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Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 08-01-2005 18:42
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I just got the lucky break I was waiting for, selling 75 tons of slaves for 2250 a ton, and they only cost me 750

I like the idea of playing no save 'Iron man' as it were, although I imagine it would be next to impossible to get anywhere. Im still going to try though The spare fuel idea is a good one, and probably the way Im going to have to save my neck It will also mean mis-jumps wont spell disaster (unless there are some thargoids hiding in the middle for me). Much less room for cargo though if I am hauling all this fuel around. Realistically Im still going to have to save often, for example my autopilot just drove me face first into the spaceport it was supposed to be landing me on!

With a decent laser and a big stack of shields, most of the pirate fights are beatable. Getting enough money to get to the point is going to be the tricky part if I play a no save game.

I think I know which contract you are talking about, I chose not to take that one as I was too busy hauling slaves back and forth. However, I have just been employed by the Emperor to find the low-life who did take the contract Good luck pal...

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 08-01-2005 19:20
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..........i might not be using the name your expecting though

Slave tradeing eh?.........and what is you ship registration may i ask?

I got into the habit in Frontier of taking over the last bit of the landing from the AutoPilot. If at a space station i wait until the autopilot has my speed at around 120 kph(not kps!) and take manual control. All you have to do is gently make any needed corrections and you should just coast in.

On planet is a bit more tricky, depending on the gravity and how much your autopilot has miscalculated if it has!

One thing i've found in FFE, is that if things look bad you can change the default landing speed of real-time to 2x speed, and this can sometimes rush you through the landing procedure safetly.
Except where the autopilot choses to roll you through 180 degrees about 500 meters from touchdown, this tactic wont work - you just have to take manual control and use the '[ or ] ' keys to avoid landing on your head.

As a side note(maybe for Barinthus?) I'm using a combination of all my old Frontier(Elite2) game manuals(game manual/Gazeteer/Stories from the Frontier), the FFE pdf document+ some of those FFE fansites to get me into the game world.

Last edited by child of Thor on 08-01-2005 at 19:54

J Bytheway is offline J Bytheway
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Jul 2001
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  Old Post 08-01-2005 19:50 Visit J Bytheway's homepage!
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If the autopilot is giving you trouble then go to maximum time acceleration (even for the last little bit after you get landing clearance) - it behaves much better then.

Last edited by J Bytheway on 08-01-2005 at 20:55

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 08-01-2005 20:21
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Hi J Bytheway, and welcome

I'm finding those new missiles(MB something or others) quite interesting. I'm not usualy a missile guy(who can be in an Asp?) - but i did use one to take out my first contract.

[I should just let Snotty know that i didnt commit the act he thinks i did, but ended up doing the same job he is doing for 50,000 - that of getting the scoundrel that did]

wow - i'm actualy planning my weekend around playing FFE

And after eating and spitting out Halo2 over a day or two, and Just starting to get into Fable - this is quite something. Especially when i'm not even playing my long time(6months so far?) staple of LMA manager.

(looks towards FFE)
Impresive......most impresive.

And now for something completely(well not quite) different.

Hard War.

Been playing it a fair bit over the last month. I like it its a cool game, and doesnt look bad even by todays standards. Again its another game i'm new to, coming out in that period where i wasn't gameing much.

Anyway, in FFE whenever i fly to the space station orbiting Titan(or Io?) in the Sol system(sometimes its the closet dock) - i give a nod to the guys down on Titan, scurrying around in their Moths, fighting for scavenger rights

And it got me thinking - wouldn't it be kinda dreamy if you could also own fixed property in FFE, like in Hard War? You could then not only have your 'batmobile' but also your 'batcave'

Its also that feature i liked in daggerfall(i can do it in Fable too) - the ability to own property.

Anyway i'm going to scour a few websites and see if i can find the 'Stories/Gazeteer' that came with FFE - as i've just got the game manual(complete with typos in the ship descriptions, commonly mixing the numbers for 'crew' and 'missiles' up). The one that came with Frontier is a bit out of date and many planets names have changed(especially in the 'new' Alliance part of sapce).

Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 08-01-2005 21:37
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Well my first iron man game came to a grisly end, but not as soon as I was expecting. I decided not to do the medicine runs as the place would probably be crawling with pirates, and instead took a mafia package to Alioth The constrictor that came after me took a pasting with my 1mw pulse laser as he waved his 4mw beam wildly around the place.

After that I legged it for Sol with about 4.5k in my pocket, only to be blown up by a missile in wolf 359, even though I had sold my chaff dispenser and bought a shiny new (non-naval) ecm I had considered buying a fuel scoop with the cash and just harvesting gas giants. Maybe I will try that next time although it will probably be intolerably dull.

