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Leonidas
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With all these great looking units we definitely need a civil war scenario...
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Leonidas
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quote: Originally posted by Sarsstock
You nailed it dead on Smiley and Leonidas, nearly a decade of progress later and the industry programers have yet to truly improve on what they got right back in 1995 with the release of Civilization II.
My god, imagine if we at this forum could be in charge of the development of Civilization IV, the potential is limitless. You'd see space for hundreds of units, a near infinate tech tree, endless events space and the more diverse terrains imaginable. What would make it truly great is the fact that all would be easily edited in simple text files and graphic files, nothing Notepad, Photoshop and Paint Shop Pro couldn't handle.
Sigh.... a man can dream .
In any case, if a ToT version of Imperialism is in the works then perhaps this unitset might come in handy. It features the infantry units of the european powers in the year 1870. |
Great looking units. It seems they just get better and better 
Is there any possibility that all these units could also be done for civ2 MGE?
I agree.
3D, while it looks good for water and some other things, actually makes a lot of other stuff in games look worse (usualy the units look like cardboard), especially when zoomed in.
This drive to do games in the latest graphics, to keep up with the latest computer power, is only adding marginally to the look of a game while driving the cost of computer upgrades through the roof.
For example, compare the graphics of Age of Kings (in 2D) with Age of Mythology (in 3D). I actually like the 2D graphics in AoK better. It all looks more natural.
Alas, you would think that over time games would get better; in fact many are made worse. Again compare HoM&M3 to version 4. Now HoM&M5 is going 3D. 
Also, when we see what can be done with the civ2 event engine, compare this even with civ3. No contest. The event engine in civ2 is so versatile, I still think we have not used its full capability yet.
Whenever I am in the mood to play a certain period of history, I always know there is a civ2 scenario somewhere that has been done on that period. Many of the scenarios could actually be called complete games in their own right (like Red Front).
Only now is a wargame such as Strategic Command 2 actually using an event engine similar to civ2. In fact, if you check out some the screenshots of the SC2, they actually look like civ2.
It seems that the 'ol classics still cannot be beat...
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Sarsstock
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Just thought I'd bump this highly deserving thread back up to the top of the screen with a new contribution. Prior to the great crash of '05 wasn't this thread always at the top of the forum?
Anyways, here we have some MGE units from one of my favorite periods, the "Race for Africa" of the late nineteenth century. Featured is a French Colonial Troop, a French Regular, a French Legionaire, a British Regular, a Royal Marine, an Italian Regular, a Portuguese Regular, an Abyssinian Regular, and a Turkish Regular.
The shared units in the lower corner are a European Sharpshooter, a Colonial Sharpshooter, an Impis, a Mercenary Leader and finally a Mercenary Rifleman. These are all modifications of units produced by both Gareth and Steph alike, with elements produced by Curt, Tom and many others.
Attachment: 19th century colonial units.gif
This has been downloaded 174 time(s).
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Sarsstock
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Now just so that nobody gets the idea in they're head that Jules Verne is abandoned, I have for you this little preview. The attatched units below are a European merchant, an Islamic Merchant as well as the advanced steam powered freight truck. Look for all these to appear in..... "The World of Jules Verne".
I do apologize for the lengthliness of Verne's development and the fact I haven't given much in the way of updates as of late. Rest assured more is to come in the future.
Attachment: jules verne trade units.png
This has been downloaded 87 time(s).
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Sarsstock
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Why thankyou, as I said there will be allot more where that came from in the days ahead. I'm going to be redoing most of the infantry units as a new style of infantry has taken the community by storm thanks to the works of Master Curt and Master Steph. As we can see in the figure attatched below this community continues to push the bounderies of what is possible in Civization II graphics.
Attachment: old and new french units.png
This has been downloaded 86 time(s).
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Sarsstock
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Hot damn Steph those are looking just great!! The other day I was trying to figure out whether or not this next installment could be considered your third Great War project based on Turtledove's "How Few Remain" series or just an updated version of the second. "Highway to Hell" was the first obviously, then came "Great War: Walk in Hell" which can be considered a new scenario as it had a different rules.txt, units and featured a new map. Now this game will feature a new rules.txt and units but the map will be the same. Just curious what your opinion is on that one Steph.
Also, have you ever considered trying to get in touch with Mr. Turtledove through a fan site or something to that effect to show him the scenario? I'm sure he's never heard of Civilzation II but I'm sure he'd be impressed with the work fans like you have done.
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