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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:34
  Old Post 05-01-2005 05:23 Visit Googlie's homepage!
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Maybe it's time for us to gather all our formers at 1 base and gang-terraform a borehole (2 turns with 12 formers) then move en-masse to the next base to repeat - the energy boost will also give us a leg up on research while delivering the 7 mins + per borehole

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:34
  Old Post 05-01-2005 06:15
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Yes, boreholes sound like a good idea.

It definitely looks like, from their peace proposals, that they were hoping and expecting that we'd give in and sign a treaty again. Especially from the fact that they still aren't getting themselves on a defensive footing as of 2154, it shows that the Morganites are gambling on the prospect that we'll forgive them. If only they knew what a dire and risky gamble it was, and what it is now going to cost them. If we can obliterate the PTS and HGP, the entire Morganite nation will instantly be plunged into massive drone riots, giving us yet one more turn to tear them apart before they can get rushed defenders built. This is going to be so sweet.

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:34
  Old Post 05-01-2005 12:47
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Welcome back Zeiter! Good to see you, active members don't grow on trees in Sparta

quote:
Originally posted by Zeiter
It definitely looks like, from their peace proposals, that they were hoping and expecting that we'd give in and sign a treaty again. Especially from the fact that they still aren't getting themselves on a defensive footing as of 2154, it shows that the Morganites are gambling on the prospect that we'll forgive them. If only they knew what a dire and risky gamble it was, and what it is now going to cost them. If we can obliterate the PTS and HGP, the entire Morganite nation will instantly be plunged into massive drone riots, giving us yet one more turn to tear them apart before they can get rushed defenders built. This is going to be so sweet.


Yes I think you're right, this is not at all what they expected

But one thing to remember is that at the time they probed us, our forces were engaged in a conflict in Arcadia. The same turn they declared vendetta on us, Zak surrendered. Now that they know our forces are no longer tied up over there, they might just put two and two together and figure out that "hey - they have an army that's 4 turns away from our soft-spot, and why haven't they signed that peace treaty yet?"

So I fear that they will start mobilizing in their west soon enough ...

Modo44 is offline Modo44
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Jul 2004
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  Old Post 05-01-2005 14:01 Visit Modo44's homepage!
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quote:
Originally posted by Googlie
Maybe it's time for us to gather all our formers at 1 base and gang-terraform a borehole (2 turns with 12 formers) then move en-masse to the next base to repeat - the energy boost will also give us a leg up on research while delivering the 7 mins + per borehole

Sounds like a plan.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:34
  Old Post 05-01-2005 20:48
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quote:
Originally posted by Googlie
"If you are willing, we have a transport with a probe just exiting Hive waters (en route to pick up a stranded Rover that was how we met the Gaians a number of turns ago).


Should we be that specific? How about making it more general eg "If necessary we could send a transport with a probe to the Angel east coast."

If we tell the Angels we have a probe in their neighbourhood right now, perhaps they and the Gaians will start building probe defences, reducing our chances to infiltrate them later on.

quote:
EDIT: Hmm - just scenario tested it - we lose the Coastguard cutter With the cutter's morale at Hardened, and the Hunter at very Green, Morgan loses the Hunter every time to a long-range engagement so what'd be the point in a Crypteia in a Trannie anyway? (unless it was going somewhere)


Weird. As these results sounded strange to me, I tested it too a number of times. Very Green Laser = 1.5 strength. Commando Gun = 1.37 strength. So most of the time the laser foil should win. And in my tests it indeed did, destroying our Coastal Guard.

In a direct attack the Coastal Guard wins almost always of course. So I guess we'd have to count on the Morganites not thinking the long range fire method. Googlie, have you played PBEM games with jtsisyoda or Mead where you engaged in naval battles?

Googlie is offline Googlie
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Apr 1999
time: 21:34
  Old Post 05-01-2005 21:42 Visit Googlie's homepage!
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quote:
Originally posted by Maniac


Should we be that specific? How about making it more general eg "If necessary we could send a transport with a probe to the Angel east coast."

If we tell the Angels we have a probe in their neighbourhood right now, perhaps they and the Gaians will start building probe defences, reducing our chances to infiltrate them later on.



Good point - we needn't say it's there (nor that it might have an elite impact rover on board)

quote:
Googlie, have you played PBEM games with jtsisyoda or Mead where you engaged in naval battles?