I think missiles are going to be key in keeping me alive early on

I will check out hard war, because it is Multiplayer The one board I went to had plenty of recent posts, so that bodes well.

Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 08-01-2005 23:25
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Well, Ive managed to get myself a Viper mk2 without dieing Ive saved it now, and then if I die I will use this save as my restart point. I dont think Im going to bother going pure iron man, but I will try to apply the non-save and reload principle in the same way I do with civ. It certainly has made the game a lot more tense, and I might even buy myself an escape capule for the first time ever.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:21
  Old Post 09-01-2005 00:07
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I'm still struggling with refuelling. I brought some extra hydrogen fuel then flew to some next planet. There, I refuelled but I was unable to return to the world where I came from.

Anyway as I said before, this game reminds me a lot of a game I used to play on my parents' Mac - this morning I recalled the title and it's Escape Velocity. I just found out that they have a Windows version at http://www.ambrosiasw.com/games/evn/ as well as MacIntosh.

EV was a lot of fun and I can see that FFE can be a lot of fun once I've picked up on how to do stuff.

Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 09-01-2005 00:29
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EV looks interesting, first time I have heard of the series too Downloading whatever it is off of the site now.

Im worried I might have confused you a bit. the f2-f10 trick is only for your internal fuel tank. Your internal fuel tank only holds one unit of fuel (per level of engine), and is shown by the green line on the right of the HUD. You only use your internal fuel for traveling by autopilot. To make hyperspace jumps you need to have the fuel in your hold. Just make sure you have a unit of fuel left after refueling and you should be able to hyper jump.

Hope this helps

Barinthus is offline Barinthus
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A Magical Moment...
Jan 2004
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  Old Post 09-01-2005 05:41
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Thank, Snotty

J Bytheway is offline J Bytheway
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Jul 2001
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  Old Post 09-01-2005 15:29 Visit J Bytheway's homepage!
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quote:
Originally posted by Snotty
You only use your internal fuel for traveling by autopilot.


I think you mean: you only use your internal fuel tank for travelling on thrusters, whether that be manually or my autopilot.

Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 09-01-2005 20:02
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Yep, Thats it

In my non-iron man game Ive bought myself a big python freighter, Im just waiting for crew to fill it up. I tried doing one run through where I slapped a fuel scoop on, 20 shield gens and a 20mw beam and started going north. I filled up my hold whenever I ran out of fuel, and just start jumping north again. I find it quite bizarre how the uninhabited depths of space are so full of pirates that every time I click the top time acceleration, I get attacked. Most of them I can swat out of the sky, but every now and then a pack gets lucky, or one of them turns up with a 100mw beam I guess if I want to explore the outer reachs of space I need one of those huge star trek style ships. Time to trade more slaves

child of Thor is offline child of Thor
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Jan 2002
time: 05:21
  Old Post 10-01-2005 17:41
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Yes it is tricky trying to find the right balance of space-craft. Too big and your an easy target for someone with a big enough weapon(even if you pack in the shields).
Too small and its just a matter of luck if you survive a multiple craft attack.
And yes i've noticed that the fastest 'time' setting is more prone to getting you attacked.

I've started to slow things down much more now - the upside is that i get less attacks/crashes. And i only use the top speed untill i'm about 7.AU out(taking a few attacks), then i go down a speed setting untill i'm about 2.AU out(still maybe getting a few attacks).

After that its a progressive slowdown on the 'time-speed' settings untill the autopilot starts its final run.

The nice thing about this is that i get to actualy watch the planet approach, which adds(for me) quite alot to the impression of being in space. In max speed auto-pilot mode it all goes by in a blur

And Qudos to Snotty trying to play it 'iron-man' style

I cant even imagine anyone succeding at that!
I am trying to cut down on the reloads, and like you considering an escape capsule when i get a big enough space ship.
At the momment i just carry that extra fuel into any new system, and set my escape hyperjump system as soon as i arrive.

I've currently picked up an interesting mission from the bulitin boards - to 're-decorate' a firm of lawyers in the Ackweyda(sp?) system. I took it because its mentioned in the Journals and sounded fun, and i've never tried a ground attack mission before.

On the otherhand i'm also taking a high paying passenger to the same system. She needs to be there a day before i'm due to 're-decorate' - i hope she isnt a lawer?


Escape Velocity looks very nice indeed - i'll have to read more about it, is it as free-form as Elite?


