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Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:31
  Old Post 18-01-2005 23:00
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OK, it looks like that worked. I applied the 1.3 patch, and Then the 1.31 patch, and it works.

I finished my psilon game and immediately started another as the trilarans.

it is kind of odd to send a ship travelling without engines

but I miss the creative. having to choose between techs makes it a different game.

won that one pretty fast, in 320 turns. I colonized like mad and sent outposts to everywhere I could reach. I only had 5 systems, but I guess the game counts all those outposts, too. Because I found myself electing myself to be High Master.

I'll have to try klackons to find out how much uncreative sucks.

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 20-01-2005 07:01 Visit Zoetrope's homepage!
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Re capture of Antarans: near max tech the game's over, so capturing Antarans is icing on the cake. When it really matters is earlier in the game. Play a modified Bulrathi with +20 GC and practise capturing until proficient. Develop a few GC techs, sure, but if you prepare well you should be able to take an Antaran ship or two before mid-game, and then unleash the power of the Ancients!

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 20-01-2005 17:52 Visit Zoetrope's homepage!
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FB> I finished my psilon game and immediately started another as the trilarans.

Trilarians with two "i"s, although in their picture they have many more than two.

FB> it is kind of odd to send a ship travelling without engines

Tactical ship combat falters when my ships have no engines: my ships can't move. Do you get that bug?

FB> but I miss the creative. having to choose between techs makes it a different game.

That's the correct progression: use Creative to become acquainted with what each of the techs do, so that whenplaying without it, you know what you prefer to choose.

FB> won that one pretty fast, in 320 turns. I colonized like mad and sent outposts to everywhere I could reach. I only had 5 systems, but I guess the game counts all those outposts, too. Because I found myself electing myself to be High Master.

I don't think Outposts contribute to the Vote, as their population is zero. What you may have observed is the larger population of Trilarians due to their treating Tundra and Swamp worlds as Terran, and Terran and Ocean worlds as Gaian.

Incidentally, recent real-life astronomical developments suggest that Tundra and Ocean worlds may be up to 10 times more common than Terran ones.

FB> I'll have to try klackons to find out how much uncreative sucks.

Uncreative is highly variable (the opposite of Creative which is so predictable) so in one game it may be almost harmless, but in another it may be a nightmare. ("What? No research _or_ factory technologies?")

Tiemler is offline Tiemler
Chieftain

Nov 2004
time: 05:31
  Old Post 21-01-2005 02:14
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quote:
Tactical ship combat falters when my ships have no engines: my ships can't move. Do you get that bug?


When you self-destruct, do you still get a warp core breach?

quote:
Incidentally, recent real-life astronomical developments suggest that Tundra and Ocean worlds may be up to 10 times more common than Terran ones.


Does that estimate already exclude worlds with oceans of methane, etc?

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:31
  Old Post 21-01-2005 02:29
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quote:
Originally posted by Zoetrope
Re capture of Antarans: near max tech the game's over, so capturing Antarans is icing on the cake. When it really matters is earlier in the game. Play a modified Bulrathi with +20 GC and practise capturing until proficient. Develop a few GC techs, sure, but if you prepare well you should be able to take an Antaran ship or two before mid-game, and then unleash the power of the Ancients!

But the points for Heavy G, +20GC can be used for better things than relying on random events. Popping Orion early (as the Ai rarely does) would probably be far more reliable, or simply conquesting/expanding big enough to win at mid game.....

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:31
  Old Post 21-01-2005 07:09
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quote:
Originally posted by Zoetrope

Tactical ship combat falters when my ships have no engines: my ships can't move. Do you get that bug?


err. I never encountered another ship while I didn't have engines

quote:
Originally posted by Zoetrope
FB> won that one pretty fast, in 320 turns. I colonized like mad and sent outposts to everywhere I could reach. I only had 5 systems, but I guess the game counts all those outposts, too. Because I found myself electing myself to be High Master.

