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Xian
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quote: Originally posted by Urban Ranger
Sounds like "custom race" in Master of Orion 2.
Very hard to balance, esp. when you also want to expand the SE table - by adding more attributes I presume. This is not a problem with single player games, but for multi-player games it can become a nightmare. |
not quite, what i was thinking of would be more like a cheaper workaround than that. Keep all the ideoligies, but instead of making them appear through "choose your faction" make them part of the SE table
So in other words the designers could still balance it all they want (in fact they coudl leave all the stats excactly the same and just take away the names "gians" Hive" etc.) but the player would be making the choice more dynamically.
Perhaps the designers might make it even more like factions and make them unchangable (ie a new SE choice in addiction to Values Economics and Furture society - idelogy where ideology is the only one you cant change and you have to stick with) or make the cost to much for anybody to bare (ie Specialist: "we can change from a Nihihlistic Communal society to a fundamentalist taliban but that will cost x credits).
It woudlnt actually be that big of a change I just dont like the idea of having X many personality driven ideologies that stay excactly the same every game, more power to the players to make each game uniquely "theirs" and not becoming a predefined character
Last edited by Xian on 08-07-2005 at 09:30
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