Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Fun Hypothetical
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
BlackCat is offline BlackCat
Warlord

Jul 2004
time: 05:20
  Old Post 15-05-2005 04:58
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by GeoModder
Wonder if a gravship former then can raise/lower a tile both on sea and land...


No problem, but they can't be automated wich is annoying.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:20
  Old Post 15-05-2005 05:28
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Darsnan


In some of my later PBEM's I've started players out with Rover Formers and several Rover CP's to boost the early game.


D


Yes, I know. They worked very well.

(and you gave my next door neighbour the ruins which gave him 2 monoliths for each of his first four 1x1 spacing bases )

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:20
  Old Post 15-05-2005 07:45
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Got spare money?

quote:
Originally posted by GeoModder
Wonder if a gravship former then can raise/lower a tile both on sea and land...

Before I knew what I was doing, I would avoid building very many formers until this tech became available. Now, if I make it that far, I might build a few gravship formers. They're very useful for making that city 1 tile away from ocean a coastal city in just one spot. Raising some tiles so an ocean city can have a borehole.

EDIT:This information is clearly wrong, perhaps it worked this way pre-patch? Or my memory is playing tricks on me.

Last edited by Ka Plewy on 15-05-2005 at 18:02

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:20
  Old Post 15-05-2005 13:31
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by GeoModder
Wonder if a gravship former then can raise/lower a tile both on sea and land...


Gravship formers can:

* Raise land tiles
* Lower land tiles, but not to below sea level
* Raise sea tiles, but not to above sea level
* Lower sea tiles

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:20
  Old Post 15-05-2005 14:30
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by GeoModder
Wonder if a gravship former then can raise/lower a tile both on sea and land...

I always was annoyed by small lakes on the map, where fungus was inside and I happened not having a base on the shore. Even if I had, making a sea former for a single tile lake was a bit excessive for me. Anyway, later I found grav former could solve the problem and terraform that tile. Rise/lower sea terrain? I need to check it.

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:20
  Old Post 15-05-2005 18:01
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Petek


Gravship formers can:

* Raise land tiles
* Lower land tiles, but not to below sea level
* Raise sea tiles, but not to above sea level
* Lower sea tiles

You're right, I wonder if this was fixed in a patch, because I distinctly remember using gravship formers to work any tile. Of course, my memory could be playing tricks on me, from long ago when I first bought/played SMAC.

paramir is offline paramir
Prince

Sep 2004
time: 21:20
  Old Post 15-05-2005 21:02
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Browse Apolyton AD-FREE

And other former stuff right?

Lord Nword is offline Lord Nword
Warlord
A2 MI USA
Aug 2004
time: 05:20
  Old Post 15-05-2005 21:21
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Browse Apolyton AD-FREE

Yes, the gravship formers can do everything a normal former can do...

I use them a lot...

Attachment: alphform.jpg
This has been downloaded 91 time(s).

paramir is offline paramir
Prince

Sep 2004
time: 21:20
  Old Post 15-05-2005 21:48
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Tired of ads?

Is that real?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:20
  Old Post 15-05-2005 22:25
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Inflate your Upload Space

Jeez, 't looks like a swarm of locusts...

Senethro is offline Senethro
Prince

Jul 2004
time: 05:20
  Old Post 15-05-2005 23:47
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

bah, 4 square spacing


quote:
Originally posted by TimeTraveler

Reason 1: Digital Sentience gives the Cybernetic society and the Network Backbone. While Cybernetic could be used by opposing factions if they grab Digital Sentience, they'd be unable to benefit from the network backbone unless they got it before the player originally with DS could.


I'll bet pounds to pennies that Eudaimonia has double effect on early game research rate compared with Cybernetic.

Last edited by Senethro on 16-05-2005 at 01:08

TimeTraveler is offline TimeTraveler
Warlord

May 2003
time: 23:20
  Old Post 16-05-2005 00:48
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Put an end to popups!

I have two possible choices: Biomachinery and Digital Sentience. I guess I'll start with arguing for Biomachinery.

Reason 1: The only major thing it gives is the Cloning Vats, and only one faction can have that. Therefore, even if another faction stole it, they won't be able to really benefit from that tech unless they somehow took the cloning vats, first.

Reason 2: After researching Doctrine: Initiative, Homo Superior also becomes available. ...which allows for the production of Nanohospitals and the Universal Translator.

I guess in a way, it's almost like getting two advanced techs, with most of their benefits likely to only to reach the player that gets them first.