I don't think Outposts contribute to the Vote, as their population is zero. What you may have observed is the larger population of Trilarians due to their treating Tundra and Swamp worlds as Terran, and Terran and Ocean worlds as Gaian.

FB> I'll have to try klackons to find out how much uncreative sucks.

Uncreative is highly variable (the opposite of Creative which is so predictable) so in one game it may be almost harmless, but in another it may be a nightmare. ("What? No research _or_ factory technologies?")


Actually, I meant the high council is supposed to be called after 2/3 of the galaxy is colonized (at least it was that way in moo1). I only had five systems, the next player had 2, and the third had only one system. That's a total of 8 systems with actual population on them. but I had about 20 - 25 other systems with outposts on them. in fact, the high council was called for the first time after I dropped one of my outposts.

I'm certain I won right off because of population, like you said.


In my current klackon game, I find uncreative to be a big pain. I fortunately was able to trade for Automated Factory and Research Lab, but what a bother to research a tech you don't really want in hopes that the next one in line will be useful .

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 21-01-2005 11:33 Visit Zoetrope's homepage!
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GameGeek: PWN appears to also be either a common-language or a commercial term in Polish and Nederlands, but according to the Urban Dictionary (found by Google search) it's computer game oriented meaning is indicated by this first of ten entries on the word:

ENTRY 1. pwn
PWN (verb)

1. An act of dominating an opponent.

2. Great, ingenious; applied to methods and objects.

Originally dates back to the days of WarCraft, when a map designer mispelled "Own" as "Pwn". What was originally supose to be "player has been owned." was "player has been pwned".

Pwn eventually grew from there and is now used throughout the online world, especially in online games.
EXAMPLES:
1. "I pwn these guys on battlenet"

2. "This strategy pwns!" or "This game pwn."
Source: Tactical Ghost, Sep 1, 2003

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 21-01-2005 11:51 Visit Zoetrope's homepage!
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Tiemler: The estimate is a ratio of Ocean+Tundra worlds to Terran worlds. It doesn't depend on whether these frozen/liquid water worlds are common or rare compared to gas giants or to airless rocks.

It appears from isotopic abundances among meteorites that a supernova explosion occurred within one lightyear of the solar system during its early formation. The energy of the blast at such a close range is calculated to have been enough to have greatly diminished the orbital extent of the Kuiper Belt (of outlying icy planetoids such as Pluto), blown most of the light gases from Neptune and Uranus, diminishing them from full-sized gas giants to their present size and status as Ice Giants, and reduced the water content of the inner solar system by a factor of 10. So, without that event, the Earth would have become an Ocean world. And we'd be Trilarians.

The was reading New Scientist magazine,

http://www.newscientist.com/home.ns

when I came across the article entitled "Hell's Kitchen", of which this is an enticing online extract:

http://www.newscientist.com/article...=mg18424716.500

Here's an interesting site dedicated to the Kuiper Belt:

http://www.ifa.hawaii.edu/faculty/jewitt/kb.html

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 21-01-2005 12:03 Visit Zoetrope's homepage!
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Tiemler asked an excellent question, concerning which I've only just twigged to its significance: "When you self-destruct, do you still get a warp-core breach?"

In other words, how does the game interpret a self-destruct sequence when a ship has no combat engine and no warp drive, but only a crew who "warp space with their minds"?

There should be no warp drive because i hadn't researched any.

I know there was no tactical engine, because the ship was stationary during combat.

Trilarians travel 2 parsecs/turn faster than normal crews, so I should have measured the ships' warp speed. If it was 2, then the base speed was 0, meaning that MOO2 sees no engines. Whereas if it was more than 2, that would mean that MOO2 was treating the ships as if they had warp drives without my researching warp technology.

Unfortunately i'm not in a position to test these hypotheses now because i'm under an absolute computer game ban until my thesis is complete. That's why i'm posting more these days instead of playing.