@Barinthus, when decideing which planet(system) to fly to next, in the bottom left of the navigation map screen(the one with all the planets on and your purple/pink range circle) you will see as you highlight from one planet to another, that you get a range readout - this will tell you how many tonnes of fuel you need(in your cargo hold) to get to that system.

With the internal fuel readout(the one on the flight console), i make it a habit of nver letting it get less than half full, and for this you use the 'refuel' button that Snotty mentioned - each press on this will take one tonne of fuel from your cargo hold and refill the internal fuel tank.
Nothing worse than flying helplessly off into space cause you run out of fuel, eventualy you'll get swallowed by a star!

Last edited by child of Thor on 10-01-2005 at 18:27

duke o' york is offline duke o' york

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Oct 2001
time: 05:21
  Old Post 10-01-2005 22:41
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quote:
Originally posted by CoT
well we could make it a 'Name that Elite planet of super gem trading' Game


Van Maanen's Star!
Pick up slaves in the Imperium and head back to VMS which was just by Alpha Centauri.
Only worked at the start of Frontier, after which the cash wasn't that worthwhile - but it was enough to give you an incredible start.

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 10-01-2005 23:24
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Thank you duke o' york - the bottle of (virtual) Altairian brandy is on its way to you

Useful info if slaves are your thing.........where's that evil fellow Snotty?

Edit: ahem....sorry but i'm afraid i'll have to recall that brandy Mr. duke - we were after the gem trading planet, not a slave one. sorry for getting your hopes up an all over the free(virtual) brandy

Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 10-01-2005 23:40
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More slave routes? Good stuff. That'll teach the buggers to be all poor and powerless

Ive got into the habit of always setting up my map for a jump back, and have my finger firmly glued to the H button. If I get jumped by more than one ship, or i see one of the big white ships on my scanner, I just get the hell out of there.

The escape capsule is pretty cool, but its a pain when it gets damaged in a firefight! Even if you do make it back you get stuck on some poxy replacement ship, but thats all part of the challenge right I would laugh my arse off if I got scooped by pirates in my escape capsule so they could sell me as slaves

Barinthus is offline Barinthus
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Jan 2004
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  Old Post 11-01-2005 11:24
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child of Thor - from what I've read here, it seems that FFE is more 'freeforming' than EV. However EV's pretty good. You could be a trader, a smuggler, a rebel, a pro-Federation, a pro-whatever, a pirate, a reckless marauder, or whatever. I do enjoy EV although, it seems more fast paced than FFE and plots can get interesting. For instance I got myself enslaved by some telepathic race that has inflirated the Federation government and I have no choice but do their bidding. Right now they're using me to inflirate the Rebellion and I was recently summoned to return to Earth so I'm wondering what's next.

This, I can say, is that the trading system in FFE is probably better than EV. FFE makes it easier for you, you could do some research and determine your own trade routes while in EV if you wanted to do the trading thing you would have to document everything which can be tedious.

However with small crafts you'd be better off checking mission BBS for requests to transport cargos of so and so, more money that way. And you can determine which are safe ports and so on. I suppose if you had a huge ship, buying goods directly from the market and selling those yourself could be profitable but by then I do not want to do some trading, I want to do some serious backside-kicking . I'm also sure that it'd be still more profitable to take transporting goods missions off BBS anyway.

J Bytheway is offline J Bytheway
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Jul 2001
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  Old Post 11-01-2005 23:52 Visit J Bytheway's homepage!
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My strategy in my longest-running game of Frontier (I think I'm up to 12-15 years in now) was to make a fortune (about 8MCr) on the Sol - Barnards Star run where I didn't need to worry about weapons, shields or any other extraneous silliness that wasted mass so I could pack the cargo in that much tighter! Then, with my future assured, I switched to having fun - pursuing a Federation military carrer in a Viper. I lost a couple of million credits (mostly in paying for repairs) whilst doing assasination missions, but now I've finally got enough rank to perform other missions, and I'm actually making a profit!

There's no way you could do assasination missions in a pure "iron man" way because some of the time your target won't appear even if you do everything right - you can improve matters by avoiding certain systems, ship types, etc., but the problem never goes away. I've had to reload from about 80 saves beforehand on some occasions... If you failed as many missions as you inevitably would, then people would stop hiring you (especially the military).

DrSpike is offline DrSpike
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  Old Post 12-01-2005 00:00
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Yeah, lots of silly bugs did ruin Frontier.

J Bytheway is offline J Bytheway
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  Old Post 12-01-2005 00:41 Visit J Bytheway's homepage!
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quote:
Originally posted by DrSpike
Yeah, lots of silly bugs did ruin Frontier.


