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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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quote: Originally posted by Modo44
A side note about conscripts. The Russians won a whole World War with almost exclusively those, you know. It's not like something I made up. |
If your image is of Russia winning the war on the eastern front with mostly just conscript infantry, it's off target. Yes, Russia had to go in an emergency mode when Germany first attacked. But as time went on, Russia developed an armored force that could out-fight Germany's more famous panzers. Russia also developed a rather potent dive bomber and, from what I understand, some other pretty decent aircraft. It wasn't just a case of drafting a bunch of people, giving them minimal infantry weapons, and expecting them to win the war by themselves.
Also note that in the real world, as in Civ 3, conscript units gain experience over time if they survive. After the war had been going on for a while, a lot of the people drafted into the Russian miliary served as replacements in veteran units (reflected in the healing process in Civ 3) rather than forming new conscript units.
So what Russia had was not just the draft but also a very strong impact from mobilized production. That, plus promotion of conscripts that survived, resulted in a powerful military by the time the war was over. If you look too closely at the exact mechanics of Civ 3, you can find nits to pick about realism. But I'm not so sure the overall impact is all that far off target.
Nathan
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Modo44
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in western Poland
Jul 2004 time: 06:18
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What Russia had, was a cheap tank that could be mass-produced. What Russia had were throw-away infantry division, often ordered to attack without a real plan. An all-out assault was usually the thing to do, not really counting casualties. The initial training was bad in most units (land units for sure, including tanks; I don't know about air exactly). Yes, they had relatively good equipment, especially well suited for harsh conditions. And yes, it helped a lot. But the men had bad training, almost all of them. Add to that that the beginning of the war saw the USSR with lack of officers, because Stalin got many killed for political reasons not long before. What in Russia was sheer numbers. Even if you lose 90% of your units, there remain 10%, who are now good fighters. This was the case throughout the German push into Russia. Including the famous workers entering tanks they just finished assembling (in Stalingrad) - how's that for a drafted unit? Of course, the longer the war lasted, the more regular/veteran, even elite troops emerged. But most often not due to training, but out of patriotism (yes, Russians still call it Great Patriotic War) and sheer will to survive.
With the above, I just convinced myself, that those weak conscripts are actually just the right thing. We'd definately need a possibility to draft othe units than infantry, and this kind of war just might happen in-game.
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Modo44
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in western Poland
Jul 2004 time: 06:18
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quote: Originally posted by nbarclay
From what I've seen, I get a very strong impression that the Russian T-34 tank was at least comparable in quality to contemporary German tanks in addition to being relatively easy to mass produce. That is in stark contrast to America's Sherman tank, which had to rely on vastly superior numbers to overcome a serious problem of qualitative inferiority. |
Yes, it was a great tank at that time, I don't deny that. The point is, the crews were conscripts, most of the time, so the use of the tank wasn't very good. Add to that that for a long time, they didn't even have radios in those tanks, and you'll get the picture. But yes, those were the conscripts that survived more fights, than their infantry bretheren. So they became skilled faster.
quote: Originally posted by nbarclay
Back to the game, as best I can tell, there is no mechanism in the editor that could provide a choice of what kinds of units can be drafted. And even if there were, I would oppose activating it in the absence of AIs' knowing how to make good use of a draft for anything other than emergency defense. |
Yes, I agree. The current battle system would give too much power to someone drafting tanks.
There is a "Draft" property in the "Unit Abilities" list. I wonder if anyone tried checking units that can be built at the same time...
Last edited by Modo44 on 04-12-2004 at 13:39
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The pirate
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Harder barbarians is also more trouble for the AI, who perhaps dont quite understand about leader farming
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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quote: Originally posted by Modo44
Sabrewolf, that depends on your understanding of the problem. To me, barbarians are very weak, so I'd rather have tem stronger. The fact that a lone Spearman or an outpost city can stop a virtually endless stream of those is just silly. So the added HP would be just fine, if you ask me. |
Whether or not people want barbarians to be stronger is a matter of taste. People who like strong barbarians would like a change that makes them stronger, while people like me who find barbarians annoying enough already would dislike such a shift.
If the AU Mod leaves such matters of taste alone, we don't risk undercutting people's willingness to use the AU Mod unless perhaps they might choose to use some other mod instead. But if we do change the game where matters of taste are involved, we risk putting people in a position where they think, for example, "I'd like to use the AU Mod, but I hate those souped-up barbarians so much that I won't." I view creating such situations as bad for the Mod.
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Modo44
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in western Poland
Jul 2004 time: 06:18
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Sabrewolf, I don't know about you, but I usually take AI cities like this:
Turn 1- Enter Artillery with defenders, to have the city in range.
- Enter Tanks (if I can - with defenders) to have the city in range of attack.
Turn 2- Bomb defenders down to 1 HP.
- Tanks attack and take the city.
- (Re)build Railroad to city.
- Move in defenders.
If I don't have enough firepower to bomb the defenders, then I don't attack at all, assembling forces and picking off AI counter-attackers. This means that my units are not in the city radius of the target (the city radius seems to be the trigger for drafting). Once I attack, there is only that one turn of drafting. If I don't have tanks, I have Cavalry, which is even faster, often attacking out of the previous city.
Yes, I do take opportunities at times, but very seldom. The simple reason is, a steady pace actually allows faster conquest that some lucky strikes, that are dangerous and often provide liabilities. This means that the added HP would be of minor use to the AI.
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