...and now for reasons in favor of Digital Sentience.

Reason 1: Digital Sentience gives the Cybernetic society and the Network Backbone. While Cybernetic could be used by opposing factions if they grab Digital Sentience, they'd be unable to benefit from the network backbone unless they got it before the player originally with DS could.

Reason 2: After researching Planetary Econimics (a tech we'll want anyway), Sentient Econometrics becomes available. At that point, commerce increases, rec commons stop requiring maintenance, and paradise gardens become available. However, any faction that steals all that will also be able to benefit from it all.

Once again, it's almost like getting two advanced techs. ...and after getting to Advanced Spaceflight or Centauri Psi, it'll end up more like three advanced techs (the third being Self-Aware Machines or Secrets of Alpha Centauri).

I guess after looking at all that, I'd go with Digital Sentience. Maybe.

I also guess that Quantum Power would be in third. ...for both the Quantum Chamber and Quantum Lab. ...although both of those could be probed...

As far as formers and crawlers are concerned, I see them as low-tech enough that I can research them normally. As far as Graviton Theory is concerned, I'm not in as much of a hurry to make my formers able to fly, especially since they'd be using fission reactors (and therefore be quite expensive) for much of the game.

Just thoughts of mine, really.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:20
  Old Post 16-05-2005 01:12
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Increase Your PM Length

I didn't know sentient econometrics covered maintenance for recreation commons...are you sure about this?

Anyway, I agree with digital sentience...however, by the time you managed to build the cloning vats...someone get easily expand faster than you by pop-booming...

Secrets of Alpha Centauri would probably be pretty good as well...you could immediately use Transcends for ICSing or whatever, and you'd have the whole map...even if someone stole the tech, it wouldn't help them that much more...

By the way, singularity reactors make units cheaper, except for missiles and PBs...with scout patrols, they'd just be the same price...

TimeTraveler is offline TimeTraveler
Warlord

May 2003
time: 23:20
  Old Post 16-05-2005 01:40
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Help yourself to an AD-FREE life

As I check out alpha.txt, it looks like Sentient Econometrics will make the Rec Commons 'free'. ...although I'm not sure whether it will merely make maintenance costs for them to drop to zero or if they come with every new base or what... I guess I'll need to report in what happens upon researching Sentient Econometrics in my current SMAC game.

Pop booming does seem like a big thing... although for some reason I haven't quite figured out the full potential of pop booming. I guess you could call it my relatively low experience.

I agree that Secrets of Alpha Centauri does rock. ...and amazingly enough, a lot of stuff that leads up to it also rocks.

I did consider Singularity Mechanics, but also saw that the reactors would be its only benefit until Applied Gravitonics. Additionally, they could still be stolen. I suppose the sing.reactors alone could be that powerful... but then again... tech stealing.

One interesting idea could be to take Pre-Sentient Algorithms, take the Hunter Seeker Algorithm, and beeline to Superconductor and Doctrine: Air Power to have Fusion and Orbital Spaceflight readily available.

Then I suppose more beelines coule be made to go to Advanced Spaceflight and Advanced Ecological Engineering.

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:20
  Old Post 16-05-2005 06:42
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Pop booming does seem like a big thing... although for some reason I haven't quite figured out the full potential of pop booming. I guess you could call it my relatively low experience.
Imagine expanding up to your habitation limit in 10 turns or under, in all your bases. Then turning those people into specialists which are inefficiency immune inputs to your economy. Engineers are a favorite of many.
You only need to do it once to see what it can do to your economy, and then you'll be a believer (in the process, not the faction).

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:20
  Old Post 16-05-2005 07:26
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by paramir

No, It would take FOREVER to build


The Voice and Ascent ?? Not really that long

If playing the UoP or Morgan, I would beeline to IA and start building crawlers.. You could focus on minerals and just start pumping out crawlers (once you get IA you almost don't care about tech)

You would win for sure unless someone with airpower or top level reactors could get to you and start killing those crawlers....

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:20
  Old Post 16-05-2005 07:30
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Senethro
I'm still saying Eudaimonia. All the techs you guys are proposing are useless on their own. Whats teh point of choppers without a gun? Or drop troops when you don't have borders with anyone and don't have crawlers to supply the extra minrows? Ditto treefarms, if you waste time building treefarms early then you're not expanding your colony and 3 maintainance is hellish expensive so you need a few pop to avoid going bankrupt.

Singularity > fusion
But even so, all that needs to happen for someone with singularity mechanics to lose the advantage is for one probe team to steal a unit. Hardly an uncommon occurance.