Never played a PMEM with either - so I'm not much help there

Googlie is offline Googlie
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  Old Post 05-01-2005 21:45 Visit Googlie's homepage!
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Hmm - this PTS raid is taking on more of the characteristics of a longer term invasion.

I'm now projecting an ETA of 2159, assuming there is absolutely no seafungus to impede our progress until those 2 tiles in Mussel Bay

Attachment: pts raid big picture.jpg
This has been downloaded 38 time(s).

Googlie is offline Googlie
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time: 21:34
  Old Post 05-01-2005 22:13 Visit Googlie's homepage!
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Detouring thru Climatic Research shouldn't take any longer (assuming that the Mercury can get thru those last 2 fungus tiles at Mussels Bat in the 2159 turn:

From Arcadia University to Climatic Research



From Climatic Research to Morgan Mussels

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:34
  Old Post 06-01-2005 01:04
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Regarding the transport to Morgan Mussels, we don't want to stay overnight in Climactic Research, the Morgans will know we're coming. If it's the same amount of time, I suggest we go through AU after all. There are other pick-ups too, such as the forests south-east of CR which we might be able to use.



Using my nice new shiny toy Googlie gave me (SMAC sim ): 10,16 looks like a nice place for the troops to rendez-vous, without much (if any) delay. The only risk is if the Hunter stumbles on to the waiting rovers.

Maniac is offline Maniac
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Jul 1999
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  Old Post 06-01-2005 03:00
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I drew this screenshot after seeing Googlie's posts but before seeing Snoddasmannens. It'd solve the trouble of staying out ClimRes' base radius:

Attachment: ptsraid.jpg
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Googlie is offline Googlie
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  Old Post 06-01-2005 04:20 Visit Googlie's homepage!
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The last 2 tiles that the Mercury must navigate through the channel to Morgan Mussels are fungus, so we need to ensure that it has enough mp's left to successfully get into the second one or we'll tip our hand:

Attachment: mm's fungus bay.jpg
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Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 07-01-2005 05:36 Visit Kassiopeia's homepage!
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But again and again my thoughts turn back to the fact that the Morganites declared war on us.

The irrationality of this move has been widely admitted and analysed here, but I still can't fathom what possibly they thought they could stand to gain. Certainly they must have realized that they'd be on our target list after Zak? Instead of getting an opportunity to appeal "oh no! we're being invaded by the evil Spartans!" once we start to steamroll them, they can only meekly whisper "oh drat, I guess we had this coming". We, in turn, can with freedom paint a picture of the yellow faction trying to establish itself into a winning position after crushing their distant second in the interfactional competition, us. And how the Angels and Gaians can stop the Morganite juggernaut only by refraining from co-operating them.

It just amazes me. Morgan had everything to lose and zilch to gain from this vendetta. The Hunter, IMHO, is more than an acceptable price to pay for this diplomatic advantage which can become gamebreaker (mainly, it'll break the Morganites' game).

I mean for the love of god. We're going to PWN them! This is just too damn easy.

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 07-01-2005 15:34
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quote:
Originally posted by Kassiopeia
I mean for the love of god. We're going to PWN them! This is just too damn easy.


I wish I could share your shameless optimism Kass, but I won't celebrate before that accursed PTS is burning. And now that the other factions have presumably met ... I'm scared

It'll be more fun role-playing wise now that everybody has met, I'm happy about that

Zeiter is offline Zeiter
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Dec 2003
time: 23:34
  Old Post 08-01-2005 20:23
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It would all be different if it weren't for the fact that we have infiltration on them. If we didn't, there's the chance that they would've been able to trick us into sailing a huge armada of ships towards their mainland, only to have them sink it all or probe it all away or something. Instead, we KNOW that they don't have the capability to do any such thing. We KNOW what kind of defenses they have. They can't trick us. Perhaps they've forgotten?

Or perhaps they happen to have a fairly good idea of just how long it would take us to mount an invasion or a raiding party on their lands. I mean, they had infiltration on Zak, so they would have known about where University base was located. They most likely know that our transport is still in that vicinity due to our Uni invasion commitments. They know how far it is from University base (now Arcadia University) to their western shore. They know that we can traverse up to 8 tiles/turn because of the MCC. They know how long it would take a raiding party to reach them. They know how long they have to prepare for such a party. Perhaps they will switch all of their production over to synthmetal skirmishers suddenly 2 turns before we land our party, causing us to find some tough defenses when we get there. I don't know. That's the only logical explanation I can come up with.

