Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Clash of Civilizations > Provinces (Management & Size Limitations)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:18
  Old Post 03-09-2005 22:55 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Put an end to popups!

Michigan US state could be seen as non-contiguous as well as before the introduction of maine as a state it was part of Massachusetts I believe or one of those states around there that didn't border it.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:18
  Old Post 04-09-2005 01:54
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton buy from Amazon

Michigan is connex from my point of view. The non connexity part is water, not foreign territory, and at the scale of clash it wouldn't even be visible on the map. It's exactly like an island.
As for Maine, it illustrates my point that being one non connex province eventually turns into several connex provinces.

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:18
  Old Post 04-09-2005 10:46 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by LDiCesare
Michigan is connex from my point of view. The non connexity part is water, not foreign territory, and at the scale of clash it wouldn't even be visible on the map. It's exactly like an island.
As for Maine, it illustrates my point that being one non connex province eventually turns into several connex provinces.
Well that's eventually, not immediatly.

And its okay by me, if as said earlier these provinces have inertia after they get setup and the player can't just redistribute them at a whim. That doesn't mean if i have a 1 tile province it will always be a 1-tile province, but just because it could be better organized in a larger area shouldn't mean that it automatically (or by player command) it is.

By the same token, provinces shouldn't be divided (except during war settlements) because of political differaces automaitccaly, but it might tend toward such over time if nothing is done to make things better.

For Michigan and Maine example, there is a waterway inbetween that doesn't need to go through other terriroty so it helps, but ultimatly unless its quite small or sparely settled a land conendtion should be needed.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:18
  Old Post 04-09-2005 11:40
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Suffering from ads?

quote:
Well that's eventually, not immediatly.

I always said: If you have several squares that are not contiguous, they should probably be separate provinces, or become so after a time.
quote:
but just because it could be better organized in a larger area shouldn't mean that it automatically (or by player command) it is.

Yes, the way provinces change should have some inertia. Ir should also probably be forbidden in certain scenarios (historical).

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:18
  Old Post 07-09-2005 20:18 Visit Lord God Jinnai's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by LDiCesare
I always said: If you have several squares that are not contiguous, they should probably be separate provinces, or become so after a time.

Well, they shouldn't always become seperate, just tend to as long as they can maintain contact and have similar idelologies, just as countries, they could stay together indeffinatly. However, in the cases of islands or coastal areas this doesn't tend to work for long even with good communication and transportation. Things do change. But theoriatically if all the conditions are right, they could last indefinatly.
quote:
Originally posted by LDiCesare
Yes, the way provinces change should have some inertia. Ir should also probably be forbidden in certain scenarios (historical).
I don't know about forbidden unless your going to have a subset provinces. There are always cases that capturing specific territory within a province is more important than the entire province and capturing the entire province would be a detriment, but a specific piece might be quite useful.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0332 seconds (87.58% PHP - 12.42% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net