Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Spartans > 2155: Pre-planning discussion and build/movement orders
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:33
  Old Post 10-01-2005 20:57
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Googlie
Morgan won't - they're too paranoid (as we are, somewhat) about risking Vendetta before they are ready (but weren't so paranoid re us!!)


Good point!
I was thinking we didn't want to grow Hive too much tech since it would slip over to Morgan. But you're right, they won't have the guts to steal, and besides, they'll have HEC in a few turns anyway.

In light of this, I am beginning to lean in favour of complying with the blackmail.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 10-01-2005 21:32 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Maniac
If we do decide to continue the war with Morgan, should we forget about the plan to build CPs in Fort Buster and Olympus Academy, and build something military instead?


I'd say yes - these 2 bases are awesome minerals generators now (esp OA with that crawler now working) - so I'd focus on military from these 2.

The question is, offensive or defensive?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 11-01-2005 20:00
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Oh damnit.

Personally I would be against giving into the Hive demands. As Googlie says himself, most likely we'll be only safe for a few turns, before Yang comes to us with another set of extortions. So personally I don't see what's the big benefit in giving him our two best military technologies, making it harder to conquer him, and allowing the other factions to steal those techs from the Hive.

As I wasn't able anymore to get on the internet yesterday, meaning there would be little time left to play anymore when I could next get on the internet, I decided yesterday to gamble and play the turn assum-inge that a majority would be against giving in to Yang's demands. Because if we waited to the last minute with playing the rest of the turn, who knows there might arise other problems we didn't have the time anymore to discuss.
So below is the turn I played in the scenario of continuing the vendetta. In the turn report I've put the results of the probe action and the Pegasus journey between spoiler tags (the only actions that I think would be different under a no-war scenario), so don't look at them if we'll decide to give in to Yang's demands.

Unfortunately I won't be able to get on the internet anymore today, so if we need to replay, not going to war with Yang, someone else will have to do it. Sorry for the mess.

This mess does show that I won't be able to function as turnplayer if we have to make many last-minute decisions before being able to continue playing the rest of the turn. I simply can't get on the internet often enough to see the latest reactions.

Anyway, for what it's worth, here's the MY 2155 battle report of the turn I played, with only a few things left doing (see especially Hermes and the suggested SC2 rec commons hurry or SC1 doctor appointment).


Midturn Battle Report MY 2155


Diplomacy

Yang declared war on us, after refusing to give Doctrine: Initiative.

Adaptive Economics sold for 25 credits. Then I asked for Monitoring Station, and got it for 244 credits. Renamed to Fort Superiority.
Zakharov's mood is now obstinate in the Spartan Intelligence Files (right side commlink menu). I'm wondering, could he be bullied next year into giving us back our money?
We now have 49 credits left in reserve, meaning we can no longer hurry everything suggested. So we need to make choices: anything we just have to hurry this turn?
Zakharov will now research IntInt MY 2177, and we MY 2174. That issue solved itself too I guess.


Base foundations

Messena and Twonuts Strand founded. We now have 17 bases and 42 population. By comparison, Morgan has 18 bases and 45 population.

The addition of three new bases to our empire did create lots of b-drones though. All are relatively harmless, except for one: Gythium Harbour, population size 40000. There we now have a drone that isn't quelled anymore by the doctor. And we can't create a second doctor if we want to prevent starvation. At the moment I see two possibilities to solve the problem.
One: make the SC1 2-1-0 worker a doctor, and move its Ogre to GH. This would cause food shortage, but SC1 has 5 nuts in reserve and thus could hold out for five years.
Two: hurry the SC2 rec commons under production one year earlier than planned, for 40 credits (would mean no other hurrying possible this year). Again this allows us to move the Ogre to GH. If we don't hurry the rec commons this year, we'll have to hurry it next year, as then SC2 is about to grow to size 4 as well, and we need the Ogre currently stationed in SC2 to move to SC4, which will also grow to size 3 in two years.

For a more permanent solution though, we'd need a rec commons in Gythium Harbour. Unfortunately we no longer have the credits to hurry one. We could of course crawler-hurry one next year with the crawler coming from Fort Buster, but that would of course mean we can't use that crawler anymore for hurrying a cruiser transport. Of course we could let Fort Buster another crawler and build the cruiser transport after all, only two years later. But that would entail we can't build a colony pod anymore to make use of the PTS. Priorities, priorities!