One thing I think we should keep in mind is, if it looks like there is ANY doubt that our raiding party will fail in its objective within the first turn of invasion, we need to call it off and wait to combine it with the second invasion force. As of now that doesn't look to be the case, but things could change 4 turns from now.

Last edited by Zeiter on 08-01-2005 at 20:34

Modo44 is offline Modo44
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  Old Post 08-01-2005 20:32 Visit Modo44's homepage!
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quote:
Originally posted by Zeiter
Perhaps they will switch all of their production over to synthmetal skirmishers suddenly 2 turns before we land our party, causing us to find some tough defenses when we get there. I don't know. That's the only logical explanation I can come up with.

My guess is, they wanted the proverbial "poke in the eye", counting on a quick peace after that. Teaching us a small lesson, or what have you.

quote:
Originally posted by Zeiter
One thing I think we should keep in mind is, if it looks like there is ANY doubt that our raiding party will fail in its objective within the first turn of invasion, we need to call it off and wait to combine it with the second invasion force. As of now that doesn't look to be the case, but things could change 4 turns from now.

This is why I suggested that we sign peace, even if for 2-3 turns, to keep them in the dark until they're dead for real.

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 08-01-2005 21:21
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quote:
Originally posted by Zeiter
Or perhaps they happen to have a fairly good idea of just how long it would take us to mount an invasion or a raiding party on their lands. I mean, they had infiltration on Zak, so they would have known about where University base was located.

:snip:

production over to synthmetal skirmishers suddenly 2 turns before we land our party, causing us to find some tough defenses when we get there. I don't know. That's the only logical explanation I can come up with.


But still, that's a bit of a leap of faith for them. They can't know how many forces we deployed in Arcadia, we never revealed all of them within range of the University bases. How would they know when to start building skirmishers? (they have no idea how many cruisers with rovers we have coming their way) They should have started right away, building defenses, imo, if they had any idea what we were up to.

But we'll see. Turn will be with us within 2 days. If they still haven't started building defendes, then I'll be happily surprised

quote:

One thing I think we should keep in mind is, if it looks like there is ANY doubt that our raiding party will fail in its objective within the first turn of invasion, we need to call it off and wait to combine it with the second invasion force. As of now that doesn't look to be the case, but things could change 4 turns from now.


Definately agreed

Zeiter is offline Zeiter
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Dec 2003
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  Old Post 08-01-2005 21:22
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quote:
This is why I suggested that we sign peace, even if for 2-3 turns, to keep them in the dark until they're dead for real.


Well, if we sign a peace treaty, we forfeit all of our diplomatic advantage with the Gaians and Angels because:
1. By signing a treaty, we are essentially saying that we forgive them, and thus, we can use what they did as an excuse for future actions, just as the Morganites can't use our infiltration as an excuse (although in that situation it was entirely legal for us to do that while having a treaty with them. A treaty does not provide a guarantee against such actions. There is no betrayal in carrying out that act. They should have recognized the possibility of a probe attack and properly prepared for it. However, in the case of the Hunter incident, a treaty DOES, or I should say, is supposed to guarantee against mind controlling units. Hence, the game forces them to declare vendetta against us when they commit such an action.)
2. When we do launch the raiding party, it will look like appalling and atrocious aggression instead of retaliation.

We clearly have the diplomatic upper hand right now, and I think that's going to be something very valuable after we mop-up Morgania. It's going to be very tempting to the Angels and Gaians to team up on one of the belligerents in this upcoming Morgan/Sparta conflict. We need to make sure that we don't become the target. Furthermore, the longer we can keep those two neutral in general, after the Morgan invasion, the better chances we'll have at securing victory, and having the diplomatic high-ground with Morgan would help with that.

If we do sign a treaty, and we decide that we will betray them, why don't we go all-out and betray them enormously with one huge invasion? If we can convince them that we aren't going to attack them, then why don't we take full advantage of it and net the PTS and HGP for ourselves?

I suppose what we could do is engineer our negotiations with them to be so much in our favor so as to almost assure their failure. And if they do, for some reason, agree to our demands, then we'll be THAT much better off for the whole incident, and they'll be the ones who come out behind because of their little charade.

