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SlowThinker is offline SlowThinker
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  Old Post 25-05-2005 03:23 Visit SlowThinker's homepage!
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33 AD
I am hoping the Zulu warrior N of Hradec will think there is a diplomat in the stack and move from the hill. My other two units explore the area cautiously, but still it is risky. They should stay in the isthmus area, I don't plan a conquest now and there will be lot of time for exploration later.
You can see my SE warrior is blocked well.

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Last edited by SlowThinker on 25-05-2005 at 05:14

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34 AD
Peaster swallowed the hook and moved back his warior.

35 AD
Fight for land N of Hradec continues - my warrior tries to fortify ... will the Zulu horse attack before I finish fortifying or not?
This turn I got 100 gold from a hut. I was a 4th hut, I got 50g (23AD), 25g(27AD), Map Making (28AD) and 100g now. Good results, I cannot complain. But I am still behind in economy, I have 7 cities, Peaster 9-10.
On the map you can see my exploration of eastern areas. The warrior just found out Peaster popped a hut here. There should be other huts more east, I supposed this hut might be popped (a Zulu city of Isand in nearby) and so hesitated if I shall make this detour or not... I did it and now I will move east and hope Peaster won't be faster because of this detour.

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36 AD
The Zulu horse didn't attack, so I got back the terrain that I lost by my stupidity.
I am looking forward to destroy a hut E from Slany next turn, but Peaster will be faster again (he got a settler - but I found it out only later).

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40 AD
Benesov was found
You can see I decided to build only Uvaly in the area of Vltava river SW from Hradec. There is not enough of good squares in the area, also I wanted Uvaly builds barracks and it is able to produce 5 shields when 2-sized. You see I have several cities off river and it is supposed transportation will be done by Triremes and so I don't mind I can't prolong the Vltava river by roads.
You can see I am looking forward to establish an embassy in Mpodo.

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  Old Post 25-05-2005 23:32 Visit SlowThinker's homepage!
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37 AD a story of Lonsim

This turn the nasty Zulu warrior popped a hut. I have no clue what was inside the hut.

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38 AD a story of Lonsim

I am pursuing the Zulu warrior

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39 AD a story of Lonsim

I don't want that the warrior intrudes in the Slany area, so I moved back. But the Zulu explorer disappeared.

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41 AD a story of Lonsim

Both my explorers with a small arrow are "near Lonsim" now. Until now the nearest city was Isand and is located in the direction of the big arrow. So I suppose P. have expanded in that area.
(But in fact Lonsim is on the white cursor (Grassland with whales)

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43 AD a story of Lonsim

My explorer with an arow is "near Kladno" (an American city). An analysis locates Lonsim on the white cursor.

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I like the Benesov, Uvaly, and Kufna Hora channel! Making good use of those two "inland lake" squares...

When you talk about establishing an embassy in Mpondo, how do you intend to do it (I know how I would have done it)?

Carolus

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quote:
Originally posted by Carolus Rex

When you talk about establishing an embassy in Mpondo, how do you intend to do it (I know how I would have done it)?



Never mind, I've read your first post!

Carolus

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You haven't talked much about wonders yet... What are your thoughts on that?

Carolus

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Wonders ... HG is a good wonder, I would like it too. But it has a long-term effect and from a short-time point of view Zulus are weaker by those 4 caravans and 2 techs. I must make use of it.

Next I won't think about any wonder for Americans, now it is time for a total war. I must do as much of harm as possible until Zuls will pull together. I will attack the Zimbabwe area from two directions, hoping to destroy Hlobane and/or the capital. So first wave will move around Mpondo and Intombe and head to Zimbabwe and Hlobane.

I do not suppose I could take control of the Zimbabwe area, but I hope I will be stronger economically after I will be pushed out and my raid will end. Then I could go continue by a peace/defensive development (since I have a good defensive position ).

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43 AD
Soon an embassy will be established and the brave sailors will be sink so that the enemy won't sight them. (Read the main log for the info I got from the embassy and my subsequent decisions)

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Last edited by SlowThinker on 29-05-2005 at 06:44

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43 AD
Jachymov was found. This was the last city in the Cheb area for long time. I will take path of war now.

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45 AD
I found a strait in the eastern hut-hunting area. The Main ocean (#1) is coming from east and so not from north probably. So the two lands A and B are connected probably and I needn't send one unit to each of them. So the Chariot will go south, there should be at least one hut and P. might want to send units from Lonsim there.

