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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:29
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I think Doom3 was great, for the reasons so many dislike it exactly. It was what I wanted, a classic FPS - no 20 weapons with 2 fire modes each and tons of stuff to use, just classic FPS, like the original Doom or Quake. Excellent. And I just played Doom3 after HL2... and damn, Doom3 is still the best looking game IMO, without any contest, even though HL2 environments are far more beautiful, etc., Doom3 actually looks real.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:29
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Then your expectations were wrong. Doom3 has always been promised to be what it was, a classic-style SP FPS game, not a new-style game like HL2 or whatever. I see it as a great thing. The genre has moved in, but IMO, it's usually quantity vs. quality, and with games providing too many weapons and stuff, the overall quality is low. I loved HL2, but can't really think of any other shooter in the recent years that I really liked. Another thing I don't like is how shooters are, these days, orientated too much towards MP, with little regard for quality SP experience. That's where the old Dooms ruled, I still play the classic Doom SP time to time, and I know that many other players do... whereas in most recent shooters, this aspect is neglected.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:29
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quote: Originally posted by Solver
Then your expectations were wrong. Doom3 has always been promised to be what it was, a classic-style SP FPS game, not a new-style game like HL2 or whatever. I see it as a great thing. The genre has moved in, but IMO, it's usually quantity vs. quality, and with games providing too many weapons and stuff, the overall quality is low. I loved HL2, but can't really think of any other shooter in the recent years that I really liked. Another thing I don't like is how shooters are, these days, orientated too much towards MP, with little regard for quality SP experience. That's where the old Dooms ruled, I still play the classic Doom SP time to time, and I know that many other players do... whereas in most recent shooters, this aspect is neglected. |
Yeah, I expect more from a sequel to a landmark game such as Doom. I expected it to raise the bar, not drag it down to the level it was a few years ago, ignoring general advances in the genre and offering none of its own.
For your useage, classic just means jaded and uninspired.
Overall I'm being quite critical due to what the game could have been. In truth it's not that bad........it's just not that distinguishable from any number of other decent but uninspired FPS games.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:29
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quote: Yeah, I expect more from a sequel to a landmark game such as Doom. I expected it to raise the bar, not drag it down to the level it was a few years ago, ignoring general advances in the genre and offering none of its own.
For your useage, classic just means jaded and uninspired.
Overall I'm being quite critical due to what the game could have been. In truth it's not that bad........it's just not that distinguishable from any number of other decent but uninspired FPS games. |
For me, classic means like 1994-1999. If you call that uninspired, fine. Doom3, IMO, is distinguishable exactly because it does not attempt to do anything special with gameplay, like all the "inspired" FPS games try to, and which is why they tend to suck.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:29
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quote: I agree about the action being the fun. However, Doom3's action is repetitive and quite dull when compared to games that have taken the genre forward. |
Agreed about that repetitiveness... then again, with gameplay that involves shooting without solving puzzles, RPG elements, sophisticated story or whatnot, it can only be repetitive. To be honest, I think it's a question of expectations. I loved Doom3 because it was exactly what I expected. I expected 20 hours of intense shooting action with great graphics and few, if any, places to get stuck at - which is what I got.
However, yes, advanced gameplay can be done well. This is why HL2 has my overall FPS award, because it did have the advanced gameplay elements, and they actually worked, and also good that HL2 avoided the mistake of including a record-high number of weapons just for the heck of it.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:29
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I haven't played Halo 2, but I think that hurt many games indeed. Heck, even the original Half-Life and expansions. Good weapon balance is, IMO, when you have a number of weapons with very clear advantages and disadvantages and each for its own situation. Done perfectly in HL2:
Crowbar - HL tradition, melee, used for breaking stuff, last resort.
Gravgun - well, this one's special, used for anything.
9mm pistol - the usual pistol, good for weak enemies or when low on ammo
Magnum - very powerful and accurate, big recoil, slow fire rate, very slow reload, rare ammo.
SMG - somewhat accurate, somewhat powerful, very good fire rate, tons of ammo for it. Too inaccurate for long range. Grenades for it are rare and powerful for medium range.
Pulse rifle - accurate on short-medium range, very powerful, very good fire rate, small clip, only holds one extra clip. Secondary fire mode orbs very powerful, rare, and hard to use.
Shotgun - extremely powerful on close range, extremely weak at long range, long reload, not too good fire rate.
Crossbow - extremely powerful, comes with a good zoom scope, very slow fire rate, rare ammo, somewhat hard to hit moving targets
Grenades - as always, useful in certain tactical situations, can only carry 5, enemies actually aware of them, so they're not easy to use.
RPG - extremely powerful, the only way to kill some enemies, with ammo only found in a few spots.
That's very good weapon balance, IMO, each weapon has its own distinct use. SMG and the pulse rifle are somewhat similar, but are still different enough, because of power, clip size and the quantity of ammo that can be found.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:29
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quote: Originally posted by Solver
Agreed about that repetitiveness... then again, with gameplay that involves shooting without solving puzzles, RPG elements, sophisticated story or whatnot, it can only be repetitive. |
Glad we hammered that out, because here is where we disagree. Done well, like in Far Cry, Half life, Halo, Half life 2 (probably my favourite 4 FPS games) its all action (as you like) and not at all repetitive, due to good game design. They also have far better stories, which makes them more immersive.
In comparison Doom3 is decent, and worth playing, but is closer to the 'pack' of decent, playable, but not that memorable FPS games. There are already enough of those, and I really wanted Doom3 to be more.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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Pc games I got:
Pirates! : Ok, fun for a while, I'll go back to it one of these days after burning out on Hoi2
RCT3- Haven't played in a while, didn't run well on my machine, maybe patching would help.
R:TW: Played a bit, but won't again until it has a patch. If its never patched, it will go right next to MoO3 on the shelf.
I think I got some others, especially console (ps2, gc, gba), but I forget now. 
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