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 21-01-2005 12:11 Visit Zoetrope's homepage!
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Tiemler: i misread your other question too, but unwittingly gave the answer, viz. that the ratio was ten Water Ice + Water Ocean worlds for each Terran (mixed land and water) world.

Hmm, the data suggests that Ice worlds should be much more common than Tundra planets (continents of land with frozen water). In MOO2 unfortunately there isn't an option to find Ice worlds or to then terraform (Ocean-form?) planets to make them Gaian for Trilarians.

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 21-01-2005 12:13 Visit Zoetrope's homepage!
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I mean: immediately Gaian. It should be one step from Ice to Ocean. But instead we have to melt the ice of Tundra worlds to make Swamp worlds (no better, i.e. exactly as good, for Aquatic races) , and then to terraform again to make them Terran, i.e. as good as Gaian.

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 21-01-2005 12:16 Visit Zoetrope's homepage!
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FB: What size galaxy were you in? 25+8 = 33 claimed planets is less than 2/3 of a Huge galaxy (where I usually play(ed)).

Still, it does seem clear from your observation that for the purposes of the vote what matters to MOO2's Council is how many planets have been flagged, not how many have been settled.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:31
  Old Post 21-01-2005 14:18
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For some reason all those posts look like a attempt at +1...... 4 posts in a row??

GameGeek is offline GameGeek
Chieftain

Nov 2004
time: 05:31
  Old Post 21-01-2005 20:13
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quote:
Originally posted by Father Beast I fortunately was able to trade for Automated Factory and Research Lab, but what a bother to research a tech you don't really want in hopes that the next one in line will be useful .


FB, you may be aware of this, but when you pull up your Research Screen to pick the next tech, you can click on the title bar above each field, and a list will pop up showing you what's coming in that field. IOW, you should be able to tell from the beginning of the game what you've got coming in each field.

GameGeek is offline GameGeek
Chieftain

Nov 2004
time: 05:31
  Old Post 21-01-2005 20:20
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Z, thanks for the clarification. I kept trying to piece together the meaning of pwn, but just couldn't do it. "He pwned the galaxy? Patently won nuisance? Perfectly warred noisily? Probably went north?" You get the picture. Now it makes some sense.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:31
  Old Post 21-01-2005 20:35
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quote:
Originally posted by Zoetrope
FB: What size galaxy were you in? 25+8 = 33 claimed planets is less than 2/3 of a Huge galaxy (where I usually play(ed)).

Still, it does seem clear from your observation that for the purposes of the vote what matters to MOO2's Council is how many planets have been flagged, not how many have been settled.


It was either medium or small, not sure off the top of my head. 40-50 stars,

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:31
  Old Post 21-01-2005 20:39
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quote:
Originally posted by GameGeek


FB, you may be aware of this, but when you pull up your Research Screen to pick the next tech, you can click on the title bar above each field, and a list will pop up showing you what's coming in that field. IOW, you should be able to tell from the beginning of the game what you've got coming in each field.


I did not know that, That would make your tech screen kind of like your unresearched spellbook in MoM.

More paralells everywhere....

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 21-01-2005 20:44
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Since Steve created Moo and MoM you would expect lots of similarities.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:31
  Old Post 22-01-2005 01:45
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Capturing an Antaran ship is not something so difficult IF you prepare youself well and most importantly, create special vessels- you can do this with 2750 tech levels or less.

Get a battleship or Titan, include Marine pods, 6 tractor beams, augemented engines, and shuttles. If you make it up to that tech that takes you 20 squares instantly, then its even easier. So, have a pair of these ships ready- when you know where the Antarans are heading, send your ships there. Hold them back until you can move up to the antarans and be in boarding rage in one turn- beam the ship, hold it, move right up, launch the shuttles and board the ship- you should in one combat turn have the chance at least to capture the ship. If not, then they blow themselves up, thus ending the attack.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:31
  Old Post 25-01-2005 03:38
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quote:
Originally posted by GameGeek
Z, thanks for the clarification. I kept trying to piece together the meaning of pwn, but just couldn't do it. "He pwned the galaxy? Patently won nuisance? Perfectly warred noisily? Probably went north?" You get the picture. Now it makes some sense.



