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Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:25
  Old Post 17-02-2005 04:30
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quote:
Originally posted by joncnunn
5/5/1 would be way to high an attack factor for Lined Inf.

3/5/1 would be more like it.


Well in my mod they are 4/5/1.

The game is missing something, Midieval Inf. (sic) need something to upgrade to before a Guerilla, and it really needs to have at least the same attack factor as the unit it replaces...

I don't think it's correct for civs to be running around with LB and MI in the immediate pre-industrial period.

I'm curious why you think a 4/5/1 unit is too powerful for that stage of the game. After all, as you know, Crusaders (which aren't even a gunpowder unit) are 5/3/1. And longbowmen, available to all, are 4/1/1...

And cav have 3 moves and 6 attack. So what's so unbalancing about a 1 move unit with 4 or 5 attack during that time period?

So I'm curious as to why you think a gunpowder unit--nay--a gunpowder unit armed with a later flintlock ball musket, should not be better on the attack than a crusader or longbowman?

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 17-02-2005 20:12 Visit joncnunn's homepage!
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I was under the impression that this Lined Inf was an intermediate step between Muskets and Riflemen. And as such a 5 attack factor than the next it goes to. (4/6/1)

Never mind, 4/5/1 makes sense for your Lined Inf athough you do seem to have a MusketMen problem, which isn't all that popular anyway.

Melboz99 is offline Melboz99
Prince
Rockford, Illinois, USA
May 2000
time: 23:25
  Old Post 17-02-2005 21:14 Visit Melboz99's homepage!
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I'm still confused to this, why is a rifleman defensive?

I've always believed wars like the American Civil War, WWI and WWII were fought primarily with rifemen.

Wasn't the invention of the rifle what changed the course of the Civil war?

If the rifleman was what was used as both attack and defense in those wars, why isn't the rifleman good at both in Civ III?

Furthermore, since when was the Gureilla used by nations such as America, UK, France, Germany, or any other democratic state?

I've always thought that the Gurellia was more of a renagade type of military, such as that in Guatemalla, or the Congo.


Dan O.

Modo44 is offline Modo44
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  Old Post 17-02-2005 21:35 Visit Modo44's homepage!
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quote:
Originally posted by Melboz99
I'm still confused to this, why is a rifleman defensive?

I've always believed wars like the American Civil War, WWI and WWII were fought primarily with rifemen.

Wasn't the invention of the rifle what changed the course of the Civil war?

They were offensive too. But they had very high losses if moving without support. That is why WWI was in a standstill for a long time, and it had late Riflemen as foot units. If you add Cavalry, and Cannons, you will have much better results.

quote:
Originally posted by Melboz99
If the rifleman was what was used as both attack and defense in those wars, why isn't the rifleman good at both in Civ III?

He is. He can kill most units, except other Riflemen and stronger.

quote:
Originally posted by Melboz99
Furthermore, since when was the Gureilla used by nations such as America, UK, France, Germany, or any other democratic state?

Since they exist, I suppose. Certainly for the last 50 years, although never openly.

quote:
Originally posted by Melboz99
I've always thought that the Gurellia was more of a renagade type of military, such as that in Guatemalla, or the Congo.

Yes, they are. Paid by some rich nation, who has vital interest in a guerilla operating in this specific place. Or what do you think does the CIA do, Christmas decoration?

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:25
  Old Post 17-02-2005 22:40
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quote:
Originally posted by Melboz99
I'm still confused to this, why is a rifleman defensive?

I've always believed wars like the American Civil War, WWI and WWII were fought primarily with rifemen.

Wasn't the invention of the rifle what changed the course of the Civil war?

If the rifleman was what was used as both attack and defense in those wars, why isn't the rifleman good at both in Civ III?


I'd argue that Cavalry were the most effective attacking force during the American Civil War, and that riflemen were not. In WW1, before the first crude tanks appeared, was also a bloodbath.

I think they made the Rifleman stronger on defense because that mirrors history. The American Civil War saw unbelievable losses when riflemen were charging other riflemen.

I think Riflemen should be primarily defensive. Same with Infantry. So I kind of agree with what Firaxis did there.

My opinion (or is it a fact?) is that cavalry were the most effective attackers until the invention of the machine gun (i.e. infantry) troops. Then for a while defenders had the advantage...until tanks and mobile warfare...

