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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:22
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Well, this is as good a place as any to start talking.
What are peoples individuals views on sharing Victory? NYE, Aeson, DeepO, Theseus and myself have all posted, and we preety much detest, if not loathe it. Togas, the last time I saw him post about the PTWDG he was full of vitriol and venom.
Vondrack and Zargon, Trip as well, no one seems to accept it with joy.
And, (maybe) more importantly, what would you suggest that we do with this issue when it comes to a CIVDG?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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realistically nothing can be done, so long as none can stand against the would be co-victors. Its not like you can force two teams to go to war.
Well, I suppose you could have a rule stating that there could only be one winner, but even that would be overridden in such a case.
Personally, I would rather lose to the knife point of a 2x1 than accept half a victory, but that's just me, and maybe my viewpoint would change if I were in other shoes.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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Just as Aeson, rightly, asked for restraint while he was playing out the end-game.. I ask for restraint now.
Now that the game is effectively over, and unsatisfactorily (not losing, but the 'shared win' thing) there is a tendency (yeah, me too) to unleash...
Don't.
We, GS, have been who we are. The founders and the players... my god, what a performance! Just commenting on the most recent, Aeson, you are an artist, Michelangelo. Thank the Civ gods that you came back.
I am well satisfied with US... and will be again. 
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:22
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I agree on settling the issue, however perhaps we've got to step back for a while and bring it up later. Being called a sore loser hurts, as for me at least it has little to do with the feeling I've got. It's not that this shared victory thing is the only thing that cost us the game, even if it severely rigged it we could very well have lost in other ways.
In a way, everyone has been setting their own rules in this game, us included. However not so far-reaching as this. So we need discussion on where the boundaries are before starting. But... you can never foresee everything, you can't enumerate every single possibility beforehand, only those that you know. And there still is a chance that teams keep doing it secretly.
I think we need three things for a future game:
1. some general set of high-level rules everyone agrees to (no shared victory, no rescues of nearly extinct teams, no cheating, not combining strengths unless official in-game (like sending all your gpt in return for research))
2. the acceptance, in principle, not to disadvantage other teams because of 'smart' bending of the rules
3. an overseer commitee (judges if you like) that can handle all complaints and also proactively forbids certain actions. I feel this shared victory should have been forbidden by Trip at the first mention, but Trip was our eye, officially our historian not our judge. And most of the times he only acts after complaints. In the present system, we should have formally complained, so that after a ruling we could go back to the first mentionings of the alliance and replay the whole thing from there. Impossible.
We've got to be reasonable too: in the beginning we did bend the rules as well to the point where others complained. For us it was weird, as we didn't realise we did something wrong. It's not because we're on the other side of the fence this time and because we feel the bending is much more severe that we can forget our own history.
BTW, shared victory is fine, if it is in the game. At least it will be visible in-game, and will have consequences in-game as well. If CIV has a well-balanced locked alliance victory type, I see no reason not to use it. But at least everyone plays with the same rules at that time, and everyone knows how the other plays.
DeepO
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