Gamegeek is pawned. Eleven, eleven.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:31
  Old Post 25-01-2005 03:39
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quote:
Originally posted by MORON
For some reason all those posts look like a attempt at +1...... 4 posts in a row??


See "to Arnelos" to post repetively in one thread.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:31
  Old Post 25-01-2005 18:06
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Put an end to popups!

OK, I think it's official, the third time's the charm.

I found myself playing Moo2 for quite some time yesterday, playing as the Sakkras (man, the research penalty on feudal Bites!). when I was strong enough to win the vote, I let it go against me to enjoy the equivalent of moo1 final war. That's a sign that I don't want the game to end.

Two odd things. First, the Psilons seemed to instantly conquer the silicoids, their supposed ally, and second, after the vote, the antarans stopped coming. Are these things typical of not accepting the council vote?

I also found myself grabbing snatches of game time while my wife was out for a half hour or so. I guess I just wanted to play.

So congratulations everyone who nursemaided me through this try at it. The Curse Is Broken!!

GameGeek is offline GameGeek
Chieftain

Nov 2004
time: 05:31
  Old Post 25-01-2005 20:37
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quote:
Originally posted by lord of the mark Gamegeek is pawned. Eleven, eleven.


Oh, the shame!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 25-01-2005 21:06
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I can't recall, but I am betting that the Sillies surrendered to the Psilons. You see that from time to time.

You often see the Anties stop coming in th elate game for a very long time, I do not know what the triggers are, but when I get to the point that I am annexing planets, it seems to happen.

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:31
  Old Post 26-01-2005 15:35 Visit Zoetrope's homepage!
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Several years ago I read of an editor called "Angry Ants" to increase the frequency and severity of Antaran attacks. Despite vigorous attempts to track it down, it's never surfaced. I wonder whether anyone has the means to recreate the concept?

siron is offline siron
Warlord

Apr 2004
time: 06:31
  Old Post 26-01-2005 16:08 Visit siron's homepage!
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I guess that LB could easily do it.

You can read his ideas for the 1.40b19 verion here:

http://lordbrazen.blogspot.com/2005...es-planned.html

Just ask him......

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:31
  Old Post 27-01-2005 01:04
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If they are attacking with Titans and you beat them up, supposedly it takes a while to build up the fleet before then can attack again.

If you attack their home world and destroy the fleet, but pull out before total victory, they won't attack for a while.

Brutalisk is offline Brutalisk
Warlord

Apr 2003
time: 05:31
  Old Post 27-01-2005 01:08
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I read the suggestions.

I disagree with most of them I must say.

I don't mind people wanting the existence of such options to use in their games, but some of those options I'd never play with. (or would only play with them for the "novelty value" of it)

siron is offline siron
Warlord

Apr 2004
time: 06:31
  Old Post 27-01-2005 01:43 Visit siron's homepage!
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quote:
I don't mind people wanting the existence of such options to use in their games, but some of those options I'd never play with.


They are options. Thats the point. There are already switches in 1.4 i rarely use.....(goodstart hugestart)...

i really love the noreport idea.......

the report button is actually a bug as it works now.....

report should depend on your spies.......

like in moo1.......

but the code was never finished.......

it was december...........$$$$$$

..........money makes the world go round

Brutalisk is offline Brutalisk
Warlord

Apr 2003
time: 05:31
  Old Post 27-01-2005 14:24
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Got spare money?

It's sad the way the gaming industry is currently run.

EA and Microsoft have become two of the biggest gaming franchises while the companies that had "the gamer in mind" hardly survived. Very few exceptions such as Blizzard survived and even they were engulfed by vivendi.

 
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