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:25
  Old Post 17-02-2005 23:04
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quote:
Originally posted by joncnunn
I was under the impression that this Lined Inf was an intermediate step between Muskets and Riflemen. And as such a 5 attack factor than the next it goes to. (4/6/1)

Never mind, 4/5/1 makes sense for your Lined Inf athough you do seem to have a MusketMen problem, which isn't all that popular anyway.


I shouldn't be talking about my mod here, as it is a major threadjack, but hey:

What is this "Musketman Problem" you refer to?

The key is this: I have read a lot about it, and it appears that Pikemen were used for some time for defensive purposes, even after gunpowder was well established.

It wasn't until the bayonet (1690) that pikemen finally disappeared. That corresponds with flintlock armed musketmen. Matchlock-armed Arquebusiers (earlier gun armed units) were poor on defense, I argue, because they had to have PIKEMEN to defend them. That's documented, so that's what I go with.

I am still tinkering with it. I'm thinking:

Pikemen (1/3/1)---> Musketman (3?/4/1) ---> Line Inf (4?/5?/1) ----> Rifle (5?/6/1)

Mid Inf. (4/2/1) ---> Arquebusier (4/2/1) ---> Musketmen (4/4/1) ----> Line Inf (4/5/1) ---> Rifle (5/6/1)

Lonbowmen (4/1/1) ---> Arq (4/2/1) etc. etc.

But I'm not sure about that. I don't like the fact that there's not much incentive to upgrade a mid inf. to the arquebusier. The arq. is primarily an offensive unit in this scheme, which I feel mirrors historical fact.

**Anything that replaces pikemen MUST have a defense of 4 or more, else it won't replace pike as a defensive unit.

**Anything that replaces Mid. Inf MUST have an offensive value of at least 4, or else it won't replace Mid Inf or Longbowmen as an offensive unit.

**Mid Inf and LB should disappear shortly after gunpowder appears, if we want be fairly accurate.
Pikes should not.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 18-02-2005 02:56 Visit joncnunn's homepage!
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Civil War Era Calvary attacking healthy fortified Civ War Era Inf were butchered, and in fact, were mostly used by both sides as Scouts & Dragoons after some spectualar buchering of mounted Calvary unit charging inf units.

Artillery was was the most effective units in the US Civil War. Without a bombardment, charging open fields was a good way to wind up dead.

Rifles weren't used by the majority of the forces during the Civil War, initally only sharp shooters had them, they increasingly used during the war as more were produced, but they went to the better shooters.

In WWI, both sides had much better developed defenses against artilerly bombardment. Orders given to charge even after an extensive artillerly bombadment was basically calling for mass sucide. The first crude tanks were very late in the war, traveled as slowly as the men could walk and in addition were more likely to suffer a mechnical breakdown all on its own than be taken out by enemy action. WWI also saw the first use of Improvised Explosive Devices [fore runners to Grenades]

Roughly around 1880, the Gatling Gun was invented, this was the first artillerly unit that had a very high defense factor. The machine Gun is based on the Gatling Gun, it's just small enough that a man can hold it on his own. The Gatling Gun was a more common apperance during WWI than the machine gun.

Even during WW II, full machine guns were only used by about 10% of the members of a given US inf squad in Europe. Another 40% would have semi-automatic rifles, and the rest plain rifles.
Part of the reason in addition to supply is how much a machine gun weighed.

quote:
Originally posted by Mace

I'd argue that Cavalry were the most effective attacking force during the American Civil War, and that riflemen were not. In WW1, before the first crude tanks appeared, was also a bloodbath.

I think they made the Rifleman stronger on defense because that mirrors history. The American Civil War saw unbelievable losses when riflemen were charging other riflemen.

I think Riflemen should be primarily defensive. Same with Infantry. So I kind of agree with what Firaxis did there.

My opinion (or is it a fact?) is that cavalry were the most effective attackers until the invention of the machine gun (i.e. infantry) troops. Then for a while defenders had the advantage...until tanks and mobile warfare...

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 18-02-2005 03:00 Visit joncnunn's homepage!
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In the Game, Musketmen are a very unpopular unit to build.
Many experenced players go so far (when not playing the Dutch) as to disconnect any Saltpeter that appeared with the discovery of Gunpowder so they can still build Pikes. They don't connect it to the empire until shortly before Military Tradition is discovered.