Worker relocations:

RG: moved 1-2-0 crater worker to the 1-2-2 river forest.
SC4: moved 2-2-1 worker to the 2-2-0 crater tile.
SC2: moved the 3-1-0 worker to the now free 2-2-1 tile. SC2 needs only one nut surplus to fill its nutrient tanks.
GH: moved the two 2-1-0 workers to the 3-1-0 farm and the completed 1-2-2 river forest.

Unit actions

spoiler(highlight to read):
SNC Pegasus dropped off a probe team near Fellowship City. The probe succesfully stole Polymporhpic Software, and returned to Minas Tirth, being succesfully upgraded from hardened to commando.
Polymorphic Software gives all probes +1 morale. Meaning we've got a few elite Crypteia now, with two MPs.
Pegasus sails further south. Massive Hive force discovered.


Hermes moves back north next to the unity pod. Now the trannie has only 2 MP left though. So if an IoD pops up, Hermes is toast. Therefore this suggestion: would it be ok to wait until next year to pop the pod?

Artifact moving to Río Grande.

Rolling Thunder II moving to the Minas Tirith area.

CRV R-112 defeated the Hive scout patrol. Zeiter's troops didn't take a scratch.

SCC Invincible travelling back north to the unity pod.

New OA crawler now mining 4 minerals.
New FB crawler now harvesting one mineral en route to Gythium Harbour.

SC3 crawler moved east to terraforming there.

SNC Mercury docks at AU, picks up the Crypteia and sails off again, escorted by the SCC GeneralTacticus.
Two hoplites stay in AU. Rest moves to Fort Superiority and Castor Horsemen further east.

Probe team in Fort Liberty moves to Climactic Research to probe defend.

OA garrison is moving to Vladivostok. OA is training replacement garrison to prevent drone riots.



Unit and support shuffling

Hoplite moved into Twonuts Strand and rehomed.
Hoplite rehomed to Messena.

20% damaged impact rover rehomed from AU to Fort Liberty.
Tegean scout and impact rover on the monolith move to Fort Superiority to rehome there. The rover turns back to Fort Liberty.
End result: no Arcadian base has to spend minerals on support.

SC2 hoplite moves to GH and rehomes.
GH hoplite moves to SC2 as replacement.
Reason: With the aforementioned worker relocations executed, GH production was 3 mins. However every mineral above 2 we produce next year will be lost after we'd crawler-hurry the GH production next year. Therefore this temporary rehoming.

The SC3 hoplite in SC3 moves to SC4 and rehomes.
A SC4 hoplite goes into the other direction as garrison replacement.
Reason: Twonuts Strand being founded, a support mineral has been freed up in SC4. Time to fill up again in other words, and increase SC3's production.

Rehome the Rio Grande hoplite in Fort Buster to Fort Buster.
Reason: the destroyed former near MT has freed up a support slot in FB.

PS: Would it be ok to clean up the unit workshop a bit, so the list of items to build isn't so long?

Attachment: acdg3-sparta-2155almostendturn.zip
This has been downloaded 3 time(s).

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 11-01-2005 20:07
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Googlie
we give him back the tech lead, thus lowering our research costs


? At the beginning of the turn the Hive has 19 techs and we 23. Even if we give him two techs this turn, we'd still have the tech lead AFAIK. A lot would have to happen before we ever lose it I think.

quote:
If we vendetta. then we can tech steal from yang with impunity - but are we interested in what he's got?


Well PolySoft gives all probes +1 morale. Getting that would make our Crypteia elite and 2 MPs. Meaning we could use those cheaper models for offensive probe actions or as mobile probe defences in a Morganite invasion.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 11-01-2005 22:11 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Remove this text

Quickie before I head ouit - I'm happy to be in vendetta with Yang - the plusses and minuses about cancel each other out.

I'd go ahead and rush that rec commons, then next turn bully Zak for some ec's (or first, sell the tech we steal from Yang)

A bonus in stealing a tech (and don't bother trying to frame Morgan - in the sim I didn't get a successful frame-up often enough to offset the loss probability) is that the probe gets returned to GH or SC4, and can leap on to the trannie/coastguard combo for general Morgan mayhem (such as subverting the hunter if we come across it)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 11-01-2005 22:16 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Maniac
PS: Would it be ok to clean up the unit workshop a bit, so the list of items to build isn't so long?