Last edited by Zeiter on 08-01-2005 at 21:27

Modo44 is offline Modo44
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  Old Post 08-01-2005 22:18 Visit Modo44's homepage!
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quote:
Originally posted by Zeiter
Well, if we sign a peace treaty, we forfeit all of our diplomatic advantage with the Gaians and Angels because:

Any diplomatic advantage will be lost anyway, once we start obliterating bases. And we will. I say we should accept it, and plan for it. The only real advantage is short-term, and I feel we should use it to gain as much as possible.

quote:
Originally posted by Zeiter
If we do sign a treaty, and we decide that we will betray them, why don't we go all-out and betray them enormously with one huge invasion? If we can convince them that we aren't going to attack them, then why don't we take full advantage of it and net the PTS and HGP for ourselves?

That is exactly my favourite plan. Make one big mess out of our reputation, but completely crush Morgan in the process.

I'll repeat, that we should try and use Yang to keep the others busy. He's very strong for an AI, and doing some dirty work already, so let's not stop him yet.

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 08-01-2005 22:45
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quote:

Originally posted by Zeiter
If we do sign a treaty, and we decide that we will betray them, why don't we go all-out and betray them enormously with one huge invasion? If we can convince them that we aren't going to attack them, then why don't we take full advantage of it and net the PTS and HGP for ourselves?
Originally posted by Modo44
That is exactly my favourite plan. Make one big mess out of our reputation, but completely crush Morgan in the process.


The "full scale invasion right-off" plan looks to be gaining in popularity. I am yet to be convinced that it is better than a PTS raid and a following invasion proper, but regardless it has been discussed a lot and maybe we should make a proper decision regarding this.

A poll perhaps? A live-chat?

Kassiopeia is offline Kassiopeia
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  Old Post 09-01-2005 02:11 Visit Kassiopeia's homepage!
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A chat would be great to discuss it in depth.

Kassiopeia is offline Kassiopeia
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  Old Post 09-01-2005 05:03 Visit Kassiopeia's homepage!
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quote:
Kass

We would like to get back to profitable peaceful trade with you.

Let me explain on the probe of the Hunter.

We did not want to do it because it cost a lot of money to probe, would lead to drone riot problems, and cost a mineral to support. We only probed it because we felt you would kill our probe the next.

We have the turn now and have to decide what to do. Can you give me a counter offer before our turn is up?

We have no problem with sharing screenshots from the Hunter (as well as other Morgan ships operating within 8 spaces of your bases). This is helpful to you in that you get additional coverage that cost you nothing.

Please let me know what you think.

There are a some over here who have a lot of hurt feelings over here about the Modo doctraine as well as a feeling that we have been accomdating to Sparta whereas Sparta has been pushy towards Morgan. I however, feel that there is a lot of good work that we can accomplish together. I hope I am not wrong.

Mead

PS

I wish I was back in town prior to your ship being probed, but I have to work with what I have.


I feel sorry for him.

He wants a counteroffer before their turn is up. Should I suggest something outrageous so that we can be sure they won't accept? Bases maybe? It's hard not to be too blatant about it, or they'll start to suspect that we're not interested.

Modo44 is offline Modo44
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  Old Post 09-01-2005 05:15 Visit Modo44's homepage!
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Perhaps not bases. A lot of cash. I mean A LOT. It's obvious we want compensation, blablabla. Basically, I think we should make the demand look like a real offer, and cash is something they will probably expect. Start high, ("there are some in the Junta raging with fury", blablabla ), and go down slowly, turn by turn. I don't know, would 500 be high enough?

If they accept it, well, that's their own doom they'd be paying for (insta-build of an even stronger raid?). And if not, no harm done. Well, perhaps "no harm" is the wrong wording in view of what's headed for Morgan lands.

Kassiopeia is offline Kassiopeia
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  Old Post 09-01-2005 07:02 Visit Kassiopeia's homepage!
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I think 500 might be a bit too little... maybe 100 a turn for X turns? Something that would pretty much cripple them.

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 09-01-2005 07:06
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Interesting PM. Poor Mead probably didn't like that probe action ... I agree with Modo, don't suggest bases, that's way too much and we don't want it to be blatantly obvious. Oodles of cash? Better, but I'm not so sure ...