This is because a MusketMen costs about 2X as a Pike, but is only 33% stronger.

quote:
Originally posted by Mace

I shouldn't be talking about my mod here, as it is a major threadjack, but hey:

What is this "Musketman Problem" you refer to?

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:25
  Old Post 18-02-2005 20:21
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I try to go on a Pike-building spree right before Gunpowder. I'll spot upgrade a few Pikes on the border and use the rest of my cash to upgrade Trebuchets to Cannons. While the 60 shield Musketman is a bad deal, the 40 shield Cannon is not.

And yes, the Swiss Mercenary is the best bargain in the whole game - unless someone has found a way to capitalize on the Enkidu Warrior.

Modo44 is offline Modo44
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Jul 2004
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  Old Post 18-02-2005 20:35 Visit Modo44's homepage!
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quote:
Originally posted by gunkulator
And yes, the Swiss Mercenary is the best bargain in the whole game

It all depends on the situation. In this case, I would count the civ traits more important. You can have enough Spears, and enough Gold to care little for the cheap upgrade/build cost.

quote:
Originally posted by gunkulator
unless someone has found a way to capitalize on the Enkidu Warrior.

Cheap pillaging, and defense if you can take the early GA. Just throw a pack of those into the enemy core, and watch him crumble without land improvements. Cheap defense against all barbs. Better suited for MP duty than Warriors, because of the more natural - defensive - upgrade path, and the ability to look strong for the AI. On lower difficulty levels, you can use those guys to create living walls of quite gigantic proportions, making a "chokepint" nearly everywhere.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:25
  Old Post 19-02-2005 00:01
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quote:
Originally posted by joncnunn
In the Game, Musketmen are a very unpopular unit to build.
Many experenced players go so far (when not playing the Dutch) as to disconnect any Saltpeter that appeared with the discovery of Gunpowder so they can still build Pikes. They don't connect it to the empire until shortly before Military Tradition is discovered.


I have actually done this before, but i never knew it had an offcial name, "The Musketman Problem". heheh.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:25
  Old Post 19-02-2005 01:57 Visit Dis's homepage!
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quote:
Originally posted by joncnunn
In the Game, Musketmen are a very unpopular unit to build.
Many experenced players go so far (when not playing the Dutch) as to disconnect any Saltpeter that appeared with the discovery of Gunpowder so they can still build Pikes. They don't connect it to the empire until shortly before Military Tradition is discovered.

This is because a MusketMen costs about 2X as a Pike, but is only 33% stronger.



I never build musketmen. Unless I'm in a war at the time (unlikely). I wait until rifleman come around.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 20-02-2005 02:27 Visit joncnunn's homepage!
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The Enkidu Warrior is actually the most cost efficent defensive unit in the early game.
Costs only 5 shields per defenive point.
By comparison, the Greek Hoplite costs 6 1/3 shields per defensive point.
Normal spearmen costs 10 shields per defensive point.

Also the Sumerians are Agricultural & Scientific, which is a very good traight combo in the hands of a human.

The Dutch also have a great traight combo with Agriculture & Seafaring.

quote:
Originally posted by gunkulator

And yes, the Swiss Mercenary is the best bargain in the whole game - unless someone has found a way to capitalize on the Enkidu Warrior.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 20-02-2005 02:37 Visit joncnunn's homepage!
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Well, it didn't have an offical name, but I've named it that and if it catches on it will become offical in the community until someone comes up with a better name for it.

quote:
Originally posted by Mace

I have actually done this before, but i never knew it had an offcial name, "The Musketman Problem". heheh.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:25
  Old Post 22-02-2005 20:08
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quote:
Originally posted by joncnunn
The Enkidu Warrior is actually the most cost efficent defensive unit in the early game.


The Impi? It can move and pillage all in one turn and then retreat if attacked. Not to mention you can get them into the AI's core faster. Also the only unit that can escort horsemen.

quote:

Costs only 5 shields per defenive point.
By comparison, the Greek Hoplite costs 6 1/3 shields per defensive point.
Normal spearmen costs 10 shields per defensive point.


True, however with with later UUs, the shield cost per point is not as big of an issue since a) you have more cities b) those cities are larger and c) the later GA has a more dramatic effect on city output. The bottom line is you can produce a lot of units per turn.