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52 AD
I played with my warriors blocking the Mountains NW from Hradec so long that I lost a part of territory. My defending line has a hole now and Zulus might want to penetrate towards Benesov (see the arrow). I hope P. will be afraid of a bribery or an attack and will move back. Anyway I won't waste resources to bribe or kill the warrior.

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Last edited by SlowThinker on 29-05-2005 at 06:50

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52 AD
My forces (2 triremes, catapult, phalanx, dip, warrior) are leaving Benesov. Maybe they will meet the warrior (who uncovered Intombe 4 turns ago): he will help them or will move towards Mpondo and look if there is a suitable terrain for an invasion (some good defensive terrain)
I hope Mpondo will be kind, won't go away and will wait for next wave of attackers.
You can see P. has enough of free units after the HG completion and they started to move out from Intombe.

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Last edited by SlowThinker on 29-05-2005 at 06:49

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.

Last edited by SlowThinker on 29-05-2005 at 19:32

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54 AD
The northern explorer spotted a dip and will move east. The southern came from the ships and wishes to be bribed at Mpondo.
2 ships transport Phal+Catap+dip.

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54 AD
I stupidly moved my Cheb's trireme with landing forces in position where it could be spotted from Hlobane (Hlobane might be on the purple point). And I couldn't investigate the Plains with my dip because I stupidly embarked the dip too late...

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57 AD
My warriors are hassling the Ulundi area and are looking forward to be bribed.

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57 AD
The Zulu trireme appeared this turn. The stack Phalanx+nomad came down from hills and is lurking the trireme north so that a foundation of a Zulu embassy is delayed. P. didn't spot my trireme.
You can see a Zulu Phalanx at Stribro. And there is another Zulu explorer at Jachymov.

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I edited (corrected and added points that I forgot to take down) the log up to 56 AD.
The first post is too long now and so I have to continue with my log in a new post.

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Continuation of a log from page 1

*****************
57
an occupied Zulu trireme appeared near my patrol on the cap. Probably it is going to establish an embassy, but I must be prudent if there are attacking units on the board... Probably not, P. knows Jachymov and Cheb are on hills and Stribro very likely too. But I don't want to risk and so I need at least fortified vet warriors in cities after 3 turns, but I will have only 2 vet phalanxes after 2 turns and one of them should depart to invade Zimbabwe area. So I will have to rushbuy a non-vet Phal in Cheb

Another point is that after 3 turns (if P. chooses a path along Intombe) P. will know I have catapults. But first attack of American catapult is planned after 5 turns ... So I will move the stack phalanx-nomad NW: maybe P. will be inquisitive what is around and his trireme will be delayed. My trireme will stay hidden from his eyes. Also I will stack my warrior at Stribro (he is creating ZOCs and so protects the Peat) by a dipomat so that P. is not tempted to go to bribe it.
Very likely the Zulu trireme travelled 3 squares and so position of Zimbabwe is clear now.

top 5 cities - all Zulu citizens are content?? Also a 4-size city? This is strange...
Zulus have +35 gold this turn and concurrently their GNP dropped from 42 to 33 ... also strange

Slany builds a trireme ... a bit of exploration ... I see I can block a naval access to Slany by a Trireme. This is good for a defense against an attack from Lonsim.


*****************
58
a 15th Zulu city found
a single warrior was spotted near Nymburk... where is the dip and my warrior that deserted to Zulus?

The Zulu trireme disapeared. It is clear it didn't go north and so I can await near Stribro and Cheb next turn. I must count with a possibility a Zulu stack will disembark to the mountains between Stribro and Cheb.
defense of Cheb: I might have time not to rushbuy a non-vet Phal in Cheb but to move a vet Phal from Stribro (will be finished next turn) and to rushbuy another vet Phal in Stribro.
My trireme with vet Catap+Phal left Cheb and will move E and S so that the Zulu trireme won't spot it.

I found nice mountains near Hlobane and Umtata, and so from north I will probably attack Hlobane in place of Zimbabwe. It will be good if both forces attack one area simultaneously.

My warrior near Mpondo may be bribed next turn. The Settler wants to build a city on the hills with an access to whales probably.