My suggestion: Don't make him a counter-offer. Continue to argue the issue. Ask him why they didn't simply ask us to spare their probe ship, with assurances that it would be withdrawn to non-Spartan territories. We would certainly have prefered this to their mind-controlling it. (I am honestly wondering why they didn't do this, it severely dents the credibility of their story)

Then you can make a passing reference to a future live-chat with the Junta where we will discuss this among other issues. Of course you will not be comfortable making any concrete suggestions before then.

It will be difficult to keep this charade up for another 5 turns though

In regards to a future chat to decide the whole Morgan issue, I think it's actually a great idea. I am often available late in the evenings GMT. We could do it while playing the turn.

Now ... it's been a long night, pardon my spelling, I need some sleep

Maniac is offline Maniac
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  Old Post 09-01-2005 07:50
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To try and save our reputation with he Gaians-Angels even after we destroy the PTS, we could perhaps claim in a Phalanx issue that the Morganites had started a huge military build-up the turn after mindcontrolling the Hunter, and that our action was therefore a last ditch attempt to save ourselves from destruction?

quote:
We only probed it because we felt you would kill our probe the next.


Perhaps you could counterargue, and as Snoddasmannen suggests win time by not yet making a counteroffer, that they not only mindcontrolled the Hunter, but that according to the MorganLink issue, the Morganites left their Spartan embassy and for the second time unilaterally threw our treaties, contracts and agreements out of the window. In other words a full declaraction of war. And that therefore the compensation should be rather high to gain our trust again.

Perhaps you could also ask, if the Hunter's causing them so much trouble with drone riots etc, why didn't they just disband the ship? (They actually used the ship to podpop two unity pods we would otherwise have popped ourselves the next turn. So perhaps as part of a compensation we could ask to be compensated the gain we lost from those pods?

Kassiopeia is offline Kassiopeia
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  Old Post 09-01-2005 09:03 Visit Kassiopeia's homepage!
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Good ideas, guys. I could also draw on Mead's apparent personal distaste of the matter and try to spin up something to the effect of "you already violated our treaties once and obviously have a touch of fickleness, why should we trust you".

I'll wait 'til I wake up to send though. Every hour won arguing is useful at this point.

quote:
for the second time unilaterally threw our treaties, contracts and agreements out of the window.


Refresh my memory, if you'd please - what was the first occasion?

Googlie is offline Googlie
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  Old Post 09-01-2005 12:08 Visit Googlie's homepage!
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When we killed their probe team - they suspended payments and arbitrarily docked us for 50 ec's from amounts due to us

Modo44 is offline Modo44
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quote:
Originally posted by Maniac
They actually used the ship to podpop two unity pods we would otherwise have popped ourselves the next turn. So perhaps as part of a compensation we could ask to be compensated the gain we lost from those pods?

That sounds like a good addition as well. Will make our cash claims (100 per turn sounds sweet ) more believeable.

Snoddasmannen is offline Snoddasmannen
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  Old Post 09-01-2005 15:39
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quote:
Originally posted by Maniac
(They actually used the ship to podpop two unity pods we would otherwise have popped ourselves the next turn. So perhaps as part of a compensation we could ask to be compensated the gain we lost from those pods?


Good point. In fact, they popped a completion pod and got that super-crawler right? We should ask for the super-crawler as compensation.

Oh and on a different note, have you guys started on the fiction pieces to go along with the Morgan declaration of war? The helots burning the Morgan embassy and the crew of the Hunter swimming ashore after the energy bomb detonated, amongst others. I'm not trying to nag or anything, and it's not critical for the game-play itself, I just really like to read your stories

EDIT: And hey Kass, more brainstorming for your PM to Mead. In their story on the general forum, Mead drew a hand-gun when escaping from the embassy. Did he hurt any of our troops? We should definately be compensated for that

quote:

The Ambassador pulled a holstered sidearm from the drawer and strapped it on. "This could get ugly," he muttered under his breath

Kassiopeia is offline Kassiopeia
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  Old Post 12-01-2005 21:01 Visit Kassiopeia's homepage!
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I sent a general stalling message with a bit of apologizing for the delay (claiming team inactivity and 'personal reasons'), using the stuff you had posted here. I also remembered to ask him about the ship, mainly, why they haven't disbanded it if it's causing drone problems. I didn't make a counteroffer, I just gave a nebulous "the Junta will meet in a live chat soonish and I'll do what I can about the issue".

 
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