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Bereta_Eder
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please
paiktis22
christos_321 at hotmail.com
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:22
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http://ngage.ign.com/articles/637/637897p1.html
quote: July 29, 2005 - If you're an N-Gage owner, you probably already know that the most revered world building sim is on its way to Nokia's portable game system/cell phone hybrid. ....
....Add to that the fact that Nokia and developer Gryphondale Studios are completely overhauling the game's menu systems for N-Gage use, and we'll most likely end up with one of the most compelling handheld re-makes in a long time..... |
Hmmm, at first glance this does seem to indicate the original sourcecode might still exist. Although it's possible they've just taken the original graphics and SFX and (re)build their own code.
Last edited by CapTVK on 06-08-2005 at 14:25
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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:22
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Well, not trying to be too pessimistic, but IMHO the version you sent lacked some touch. I know that I might be repetitive, but clearly we're missing the point what they're interested most in is copyright, piracy and money. The trinity which is the only block for making the source code accessible. That's why I was looking to see more included about the licensing and to elaborate how it benefits them or at least doesn't hurt them. We aren't of course software lawyers, but when you push for something like this, you need a clear vision and action plan. That includes legal issues too, which can always be downplayed with the choice of words, etc. to underline that it's more of a non player issue, but that we have some suggestions regarding it. Not trying to say it's not okay, but more like saying it could have been more catchy and convincing. Also some other areas might have needed to be abit more precise.
One major issue is also the lack of noteworthy individuals backing the pledge. Couldn't see Dan or Markos having a say.
Basically we now market to them that "we want the code, you sort out how." To start a dialog, we need a professional business touch to it, as we aren't trying to convince a bunch of coders, but CEO level personnel. Not just e-mail, but at the very best face-to-face meetings with the parties involved. Establishing contacts, etc. But as this isn't really possible for us, we need to focus on our message and what we can offer in exchange of the code. For instance, let's say we can in exchange think Take 2 r0xx0rz my s0xx and that's why I will from now on only buy games released by them. Well, maybe not literally, but you get the drift. 
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