I disagree - they didn't ruin it, they just made it more characterful . So long as you play carefully, with the right attitude and save as if your life depends on it (which, in a sense, it does) then it's quite possible not to be frustrated by the bugs.

Of course, it would be better if the bugs were fixed, but we can't have everything .

DrSpike is offline DrSpike
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  Old Post 12-01-2005 00:48
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You should work for Firaxis.

J Bytheway is offline J Bytheway
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  Old Post 12-01-2005 01:36 Visit J Bytheway's homepage!
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quote:
Originally posted by DrSpike
You should work for Firaxis.




Alas, (from what little I know), I think their bugs are just annoying, not characterful.

child of Thor is offline child of Thor
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  Old Post 12-01-2005 01:44
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Still - i can see where J Bytheway is coming from. The way i looked at it in Frontier(and FFE has the same problems more or less), is that with all the bashing around the computer systems on my ship take, you could expect glitches in the system that might cause a fatal systems error

Thus relying purely on your auto-pilot wasn't the norm for most pilots.......something like that.
So the game bugs became apart of the folklore of space fareing for me(how else do you put up with being driven into a planet?).
And even with these bugs in Frontier(and FFE), it didn't stop me sinking untold happy hours into my amiga over the course of a couple of years.

Now does anyone know where that smugglers shipyard is that allows you to build your own spaceship?


And J Bytheway, that Sol - Barnards Star strategy; so we can blame you for all the unhappy unemployed crew that litter the BBS in both frontier and FFE then?

'why did you quit your last job?'

'I found the repetitive cargo runs boring'

Last edited by child of Thor on 12-01-2005 at 01:53

J Bytheway is offline J Bytheway
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  Old Post 12-01-2005 02:03 Visit J Bytheway's homepage!
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quote:
Originally posted by child of Thor
Still - i can see where J Bytheway is coming from. The way i looked at it in Frontier(and FFE has the same problems more or less), is that with all the bashing around the computer systems on my ship take, you could expect glitches in the system that might cause a fatal systems error


I like that perspective. Similarly for the no-show assassination targets - it's not surprising that the military has imperfect information sometimes (although it is a shame that they blame you so much for failure...)

quote:
Now does anyone know where that smugglers shipyard is that allows you to build your own spaceship?


Now now, stop spreading urban legends .

quote:
And J Bytheway, that Sol - Barnards Star strategy; so we can blame you for all the unhappy unemployed crew that litter the BBS in both frontier and FFE then?

'why did you quit your last job?'

'I found the repetitive cargo runs boring'


Oh, don't remind me - by far the hardest part of upgrading to a Panther Clipper is finding enough crew to man it. In the end I bought in on the station around Titan, I think, and had to wait around for about a fortnight before enough prospective crew turned up.

Nevertheless, I paid to dollar (top credit?) and my employees certainly never quit! I felt so very bad when I sacked them all after I'd made my millions with their help, and they'd only earnt a few hundred credits in the process .

If only the game allowed you to pay severence compensation I would have given each of them 100KCr to salve my conscience, but alas, I was forced to simply dump them (at Galileo, IIRC) and fly away in my new Viper .

Last edited by J Bytheway on 12-01-2005 at 02:17

J Bytheway is offline J Bytheway
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  Old Post 12-01-2005 02:18 Visit J Bytheway's homepage!
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OK, something really wierd is going on in that post (the one above this one) - I can't seem to remove the duplication . Bizarre...

Edit: And now it appears to have fixed itself . Some things were not meant for mere mortals to comprehend...

Last edited by J Bytheway on 12-01-2005 at 03:56

child of Thor is offline child of Thor
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  Old Post 12-01-2005 02:46
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......well we are talking about Frontier+FFE? maybe your auto-pilot is playing up? when did you last service it?

quote:
Similarly for the no-show assassination targets - it's not surprising that the military has imperfect information sometimes (although it is a shame that they blame you so much for failure...)


well....that sounds about right. Get some lower ranking/undesirable to take the flak - never blame the system

But yeah - overall it could have been so much better. Still they are apparantly hireing for Elite4 at the momment, so maybe that is a good prospect for all our elite dreams(not much info about it is forthcoming, but maybe that will be for the best)

if not then i'm a very happy recent inductee to FFE - its being very absorbing, and as usual im finding the the freedom to pursue whatever type of lifestyle i prefer the main draw of this game.

Last edited by child of Thor on 12-01-2005 at 03:00

child of Thor is offline child of Thor
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  Old Post 13-01-2005 16:49
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I'm wondering if this game is so hard due to design, or by accident

I'm being forced to trawl some fan-sites to find out how to succeed at ground attack missions after 2 hours of dieing last night.