While I like the eudomania choice fine as well, I'll stick with MMI. If I beeline to nonlinear maths, how do you propose to survive if you are at all close geographically. Drop troops and choppers. If I picked the gaians, I might even have worms in the mix

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:20
  Old Post 16-05-2005 07:34
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Avatar Enlargement: We've got the solution

Lord Nword

Is this a modded or altered game ?

I ask since your bases seem to be building things like

Mind-machine lab
Cult of Planet
Planet ark

Did you rename something or are these custom units or something?

paramir is offline paramir
Prince

Sep 2004
time: 21:20
  Old Post 16-05-2005 07:36
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Got spare money?

*Looks at map*
hey, even stranger he's building a habitation dome

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:20
  Old Post 16-05-2005 12:09
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Support Apolyton

I'll bet it's Aldebaran. See AC-Creation forums, and look back in time.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:20
  Old Post 16-05-2005 13:43
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Flubber


While I like the eudomania choice fine as well, I'll stick with MMI. If I beeline to nonlinear maths, how do you propose to survive if you are at all close geographically. Drop troops and choppers. If I picked the gaians, I might even have worms in the mix


Choppers can't capture bases and you're not going to be withing 8 square range of me at the beginning of the game on any map above small. Additionally, both of those expensive units can be destroyed by recon rovers unless you add industrial base/synthmetal to your beeline. But that just gives me more time to reach IA and the joys of +4 industry. If I was playing the Hive then every new base could build a recon rover as its standard defender with its 10 free mins.

And a mind worm rush is a mind worm rush, same as ever.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:20
  Old Post 16-05-2005 13:56
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Increase the size of your Attachments

I'd sure like to have the map revealed early and some extra nutrients in every base, and Orbital Spaceflight would make those possible, though at a pretty high cost. You'd have to have a number of bases to make it pay off, but ot would be pretty nice to be able to build a few satellites by the time you hit the second bureau limit or so.

Lord Nword is offline Lord Nword
Warlord
A2 MI USA
Aug 2004
time: 05:20
  Old Post 16-05-2005 16:56
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Flubber
Lord Nword

Is this a modded or altered game ?

I ask since your bases seem to be building things like

Mind-machine lab
Cult of Planet
Planet ark

Did you rename something or are these custom units or something?


I opened the game with Aldebaran... and I'm using a custom faction as well... The game was originally played in regular SMAX...

And it's a Planet Park (same as centauri preserve...). It's been a while since I've played regular SMAX

The fact that the cost of a fission gravship would probably make me choose a diffierent tech, probably one mentioned in this thread.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:20
  Old Post 16-05-2005 19:11
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Senethro


Choppers can't capture bases and you're not going to be withing 8 square range of me at the beginning of the game on any map above small.


True but my first couple of builds would be drop scouts which are not at all expensive and I would be looking to drop them a full 8 away from their starting location and begin exploring. Bottom line is that I should mmet other factions pretty quickly and we all know how easy it is to get the AI to make trades in the early game.


quote:
Originally posted by Senethro


Additionally, both of those expensive units can be destroyed by recon rovers unless you add industrial base/synthmetal to your beeline.


Ind base is generally easy to trade for but mobility would be my key. If you had a small island off your coast, watch out. My choppers would be dancing to hit your empire and then move off over water or two tiles into fungus ( and next turn back to base to recoup

quote:
Originally posted by Senethro


But that just gives me more time to reach IA and the joys of +4 industry. If I was playing the Hive then every new base could build a recon rover as its standard defender with its 10 free mins.



Your industry would be impressive but you are advocating rovers versus choppers. . . What makes you think that you would often get the first shot. The better assumption is that you are more often the defender and that an impact chopper would be successful more often than not.

Your problem might be that I DON'T try to capture your bases but instead, I find places to put bases in 2-3 directions and use these bases to swoop in and kill your formers and crawlers. +4 industry is great but its tough if your terraforming can't get done and you can't crawl anything without armoring the crawlers or escorting stuff

quote:
Originally posted by Senethro



And a mind worm rush is a mind worm rush, same as ever.


True-- but imagine a rush that is generated by the fungus just outside your empire (If I capture a worm far from you, I will turn it back to the wild to kill it) I hadn't thought this out but early droppers plus early choppers should mean a bonanza of wormkilling and great worm defense

I don't say that MMI is winning as a lot would depend on the map and game setup BUT I would dispute that eudomania wins for certain either

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:20
  Old Post 16-05-2005 19:25
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Got spare money?