*****************
59
P. reports:
dip at 53,37 vs warrior at 51,37
dip at 26,26 vs warrior at 26,24
OK 50g out from Zulu coffers is nice, but the problem is I lost also the guard between Slany and Lonsim. I will have to put stacks of warriors on the mountains to block his access to my cities (which have only non-vet warriors as a defense)... I am not very happy with it.
Lonsim reached size 3, production 5 ,it may be dangerous now ... I must destroy it soon.

Stribro area: I didn't expect P. would want to move his stack with a Phalanx from the mountains to Peat (which was worked by Stribro), because my stack warrior+Archers would occupy the Mountains. But I didn't perceive I wouldn't be able to get on the mountains because of the ZOCs! So: my vet defender in Stribro wasn't finished (1 shield missing) and I must move with my boat back (with a vet Phalanx) to Stribro. And if P. has 4 vet horses here Stribro might be destroyed....

A Zulu warrior at Nymburk went back, but my ship found another one 3 squares E from Benesov. The ship left Benesov this turn and contains vet Catap+Phal. Will destroy Mpondo then will move towards Umtata.

*****************
60
P. reports:
One bribe: warrior at 33,17 by dip at 33,19

Kladno switches from Settlers to Phalanx (because the warrior at Lonsim was bribed)
Zulu Archers disembarked at Mountains between Cheb and Stribro! I completely forgot P. may build Archers! I usually consider Warrior Code a bad tech, but if you have it then it may be good to build Archers.
If there were 2 boats with 3 Archers and 1 dip my cities may be in danger, therefore my boat with Catap+Phal returns...
I panicked after my boat going to destroy Mpondo was revealed and also because it was clear P. would establish embassy next turn and see I have Catapults.
Therefore my attack starts:
Phal+Cat disembarked at Mpondo
Phal+Cat+dip disembarked SE from Hlobane. Now the exact position of Hlobane is revealed because I see a road heding on a river in black. There must be a city on that river.
And a big mistake: without thinking dip+Phal disembarked at 8,20 in place of 9,21 (one tile more SE and closer to Hlobane). I planned this when I didn't know where Hlobane is and I didn't want the stack would be visible from Hlobane. But now this is not important.
A lesson: think in key moments of the game!
Vet chariot and Settler embarked and will help the dip+Phal.

Edit: at this moment I forgot the presence of Bapedi in this area. But it wasn't so important.

*****************
61
new Zulu cities
P. reports an embassy

Mpondo have been destroyed by my Catapult, but P. managed to build Naples just in time (Naples is from a settler from Mpondo likely)
sci down! My beakerbox is almost full, horseriding is ready, but I prefer to conquer some Zulu city, get horses from Zulus and complete Polytheism soon.
my ships E from Hlobane are near Zungu now; it looks Zungu is on the Oasis E from Intombe?

My stack Phal+Catap+dip moved on a rivered swamp just besides Hlobane. A good defense bonus... I was afraid P. would sacrifice some warrior to slow me down...

The Phal+dip stack doesn't mount the hills NW from Hlobane and waits one turn so that Settler+Chariot can join them. They are hidden here. Next turn Hlobane will be surprised (Edit: This was a big mistake. I forgot there must be Bapedi between Zimbabwe and Hlobane. P. saw the stack)

The Zulu trireme(s) returns from Stribro. It appears they return home to help the defense?
My trireme (that was originally heading to raid Zulus) helped to move defenders between Cheb and Stribro. Now there is 1 vet Phal+1 non-vet Phal in Cheb and 1 vet Phal + 1 warrior in Stribro. The trireme lost two turns here

Last edited by SlowThinker on 24-06-2005 at 01:55

Carolus Rex is offline Carolus Rex
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quote:
Originally posted by SlowThinker

The first post is too long now and so I have to continue with my log in a new post.



You might want to insert some "air" (by pressing enter) between, say, every 5 lines to make the log more readable (just a humble suggestion).

Carolus

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58 AD
I found nice mountains near Hlobane and Umtata, and so from north I will probably attack Hlobane in place of Zimbabwe. It will be good if both forces attack one area simultaneously.
The point shows where I am expecting the Zulu trireme next turn...

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58 AD
My warrior near Mpondo may be bribed next turn. The Settler wants to build a city on the hills with an access to whales probably.

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59 AD
Stribro area

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Carolus Rex is offline Carolus Rex
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Very interesting game! We're all waiting for your next move...

Carolus

 
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