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Mead
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quote: Originally posted by Sebed
raise/lower quakes and floods are the only things able to destroy benefits of landmarks... |
One game I remember a long time ago involved flooding (global warming) of monolith center. The monoliths remained after the water level rose and I was able to get morale upgrades for my ships at the monoliths.
I can't remember if the water eventually got so deep that he monoliths were eventually competly submerged.
I guess I could try teraforming lowering some monoliths into the sea to get the same effect, but I haven't tried it.
Mead
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Ka Plewy
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quote: Originally posted by Commy
This is probably irrelevant, but I just noticed it...
Since boreholes raise temperatures, and therefore make squares next to them all rainy, is it possible to not even need to build condensors, rather, use solar collectors and echelon mirrors instead... |
Doesn't ALWAYS happen, though.
Condensors make 1.5 times food, right? If you're working for an absolute advantage/economic type of view, that's why you'd build them.
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Senethro
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Don't boreholes make the surrounding tiles drier?
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Mead
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quote: Originally posted by Senethro
Don't boreholes make the surrounding tiles drier? |
I tend to remember them making the surronding tiles wetter.
You still make the condesors though, because they increase the nut output. Farm+Consensor+Soil Enricher = a lot of food per square.
Mead
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paramir
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Yes, but it also= alot of former turns
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Mead
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quote: Originally posted by paramir
Yes, but it also= alot of former turns |
Yes, usually by the time you are using soil enrichers the game is over but you want to keep on building.
Most of the time I've heard (and used myself) people combining condesors with farms to get past the nut restrictions. I understand that this is one of the benefits of the WP - you get the ability to build condensors early.
Mead
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mart7x5
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quote: Originally posted by Senethro
Don't boreholes make the surrounding tiles drier? |
I think that they increase rather the temperature in the region, where the borehole is built. This influences rain pattern in the game, that makes some tiles more wet, and since increased rain on one tile takes away more water from the atmosphere, other tiles get drier.
I wished, the temperatures of the tiles were actually shown in the game, but as far as I know, player cannot see it. Also a nice thing would be some "prediction" in the game of the moisture level on the tiles before and after some specific terraforming action is made. Instead, you see nothing. You may only really roughly predict what will happen after you build a borehole or rise a tile up.
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mart7x5
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Less than 4 months dead. C'mon the decay is only minimal...
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Cataphract887
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the same way the weather station predicts howm uch rain will fall tomorrow
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Ka Plewy
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So, they do so poorly, then!
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