Still I'm now intrigued with the Enkidu Warrior plus the Sumerian's traits are good so I think I'll give them a shot.

Modo44 is offline Modo44
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  Old Post 22-02-2005 20:26 Visit Modo44's homepage!
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quote:
Originally posted by gunkulator
The Impi? It can move and pillage all in one turn and then retreat if attacked. Not to mention you can get them into the AI's core faster. Also the only unit that can escort horsemen.

The Impi costs twice as much as an Enkidu. This is as simple as math gets, you know.

quote:
Originally posted by gunkulator
True, however with with later UUs, the shield cost per point is not as big of an issue since a) you have more cities b) those cities are larger and c) the later GA has a more dramatic effect on city output. The bottom line is you can produce a lot of units per turn.

With the Enkidu, you can have all defenders you will ever need even before the Ancient Age. How is that for improving your poduction for the rest of the game?

Shogun Gunner is offline Shogun Gunner

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I've never played Sumeria. This thread has also intrigued me to try.

joncnunn is offline joncnunn
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  Old Post 23-02-2005 02:44 Visit joncnunn's homepage!
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Yes, Impi are a very good unit. I couldn't get the AI to attack it though, so I have to attack with it myself when I wanted my GA.

Well, the reason the AI wouldn't attack my Impi is that I had one or two stacked with a few horsemen in my first two wars. After that I didn't use them in the 3rd or 4th war. (Very short affairs.) I brought one with me on my 5th war just to get my GA.

When the 6th war came along I had Knights.

The 7th war mostly used obsolete Horses, but was a short affair.

My 8th and 9th wars were large stack(s) of Knights.

Impi are also great Barbarbian fighters, at least on Monarch level.

quote:
Originally posted by gunkulator

The Impi? It can move and pillage all in one turn and then retreat if attacked. Not to mention you can get them into the AI's core faster. Also the only unit that can escort horsemen.

True, however with with later UUs, the shield cost per point is not as big of an issue since a) you have more cities b) those cities are larger and c) the later GA has a more dramatic effect on city output. The bottom line is you can produce a lot of units per turn.

Still I'm now intrigued with the Enkidu Warrior plus the Sumerian's traits are good so I think I'll give them a shot.

joncnunn is offline joncnunn
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  Old Post 23-02-2005 02:46 Visit joncnunn's homepage!
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Actually, the bigest caution I have on playing the Sumerians is that if your planning on going Republic, don't go overboard with Enkidus. Their shield cost makes it easy to do so.

Also note that as Sumeria, you have to build each and every Swordmen the hard way. (No upgrade to Swords) So they will work better for someone who prefers Horsemen rushing to Swords rushing.

Modo44 is offline Modo44
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  Old Post 23-02-2005 03:05 Visit Modo44's homepage!
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quote:
Originally posted by joncnunn
Actually, the bigest caution I have on playing the Sumerians is that if your planning on going Republic, don't go overboard with Enkidus. Their shield cost makes it easy to do so.

Also note that as Sumeria, you have to build each and every Swordmen the hard way. (No upgrade to Swords) So they will work better for someone who prefers Horsemen rushing to Swords rushing.

Perfect for peaceful games, where the name of the game is: no rushing. Plus, the cheap Spears are a great anti-barbarian shield.

Rommel2D is offline Rommel2D
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Feb 2003
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  Old Post 23-02-2005 12:45
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Sumeria was a top pick for the Iron Civer final (2nd overall). Can't tell for sure what's happening so far, but the Endiku seem to be stirring up plenty of trouble. Hopefully alexman will treat us to an AAR of this one...

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:25
  Old Post 28-02-2005 05:59
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quote:
Originally posted by joncnunn
The Enkidu Warrior is actually the most cost efficent defensive unit in the early game.
Costs only 5 shields per defenive point.
By comparison, the Greek Hoplite costs 6 1/3 shields per defensive point.
Normal spearmen costs 10 shields per defensive point.

Also the Sumerians are Agricultural & Scientific, which is a very good traight combo in the hands of a human.

The Dutch also have a great traight combo with Agriculture & Seafaring.



The Dutch, and Sumerians...two civs I have played a lot.
Makes it a lot easier with cheap UU's and Ag trait. My playstyle has been too much builder and not enough killer. Kind of suits the Dutch and Sumerians I guess.

 
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