Sure - some were ones that I put in in expectation that we'd eventually build them - others were trying to get unique units.

G. (Good turn, btw )

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 11-01-2005 22:24 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Lose 30 kilos (of popups)

AI Diplomacy - if you call Zak back again this turn, and ask for credits (otherwise cancel pact) he'll give 46 ec's.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:33
  Old Post 11-01-2005 23:16 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Maniac
Adaptive Economics sold for 25 credits. Then I asked for Monitoring Station, and got it for 244 credits. Renamed to Fort Superiority.


Could someone show us a picture from the inside of that base? I soooo want to see how this baby looks under Spartan rule.


I say rush the Rec Commons. We must have it anyway, so let's get this over with.

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:33
  Old Post 12-01-2005 01:19
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Increase Your PM Length

I'm sorry I haven't been around enough to stay in touch with the discussions this turn, I've been rather busy. Despite (because? ) of this you played this turn really well Maniac

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 12-01-2005 07:28 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Modo44
Could someone show us a picture from the inside of that base? I soooo want to see how this baby looks under Spartan rule.


Here it is:

Attachment: 2155-fortsoup.jpg
This has been downloaded 19 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 12-01-2005 12:42 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Browse Apolyton AD-FREE

further diplo comment - you can also, when callign Zak and extorting 46 ec's, sell him Polysoft for 25 ec's - and you can sell it to Lal as well (thus boosting reserves by 96 ec's)

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:33
  Old Post 12-01-2005 13:24
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yes I agree with the diplo actions
But haven't we missed the deadline for posting the turn?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:33
  Old Post 12-01-2005 16:57 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

WOW. That's a load of minerals. : I think we should make a separate thread "Build queue Fort Superiority".

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 12-01-2005 18:53
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton buy from Amazon

I guess that's a green light to continue with the turn already attached. I'll go finish it up and then post it in the general forum.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 12-01-2005 19:07 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Suffering from ads?

I gave it a thumbs-up yesterday morning

(yes, we're over 12 hours late - making the assumption that Maniac had internet-access troubles, I was going to finish it and post it yesterday afternoon after golf, but had opened the turn a few times for the diplos and screenshots and had just "quit and exited" rather than saved, so numerous replays would have shown, and after the bug last turn I was reluctant to approach Method for a permission)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 12-01-2005 20:10
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Googlie
I gave it a thumbs-up yesterday morning


And I only read the message an hour ago. See what I mean with too few internet access to read the latest reactions?

Edit: Oh yeah, suggested diplomatic actions executed.
PolySoft wasn't an option though to sell to Lal (perhaps because I first contacted Lal and then Zak, and Googlie the other way around?). So I sold him AdapEcon for 25c, as Zak now has that too anyway. Oh well, we can try again later, or give it in exchange for SynthFossFuels. Lal still doesn't have PolySoft, OptComp, and DocIni.

Last edited by Maniac on 12-01-2005 at 20:24

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 12-01-2005 20:38 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton buy from Amazon

general question:

Where did that mindworm go at turn's end?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 12-01-2005 20:50
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Avatar Enlargement: We've got the solution

Ah I'm afraid I didn't see it well. Preferences were apparently set in the game to move all units fast, which mean they move almost faster than light when playing on a fast computer. (Will have to change those preferences next turn) I noticed the Peacekeeper colony pod moved three north, then the screen switched to the mindworm but I didn't really catch what it did before the screen turned black and asked for Gaia's password. I think it moved north, but I'm not sure. In any case it didn't attack the supercrawler protecting the former.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 13-01-2005 06:51 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yes - that PK colony pod is headed up northeast to a forest tile in Zakland

Reason I asked about the mindworm was that after I loaded and looked at the endturn I inadvertently hit "turn complete" (force of habit, I guess) and the mindworm killed the former and the crawler was lost too as collateral damage (I have normal combat speed and "pause after every battle" activated on my game set up)

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0589 seconds (91.01% PHP - 8.99% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net