go for MI at, or around the time of invasion, on the cost of having just enough to upgrade all our forces (maximum to I level), and a bit of espionage. We're as a result not short on cash, but can barely manage... in a few turns our situation should improve greatly.
Does communism prevent espionage? While that is right now not an option, it could be possible to consider in case we would get invaded... taking away the invaders' eyes would certainly be welcome.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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The only real advantage I see in exposing their spy is that at most, they will be blind for 1 turn for as long as we don't declare war on Vox. Vox can spy for them, but they have to realise Lego can't do it. If we expose the Lego spy at the critical moment, there is a good chance they still think they've got one, and don't ask Vox to spy on certain cities. Once their turn starts, they see their spy is gone, but it's too late to ask Vox as their turn has passed already.
Something else this consider: Lego could get an advantage if we post our battlereports too early: they could analyse them, and ask Vox to react to our screenshots, instead of what they know. Maybe we should delay the battlereports until after Vox played their turn. OTOH, Vox just seeing the map, and deciding which cities we took from Lego could be enough to have a very good guess on which cities they need to investigate. But it will be more trouble for them, instead of us just posting which cities are gone.
DeepO
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