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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:20
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I'm not a fan of the SCC approach, for a number of reasons.
#1: Like Frankychan, putting all my research eggs in one basket is abhorrent to me.
#2: In order to get the most from your SCC earlier on, you'll be terraforming an energy farm, which is, imo, not a very efficient use of terraformer time. More bases will almost invariably suit your faction better, especially later in the game when cloning vats and nutrient satellites can rachet up your population very swiftly. Besides, energy farms can be a great defensive liability.
#3: Tech advances are truncated on a per-base basis. This means that if you need 35 labs to complete a tech this turn, and your SCC is about to contribute 1000, you'll lose the 965 leftover labs. There are tricks you can learn to figure out where in the base order your base will be, and act accordingly, but that detail in accounting makes my head itch. Better to make each base produce labs efficiently for the its size.
#4: Tech is the most ephemeral advantage in the game. Unit techs can be reverse-engingeered, and other techs can be probed away. Now a bad tech rate can be a hamstring, especially before probes, but IMO you're far better off keeping tech parity with your competition while focusing on minerals to outbuild them.
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Nabvrimn
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For a defensable SSC why not make it a sea city with a dike around it? You may not be able to get the ME into it this way, but you should be able to get the others if you have a causeway from the dike to the city and a transport in the city to get crawlers in to help with SP construction. The city would be vulnerable only to marines and air power, and removing the causeway after all the SPs are built would render it vulnerable only to air units.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:20
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quote: Originally posted by Nabvrimn
For a defensable SSC why not make it a sea city with a dike around it? You may not be able to get the ME into it this way, but you should be able to get the others if you have a causeway from the dike to the city and a transport in the city to get crawlers in to help with SP construction. The city would be vulnerable only to marines and air power, and removing the causeway after all the SPs are built would render it vulnerable only to air units. |
I don't terraform a **** but I will terraform a lot of land upward to create an energy park which has the effect of making it a longer route for amphibious assaults against me. If I am close to a pole, I might even join my island onto that pole and foreclose ships coming in that direction.
It all depends on ther map anyway. On many maps, I can find some chokepoints that if monitored give ample notice of potential attackers. In an ideal situation, you might send a trawler to monitor the spot. Even if it gets killed, it serves a purpose.
The easiest protection for a SSC in the early days is to be a land base and simply to crawl all of its nearby coastal tiles. Pre airpower and amphibious assault, your base cannot be attacked at all
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Senethro
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Dissident: I'm always interested to see the Morgans do well. My friend tells me of this time a Monsoon Jungle Morgan AI he played against got a economic victory by 2225 but unfortunately he didn't keep a save.
Any chance you could email me few save games, maybe one around transcendance time, 2100 and 2200?
senethro at gmail dot com
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Senethro
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I see what the CPU did, they saw you as a threat and all pacted against you. Their main cities might be making 4 x 18 energy each from commerce. The dual morganites were probably receiving the most benefit from this.
I'm also more used to wet worlds, your arid Chiron has encouraged the CPU to plant forests which perhaps makes for a better endgame with tree farms installed. This, while making for an overall smaller population seems to have yielded more energy, the driving force behind research. They tend to farm/solar collector in wetter climes.
As for the CPUs ability to keep up with you in tech, the Angels had a lot of infiltration through pacts, someone had the PDL, CPUs above librarian have cheaper research costs and pacting encourages techsharing. Unusual, but not impossible.
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Ka Plewy
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Spend it on research, then.
The AI tends not to like you if you lead in any of the categories on the powergraph.
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Ka Plewy
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quote: Originally posted by Ka Plewy
Spend it on research, then. Slide until you're research as much as you can, even if you go negative.
The AI tends not to like you if you lead in any of the categories on the powergraph. |
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Senethro
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With 7000 money I would start hurrying everything after its off the first row of minerals. Alternatively, Marine Control Centre Cruiser Probe teams can have movement of 9 at elite and so can almost sit outside aircraft range and mind control cities that riot or which the entire air force moves to.
Turning yangs 22 missile penetrators upon his own units is fun.
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BlackCat
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What Land/sea percentage are you using ?
I typically use 70-90 % sea, and that changes the game considerably.
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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