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Mead is offline Mead
King

Aug 2003
time: 00:20
  Old Post 26-05-2005 10:06
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quote:
Originally posted by Sebed
raise/lower quakes and floods are the only things able to destroy benefits of landmarks...


One game I remember a long time ago involved flooding (global warming) of monolith center. The monoliths remained after the water level rose and I was able to get morale upgrades for my ships at the monoliths.

I can't remember if the water eventually got so deep that he monoliths were eventually competly submerged.

I guess I could try teraforming lowering some monoliths into the sea to get the same effect, but I haven't tried it.


Mead

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:20
  Old Post 27-05-2005 01:55
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I think they do still survive, i know darsnan likes to use some in his maps

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Prince
of the town of ZZT
Dec 2003
time: 15:20
  Old Post 27-05-2005 10:42
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Sea monoliths are also popular with terraform mods.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:20
  Old Post 29-05-2005 05:11
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This is probably irrelevant, but I just noticed it...

Since boreholes raise temperatures, and therefore make squares next to them all rainy, is it possible to not even need to build condensors, rather, use solar collectors and echelon mirrors instead...

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:20
  Old Post 30-05-2005 06:07
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quote:
Originally posted by Commy
This is probably irrelevant, but I just noticed it...

Since boreholes raise temperatures, and therefore make squares next to them all rainy, is it possible to not even need to build condensors, rather, use solar collectors and echelon mirrors instead...

Doesn't ALWAYS happen, though.
Condensors make 1.5 times food, right? If you're working for an absolute advantage/economic type of view, that's why you'd build them.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:20
  Old Post 30-05-2005 06:29
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Don't boreholes make the surrounding tiles drier?

Mead is offline Mead
King

Aug 2003
time: 00:20
  Old Post 30-05-2005 07:07
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quote:
Originally posted by Senethro
Don't boreholes make the surrounding tiles drier?


I tend to remember them making the surronding tiles wetter.

You still make the condesors though, because they increase the nut output. Farm+Consensor+Soil Enricher = a lot of food per square.

Mead

paramir is offline paramir
Prince

Sep 2004
time: 21:20
  Old Post 30-05-2005 09:14
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Yes, but it also= alot of former turns

Mead is offline Mead
King

Aug 2003
time: 00:20
  Old Post 30-05-2005 11:02
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quote:
Originally posted by paramir
Yes, but it also= alot of former turns


Yes, usually by the time you are using soil enrichers the game is over but you want to keep on building.

Most of the time I've heard (and used myself) people combining condesors with farms to get past the nut restrictions. I understand that this is one of the benefits of the WP - you get the ability to build condensors early.


Mead

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:20
  Old Post 31-05-2005 16:47
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quote:
Don't boreholes make the surrounding tiles drier?


Tiles to the West - wetter.
Tiles to the East - drier.
North and South - no change usually.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:20
  Old Post 31-05-2005 20:32
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On the contrary, if you can't or aren't pop booming, those nutrients can go to waste because your base won't grow fast enough, in which case having more energy per turn from tiles worked can be better than hoping to grow enough to use satellites...this is all of course different if you are pop-booming and ICSing...

It might be good to mention that I don't have tight base spacing, and I place like 2 or 3 condensors to make all the squares rainy in the base radius...by building the boreholes first, I may only have to build 1 or 2 condensors, plus I have more room for boreholes and echelon mirrors...point is, the idea of building boreholes first is only good for certain strategies...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:20
  Old Post 22-09-2005 21:06
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quote:
Originally posted by Senethro
Don't boreholes make the surrounding tiles drier?

I think that they increase rather the temperature in the region, where the borehole is built. This influences rain pattern in the game, that makes some tiles more wet, and since increased rain on one tile takes away more water from the atmosphere, other tiles get drier.
I wished, the temperatures of the tiles were actually shown in the game, but as far as I know, player cannot see it. Also a nice thing would be some "prediction" in the game of the moisture level on the tiles before and after some specific terraforming action is made. Instead, you see nothing. You may only really roughly predict what will happen after you build a borehole or rise a tile up.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:20
  Old Post 22-09-2005 21:21
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thread necromancy?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:20
  Old Post 22-09-2005 21:22
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Less than 4 months dead. C'mon the decay is only minimal...

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:20
  Old Post 22-09-2005 21:25
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yeah,but that funky smell....

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:20
  Old Post 22-09-2005 21:44
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I think the "randomness" of the raininess after a borehole is built is quite accurate. How could anyone predict how a land (severtal tiles) hundreds of square kms large will change after terraformation?

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:20
  Old Post 22-09-2005 21:55
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the same way the weather station predicts howm uch rain will fall tomorrow

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:20
  Old Post 22-09-2005 22:11
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So, they do so poorly, then!

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:20
  Old Post 22-09-2005 23:36
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quote:
Originally posted by Cataphract887
the same way the weather station predicts howm uch rain will fall tomorrow


The raininess in SMAC represents a climate change Cataphract, not tomorrows' forecast.

 
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