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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:13
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have your wizards ever been attacked in melee? if so, you'd have a bit more respectof Mithril or Adamantium... I used to play with stacks of Paladins and Wizards, so I really don't see why Mithril or Adamantium should be totally useless, as you claim it...
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:13
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When I send out an army to explore a part of Myrror, including ruins etc., I'm using exactly that stack... well, in some ruins they're attacked by quick units just like unicorns, so the paladins don't really have a chance for shielding them...
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Rex Little
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That happens a lot, FB; I've lost count of how many times I've seen it. I don't know exactly how the game figures the growth rate (positive or negative) of an outpost, but it seems to be related to the amount of food available. I'm pretty sure all my failed outposts were on low-food sites.
Speaking of outposts, I should mention a bug I ran into once. I had banished an enemy wizard, and taken all his cities, and all he had left was an outpost. When I walked into that outpost, the game crashed. I learned that in that situation, you need to let the outpost grow into a hamlet, then take it over. The enemy wizard will be defeated and the game will continue.
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Rex Little
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I try to pick high food sites too, but sometimes--especially on Myrror--there's a cluster of specials that you just can't get in combination with high food. Sometimes the temptation is too great, and I build there anyway and hope for the best. Sometimes I get lucky and survive, sometimes I don't.
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Rex Little
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I don't think it has anything to do with how the rest of your empire is doing; I believe the characteristics of the site itself, plus whatever random factors the game throws in, determine the growth or decay of an outpost. Adding another settler is something I never thought of, and I don't know if the game allows it. I'll have to try next time I play.
I can see why adamantium made the site attractive to you, but I wouldn't go out of my way to get nightshade. In my experience the computer player doesn't use anti-city spells that much, and when he does you can dispel them. And if he does want to cast one on you, he'll just find another city that doesn't have nightshade.
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Rex Little
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I don't play on the very hardest level ("Impossible" - and it damn near is!), but I beat the next-hardest level around 75% of the time using one of the pre-generated wizards from the game (I play a different one each game, for variety). My usual method is to start a handful of cities early, then concentrate on building at least one of them up to where it produces the most powerful unit for its race (griffons, paladins, stag beetles, etc.). Once I'm cranking those out, I can take over most neutral or enemy cities or nodes, and I proceed to do so. Generally, the game hinges on whether I can start building those top units before all the enemy wizards gang up on me.
I've never gotten sky drakes, or any other powerful summoned creature, for free. The closest I came was when I got enough Nature books to get a Great Wyrm for 100. By that time it didn't matter; the game was all over but the mopping up. The wyrm I summoned literally never saw action.
The AI is indeed horrible. If someone came out with an MOM2 which did nothing but clear up its worst idiocies, I'd be satisfied. But - "Allies sit on their spellbooks"? You had allies? I can't remember the last time one of the computer players agreed to a Wizard Pact with me, much less an alliance.
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Rex Little
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Yeah, if you use a pregenerated player the spell picks are made for you. I don't know if they're random or if the same wizard will always pick the same spells. You don't find out what they were until the game starts and you check to see what spells you can cast.
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Rex Little
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Hamlets never fail or lose population due to starvation. The only way they can disappear is being destroyed by an attacker. Only outposts can die spontaneously; we're all assuming it's from starvation, but the game never makes this explicit.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:13
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no more hints or questions about MOM then?
anyone ever hunted an enemy settler for longer than 5 turns?
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Rex Little
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Why hunt an enemy settler at all? I wait until he's built his outpost and it's grown to a hamlet, then I walk in and take it over.
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Rex Little
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Yeah, I've noticed that about computer retreats. But since he never retreats unless there's a hero in his stack, and since he does incredibly stupid things in combat which let you win (or at least survive) with inferior forces, I don't begrudge him that small cheat.
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