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rjmatsleepers
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Here is a brief log for the additional 4 years that take me to 1904. They were pretty uneventful, apart from a small war with the Egyptians that gave us another city. I concentrated on building an attack force aimed at capturing Zimbabwe and bringing the Zulu bird back to Earth.
AD 1900
Persians give us invention (Monk will not be pleased). Rush 4 vet tanks, start 2 transports and start moving armour to ports.
AD 1901
Persians give us steam engine, and Egyptians declare war. Incite revolt in Elephantine for 1974. Get 170 and Steel. Get 800 for cease fire and another 800 for peace.
AD 1902
Persians give us iron working. Agree cease fire without payment with sioux. Zulus launch eta 1918.
AD 1903
Persians give us amphibious warfare but Sioux declare war.
AD 1904
Persians give us engineering.
RJM at Sleeper's
PS I wonder if I should have changed the name of my save to distinguish it from Monk's? Oh well, too late now!
Attachment: ap_a1904.sav
This has been downloaded 2 time(s).
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rjmatsleepers
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quote: Originally posted by Bloody Monk
... a strike team is already assembled at Apoly and is 2 turns from taking Zimbabwe. I assume that Zulu cities are cranking out the Mil-units so it would be a good idea to slow them down sooner rather than later, just so we can survive the counter-strike.
Monk |
My thought (a modified version of what I was planning in my own save) is to wait until we discover robotics and then build about 8 vet howies. We could then send 4 or 5 transports loaded with vet spies, armour and howies against the Zulus. Our spy could bring down the walls in the closest Zulu city which we could then capture with the armour. This would give us a port into which we could move the remaining transports. The spies could then guide the howies (which now have 2 moves available) to attack Zimbabwe. With a significant force on the mainland, we could probably take out a few other cities as well.
RJM at Sleeper's
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