It was kinda breathtaking though.

Flying into Akwada( i still dont know the exact name), its southwest of federation space somewhere in the vicinity of Tilia(the civil war planet of one of my previous adventures).

After messing up the mission a few times by landing on Yorkville(the planets only spaceport on land), and fast-forwarding to the date i was meant ot carry out the attack on the lawyers firm; i eventually worked out that i needed to do something else other than fly around the city trying to blow up buildings(i didnt have a big sign saying 'lawyers this way').

So i went back to a previous save and approached the planet again, this time noticing that there was another white blip on the planet surface. As i got closer my hud told me it was something called '*rontier' - i had no idea if this was the lawyers firm but it was the only clue i had.

I was flying quite low, about 1000 meters and going around 350kph with 600km to go. I decided to speed up the time flow.

Alarms!! dammit!

All i'll say is i thought combat in space was hard untill this point!

reload try again.
This time i entered the atmosphere much closer to my target(around 400km) and much lower at around 200meters above ground level. I decided not to speed up time

What i wasn't expecting as i got to around 250km from my target, was the ground to drop away! One momment i was at a few hundred feet, then the next i was at 10,000 meters.
FFE isn't a sexy looking game, but this was quite a breathtaking experience(and all in 640x480!)
I also noticed around half a dozen ships flying around my target!

I decided to land on the floor of the canyon - i wasn't being attacked yet and i had to wait a few hours(game time) because i'd been instructed to wait for a diversion in the evening sometime.
This time i did use the speed up setting, after getting this far i wanted to see what was going to happen, and i didn't want to wait in real time for those few hours to go by.
I was attacked a number of times as soon as i hit the speedx2 setting, but the ships blew themselves up(i guess by flying into the ground), and i only took a little damage to my shields. Sometimes bugs can be your friends

I think i missed the diversion - i noticed too late that the ships(their registration numbers) i had seen near my target were no longer there.

I had just thought it a graphic glitch for a while?

Still once i realised i should be moving i went to the attack.
Flying low around 100meters, it was a straight run in, and apparently uncontested, all those ships really had vanished.
Untill i got to about 50km from the target, then all hell let lose.
I lost count of how many registration numbers i saw riseing from what turned out to be a small star port, they started to obscure each other!
What i did notice were the three Imperial Couriers armed with 4MW lasers.
I flew like a mad-man, all within a few hudred meters of the ground, up and down - left right - all over the place, ECMing every few seconds, not that i could tell if they were using high tech misiles or not, my scanner was overloaded with blips.

I got to within 8km of my target - i could now see that it was actualy called 'Frontier', but still no sign of the lawyers firm that i could tell.
Then one of those 4MW laser did the job on me, my 10xshields neatly peeled open and it was the wonderfull spinning gravestone:

'RIP comdr. Jameson died 20th April 3251'

I just hope this is my real target, and not some secret military base i'd stumbled across - now where are those faqs

found the one(and some answers) here http://www.alioth.net/ajn/PlanetaryAttack.html

Last edited by child of Thor on 13-01-2005 at 17:40

Snotty is offline Snotty
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  Old Post 13-01-2005 18:18
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I remember those missions I love the fact that you actually have to fly your ship for once instead of the autopilot doing the grunt work, and combat being point and click. Its worth getting a high standing in the military just so they can give you missions like this all the time

child of Thor is offline child of Thor
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  Old Post 13-01-2005 18:34
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aha! maybe you can help me then

when i took the contract it said 'a few well aimed missiles should do the trick'.
I'm flying an Asp and can only carry one missile(i've made sure its the best one i can get). Will that be enough? or will i have to use my 1MW laser to finish the job? I'm just a bit concerned i might not make it if i have to do a few passes - maybe another ship with more missiles would be better?

I really want to get these lawyers [not that i got anything against them in general - just that this bunch are pretty underhand]

Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 15-01-2005 01:26
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er...buggered if i can remember. I might give it crack myself, I seem to remember the mission popping up recently. My mind throws up memorys of pictures taking mission more readily than the missile ones.

I checked out the voyager probe website the other day, they said that voyager 1 had reached 80 AU away from earth and was the furthest any object had travelled from earth! kind of puts it in perspective a bit when we jump into those binary star systems that dump us 250-300 AU out from the nearest port

Snotty is offline Snotty
Prince

Dec 2002
time: 05:21
  Old Post 15-01-2005 01:26
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Increase Your PM Length

damn dp

 
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