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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:21
  Old Post 19-10-2004 02:01
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#61 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by GeoModder
But either choice means (again) that a spy can be build and used in the same turn, isn't it?

IOW an attack block can still happen like I did once before.


Hmm, maybe we should keep B in addition to G.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 19-10-2004 03:03 Visit :) Smiley's homepage!
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#62 Report this post to a moderator
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My vote remains at D.

I'm fine with getting rid of prebuilds, though the first turn should have 32 BPs to spend, thus giving people the ability to build two, one, or no bases.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:21
  Old Post 19-10-2004 04:04
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I have avoided voting on any other the issues due to lack of experience with this game but any reason why Bases are 16 BPs? And the only reason I ask is because Smiley's question about 32 BPs makes me think about the cost of bases. 16 BPs has a 3+ turn recovery (5 BPs extra per turn).

I would suggest (and again I know nothing, so I am prepared for resounding abuse for suggesting) that the cost for bases be reduced to 14 BPs each.

* Sparrowhawk returns to silent mode

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 19-10-2004 04:28 Visit :) Smiley's homepage!
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#64 Report this post to a moderator
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3 turn recovery sounds about right. The 5-turn recovery of the 7th-12th bases has yet to be recouped by anybody.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:21
  Old Post 19-10-2004 10:14
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so doesn't that suggest that the cost of the 7th-12th bases is too high?

Perhaps 15BPs for 1-6 and 25BPs for 7-12?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:21
  Old Post 19-10-2004 10:17 Visit Kassiopeia's homepage!
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#66 Report this post to a moderator
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I suppose it's too high to build them at all, but in my opinion the BP system has been working well so far and I see no reason to change it.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:21
  Old Post 19-10-2004 12:16
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#67 Report this post to a moderator
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I abstain on the spy issue; either way is fine with me. Ditto regarding prebuilds. However, I don't think there's any real reason to change the base costs; I saw no particular reason in any of the past games to change the current system.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:21
  Old Post 19-10-2004 12:50
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#68 Report this post to a moderator
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I don't see any reason to change base costs either. The current system works.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:21
  Old Post 19-10-2004 19:24
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Conclusions:

No pre-builds. You will start with a base production of 32 BPs and the first turn will be a normal turn.

No support for D, so G wins. I think we should keep B also in this game to see what happens.

The cost of bases remains unchanged.


As for the number of Gs do you think we should have three of them or two of them? Please answer this one question more and we shall start. In any case we'll start tomorrow.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 19-10-2004 19:43 Visit :) Smiley's homepage!
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This being a game with many threes (three spy limit, three shield limit, three types of weapons, three turns to recoup base building), three is the most elegant.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 19-10-2004 21:18
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I agree to three, likey Smiley

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:21
  Old Post 19-10-2004 21:38
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Not to be contrarian, but....

I think three is too powerful. I vote two.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:21
  Old Post 19-10-2004 22:29
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* Sparrowhawk abstains

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:21
  Old Post 19-10-2004 22:38 Visit Kassiopeia's homepage!
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#74 Report this post to a moderator
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Two.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:21
  Old Post 19-10-2004 23:05
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Two.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:21
  Old Post 20-10-2004 00:52
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#76 Report this post to a moderator
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Three. Once you run out you run out.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:21
  Old Post 20-10-2004 01:48
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#77 Report this post to a moderator
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Two.

And it took me AGES to balance base costs at 16 BPs, so let's not mess with THAT.

-Jam

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:21
  Old Post 20-10-2004 02:16
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#78 Report this post to a moderator
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quote:
Originally posted by Jamski
And it took me AGES to balance base costs at 16 BPs, so let's not mess with THAT.



I figured someone was sure to not like the idea of changing base costs, looks like no one liked the idea...with the creator of the game liking it least of all.

It does seem however that no one builds bases once they cost more then 16 bps. Does no one else see this as a problem?

* Sparrowhawk

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:21
  Old Post 20-10-2004 02:20 Visit Kassiopeia's homepage!
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Umm, no? You should be taking bases by that time

DrSpike is offline DrSpike
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Enthusiastic member of Apolyton
Sep 2001
time: 05:21
  Old Post 20-10-2004 02:58
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Yes, none of that builder crap, this is GALACTIC OVERLORD - WIN ULTIMATE POWER.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:21
  Old Post 20-10-2004 04:17
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#81 Report this post to a moderator
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I think you should add an incentive to destroying bases.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 20-10-2004 05:13
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#82 Report this post to a moderator
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Or at least the possibility, with perhaps a one-time 'loot' half the value per base destroyed (8 BP's/base thus).

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:21
  Old Post 20-10-2004 06:01
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#83 Report this post to a moderator
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I like that idea.
The only problem with it is introducing it now means players will have to vote on it. The problem with that is our game of GO won't go for a while.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 20-10-2004 07:42 Visit :) Smiley's homepage!
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#84 Report this post to a moderator
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There are enough changes so far going into the next round, lets try to keep the experimental variables to a minimum.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 20-10-2004 07:43
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#85 Report this post to a moderator
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Yeah, the shizzle had been decided, lets go!

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:21
  Old Post 20-10-2004 12:20
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Yeah, let's start already...

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:21
  Old Post 20-10-2004 16:02
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#87 Report this post to a moderator
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I vote two, two wins and the new game is on.

Galactic Overlord 6

 
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