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Zeiter
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If you think that the argument that the Modo Doctrine extends from pactmate bases as well will hold up diplomatically with the Morganites, then go for it. I suppose it would be nice to make sure that ship doesn't harass our coasts anyway.
What's got me really worried is the prospect that the Morganites could feasibly acquire the CDF. And then there's the possibility of a 3 vs. 1 developing, which seems to be becoming more likely each turn, judging from the Gaian's recent overtures. And now there's the fact that the Morganites have contacted the others.
We must not delay too long in launching the second and final assault on Morgan after the inital raid. We need to complete our domination of Morgania before the Gaians or Angels can meaningfully intervene.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:27
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Hmm
Something wierd happening - i can't move half of the units (eg, the colony pod outside Argos, nor the trannie approaching it
Last edited by Googlie on 05-02-2005 at 10:53
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:27
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Hmm - and while I was able to move the Invincible and pop the pod on the Gaian coastline, I couldn't move the new cruiser at Messena
Last edited by Googlie on 05-02-2005 at 10:55
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Snoddasmannen
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Those are very good points vishniac, nicely put, but I am not so sure any more. I think the primary concern right now is whether or not the PTS raid will succeed. Would the Junta agree?
I am honestly beginning to think that not attacking the foil is the best chance we have for this. The less noise we make right now, the better our chances of arriving unannounced. And let's face it, if they figure out our plan, then the raid will fail.
So I would seriously consider trying to dodge the foil...
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Maniac
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Gent, Belgium
Jul 1999 time: 06:27
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Target destroyed.
Here's the updated turn report.
MY 2158 Midturn Battle Report
Foreign actions
- The Corporation steals Superconductor from the Hive. Yang declares war in response.
- Lal trades SFF to the University in exchange for Optical Computers. Then Zakharov was more than willing to provide us with SFF.
Build orders
- Note most of these can still be changed next year without mineral loss. So they're more placeholders.
- Olympus Academy trains Missile Infantry.
- Fort Liberty starts training a hoplite - necessary for guarding the new base soon to be founded with the FS CP.
- AU, GH, FS, MT, VV, RG production set to a crawler.
Army
- Moved road-pillaging scout back into Tegea Harbour, thus quelling incipient drone riots there.
- Rolling Thunder II moves toward Minas Tirith.
- Skanky's Sileni rehomed to Tegea Harbour, as a support slot came free, after the synthmetal sentinels decided to join the Peacekeeper colony mission, and therefore disbanded themselves.
- I've switched a GH and SC1 hoplite's position (for a possible rehoming I've been thinking about next year to reduce SC1's mineral output to zero and boost GH ones instead)
Navy
- Moved Mercury into Climatic Research bay and loaded Task force, anchoring for the night in the fungus 4 tiles east of CR - next to a Morgan skimship. SCC GeneralTacticus joins the Mercury in its position and destroys the foil. SCC GT's health is 70%.
- Moved Pegasus adjacent to R-112 - R-112 leaves the Hive probe team alone and boards the Pegasus - Pegasus moves a bit south with its two remaining movement points.
- Messenan Laser cruiser pops pod and unfortunately only gets swept away by a tidal wave. The cruiser then explores the neighbourhood a more.
- SCC Hermes picks up the colony pod and hoplite near Argos and moves to the designated base location.
- Unity foil goes to pick up the supercrawler.
- SCC Invincible pops Unity pod and gets 75 credits. No materials pod, but still good of course.

- New VV CoastGuard moving to join the laser cruiser (IIRC that unit didn't have any other planned orders)
Engineering Corps
- OA's crawler now works the minerals mine to the north, and the worker has been reassigned to the regular mine
- Tomcat-MT orders cancelled, moving safe north.
- Tomcat-SCW1 starts constructing sensor array.
Crypteia
- Disco Volante moved 9 tiles south of 2Nuts, readying for rounding PK's Temple Cape en-route to Angels' Heaven.
- GH transport cruiser moves to MT, picks up the probe team and drops it next to the Hive units. Both probe teams then (re)board the transport cruiser and set sail for Great Collective. The trannie can still revert course next year if no one likes the plan (nobody reacted on the suggestion).
- Holy ****! Wanting to move the transport cruiser through the fungus, as that was the shortest route to Great Collective, I discovered the SCC Hunter hiding there! Unfortunately neither probe team in the trannie has MPs left, so therefore I'd suggest the sad course of action to attack the Hunter with the Coastal Guard. If we dont, chance is Morgan will strike at us next year and eg kill our transport, certainly now we killed their other foil. odds for victory are 11 to 7 per battle round in our favour.
- Probe team in Climactic Research moved to join the UoP CP.
- FL Crypteia moving towards Mendelev College.
Other
- Fort Superiority's Colony Pod moved NW to err.. somewhere. New AU hoplite follows it.
- Fort Superiority crawler hurried with 3 credits.
- Sparta Command Cryptiea hurried with 2 credits.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:27
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There ye go.
I'll check back in an hour to finish the turn. (Probably just after the deadline though) If someone (Googlie?) wants to finish up before that, go ahead of course! 
Edit: Btw, an additional advantage of sinking the Hunter could be that they see our destruction of their laser synthfoil as a general campaign to kill their navy, and not an attempt to hide the discovery of an invasion force. Perhaps they'll then hopefully refrain from boosting Morgan Mussels defence.
Attachment: hunter2158.jpg
This has been downloaded 24 time(s).
Last edited by Maniac on 06-02-2005 at 04:08
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