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Which Mods?
This poll is closed.
Accel Production 12 52.17%
AU Army Mod 10 43.48%
Regicide off 18 78.26%
Remove ability of Monks to pillage 7 30.43%
Set all world map levels to have the same corruption and tech rate factors; probably to current huge 12 52.17%
Fix the placement of AI starting locations 15 65.22%
Allow us to pick the AI only playable civs 11 47.83%
10 43.48%
Total: 23 voters 100%
  [Edit Poll (moderators only)]

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skrobism is offline skrobism
King
USA
Oct 2000
time: 23:21
  Old Post 28-05-2005 01:52
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#31 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Fair enough.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:21
  Old Post 28-05-2005 02:02 Visit joncnunn's homepage!
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#32 Report this post to a moderator
Put an end to popups!

I'm considering this poll closed and will implement it.

Accel Production
AU army mod
recide off
remove ability for monks to pillage
fix corruption / tech levels to same size
fix placement of AI civs
allow us to pick AI civ. Deadlock


On the allow us to pick AI civ: Will not be implemented if "Random" civ for us wins. Will instead only be implemented if a specific normally non-playable civ wins. (Meaningless if a specific nomrally playable civ does win)

Last edited by joncnunn on 28-05-2005 at 02:07

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:21
  Old Post 28-05-2005 02:45
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#33 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

It´s a matter of honour to not let the Daimyo die!

planet is offline planet
Warlord

May 2005
time: 05:21
  Old Post 28-05-2005 14:54 Visit planet's homepage!
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#34 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Random civ is good

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:21
  Old Post 28-05-2005 23:48 Visit joncnunn's homepage!
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#35 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Mods implemented.

(Well, I temporarly turned on all human playable to verify the other mods working, and haven't reset 9 - 18 back to AI only, but will do so before starting.)

Japan's map size is aprox the same size of large overall, but the extremely large number of ocean tiles reduces this to really more like standard, so I locked all corruption / tech settings at it's normal size.

I also noticed that all conquests if locked to standard would have more corruption than in a standard epic game on the world map screen. But there may be offsets to that on other screens.

Almost all civs now start on either a fresh water tile or on the ocean. A couple of lucky civs start with both.

One civ was extremely tricky to place given the resource patterns.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 29-05-2005 00:36 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#36 Report this post to a moderator
Enter the AD-FREE zone

cheers Jon


quote:
Originally posted by joncnunn
I'm considering this poll closed and will implement it.

Accel Production
AU army mod
recide off
remove ability for monks to pillage
fix corruption / tech levels to same size
fix placement of AI civs
allow us to pick AI civ. Deadlock


On the allow us to pick AI civ: Will not be implemented if "Random" civ for us wins. Will instead only be implemented if a specific normally non-playable civ wins. (Meaningless if a specific nomrally playable civ does win)


thread locked

 
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