Following up,

The folks I would be afraid of are probably those guys with the great reactors. If they played normally they could soon have units that are essentailly invulnerable to conventional attack (another reason I might want to be the gaians-- hate the morale hit but an early native ability might counteract some of what people are doing)


All in all , a very interesting question . . . I go back to Darsnan's comment about rock paper scissors. I think that if you look hard at it, no matter what tech you pick , there is a counter that would almost certainly beat it on a given world size and settings.

So is the answer the infamous "it depends"?

TimeTraveler is offline TimeTraveler
Warlord

May 2003
time: 23:20
  Old Post 16-05-2005 22:45
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Support Apolyton

I just realized something...

When I first looked at Eudaimonia, I was mainly thinking the +2 growth of Eudaimonic society, and how when combined with any two of Democratic, Planned, golden ages, and Creches, it would be +6 growth. Then mere minutes ago I realized that I was also completely missing +2 industry, +2 econ, and the Telepathic Matrix. ...so with Eudaimonia and some beelines to Ethical Calculus and Planetary Networks, one could have pop booms, +1 energy per square, and a complete lack of drone problems! ...and then that could later be added with either rebalancing of industry, support, and morale through Power, increasing research and efficiency through Knowledge, or further boosting econ and industry through wealth.

Yeah... I think I'm going to switch my top choice to Eudaimonia.

I think after my current game, I'm also going to edit the game to try to make it and a handful of other techs (like DS, BM, IA, Fusion, Ecology, and PN) less overpowered.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:20
  Old Post 16-05-2005 23:39
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by TimeTraveler
I just realized something...

When I first looked at Eudaimonia, I was mainly thinking the +2 growth of Eudaimonic society, and how when combined with any two of Democratic, Planned, golden ages, and Creches, it would be +6 growth. Then mere minutes ago I realized that I was also completely missing +2 industry, +2 econ, and the Telepathic Matrix. ...so with Eudaimonia and some beelines to Ethical Calculus and Planetary Networks, one could have pop booms, +1 energy per square, and a complete lack of drone problems! ...and then that could later be added with either rebalancing of industry, support, and morale through Power, increasing research and efficiency through Knowledge, or further boosting econ and industry through wealth.

Yeah... I think I'm going to switch my top choice to Eudaimonia.
.


It doesn't change my reasoning since I agree that if the eudo player is permitted to build and build, it could lead to a crushing lead. If for instance they had time to build the telepathic matrix before facing major attacks, every one else would be in trouble

I confess that part of my thinking in choosing MMI is the idea that a drop probe will be able to find a vulnerable spot and steal an opponent's advanced tech ( after all , the drop probes can come from anywhere and a single probe defender would likely be inadequate if an opponent can hit you with choppers) .

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:20
  Old Post 16-05-2005 23:40
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Got spare money?

quote:
think after my current game, I'm also going to edit the game to try to make it and a handful of other techs (like DS, BM, IA, Fusion, Ecology, and PN) less overpowered.

Eudaimonia is not overpowered. Think about it, it comes late in the game. It balances the player who gets the Cloing Vats (+6 Growth with other SE choices).
Gives Yang and Dee +2 (or higher) energy, given they make the appropriate SE choices. No, it's not overpowered, quite the opposite, it's just late enough in the game for it to be considered underpowered. Don't weaken a tech without considering the context of where the tech is placed and what it balances out.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:20
  Old Post 17-05-2005 02:06
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Browse Apolyton AD-FREE

Nword,

Why not cover all those condensors with crawlers? At least the cluster of fours that don't fall in the city work limits.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:20
  Old Post 17-05-2005 02:09
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I am realizing it now...Eudaimonia would kill...so maybe your military sucks...yeah, sure, some people have singularity reactors, some have copters, and some have drop pods...but +2 economy without pacifism, pop-booming, and telepathic matrix would literally kill...my next game, I'm playing as Morgan...

But anyway, with the singularity reactors...since they give you 40 hit points, even mindworms would be at loss...not completely, but their success would be minimal...

Perhaps another consideration is transcendent thought...see, you have to have controlled singularity and transcendence to research the first one, but do you have to have both of those techs to research the second one? Does tran. thougth 1 allow you to research thought 2? I ask this because, if you had a tech lead, or good probe teams, if all you did was research thoughts, then your score would literally kill everyone...if score matters to you...

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0658 seconds (92.66% PHP - 7.34% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net